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    How to get from 3D model to 2D construction plans?

    Scheduled Pinned Locked Moved Woodworking
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    • Dave RD Offline
      Dave R
      last edited by

      At least it exists now for you. A number of years ago, before it was around I drew the hull of the little boat I designed and built as a cradle for my son. I created the thickness by hand. Lots of work.


      http://farm6.staticflickr.com/5218/5383695337_554183f1ac_z.jpg

      Etaoin Shrdlu

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Wow ๐Ÿ‘

        That's superb Dave

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • Dave RD Offline
          Dave R
          last edited by

          What? The lake? I didn't make it.

          Etaoin Shrdlu

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            The crib. It's really nice.

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • Dave RD Offline
              Dave R
              last edited by

              Thank you. It was fun to build, too. The planks are clear pine that I resawed and planed to 1/8" thick. It's amazing how strong it is considering how thin the planks are. The worst part was planing the rolling bevels on the planks and the gains at the ends. The planks are so thin, it only took a couple of swipes with the plane to cut them. It was easy to get too much off.

              Etaoin Shrdlu

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              • M Offline
                MichelC
                last edited by

                That's a sweet little swinging bunk!

                Michel

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Thank you Michel.

                  Etaoin Shrdlu

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                  • M Offline
                    MattC
                    last edited by

                    Hi MichelC
                    I think I could help.
                    I am busy with creating tools to make paper scale models in Sketchup.
                    You can see examples how my scripts work here: http://www.screenr.com/user/SketchupPP
                    In fact it covers quite a lot of what you are asking for.

                    One thing that is missing is a nesting algorithm, but it is very complex story.
                    Greets
                    Matt

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                    • C Offline
                      chad3006
                      last edited by

                      I have a related question. Is there a way to export a picture from SU that would eliminate perspective distortions (parts of a model that are further away look smaller), so all visible surfaces of the model in the exported picture keep their โ€œtrueโ€ size? For my purposes the model doesnโ€™t have to be unfolded into its various parts, just a flat picture. Does that make sense?

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                      • Dave RD Offline
                        Dave R
                        last edited by

                        Chad, you can set the camera to Parallel Projection. Look in the camera menu. Perhaps that will do what you want? another thing you can do is reduce the "wide angle" distortion by adjusting the field of view. Select the Zoom tool from the Camera toolbar. The measurements box will indicate either an angle of view or a focal length (degrees or mm). You can enter a low angle of view or a higher focal length to reduce the appearance of things receding into the distance.

                        Here's an example:


                        http://farm3.staticflickr.com/2427/5850582777_c4c61b6e7d_z.jpg

                        28mm focal length


                        http://farm3.staticflickr.com/2646/5851134266_e751b1dfff_z.jpg

                        85mm focal length

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                        • C Offline
                          chad3006
                          last edited by

                          Yes! Switching to parallel projection did the trick. Thanks!

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                          • Dave RD Offline
                            Dave R
                            last edited by

                            Cool! ๐Ÿ‘

                            Etaoin Shrdlu

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