RICHARD'S ULTRA LOW POLY CARS - UPDATED
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Richard
Really good of you to share with we the great unwashed.
Thank you a bunch.
Nice work too.dtr
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Thanks guys!!
@pbacot said:
In your picture, though I see the logic, I think it feels strange for them all to be one color, maybe white, black,silver, and bronze to fit the color scheme (mostly white cars).
Actually mate that's a brilliant idea!!!
Mate beers sounds great!! Thanks for fixing the insertions on these I just never got around to doing it though still ended up redoing anyway to align to any plane otherwise you have to rotate them on sloping planes.
@ Bob
Wow mate that's cool, I played with a few as renders but gave up as they just weren't working to how I'd be happy with anything but just the plastics. Though you've shown they might work of in some engines.
I also guess that with the new artisan tools these could be easily improved. I made then by simply creating a box around an existing higher poly car, then sketched out the outline of needed features and dragged through in the 3 directions to crop the low poly model. After I added some sub divisions to form limited curves. Thats why the arse end on all is bit boxy.
It was all a bit of an exercise about 6-7 years ago to get as Low as possible.
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Thanks Richard.
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Took 15 minutes to throw on a set of brushed aluminum BMW wheels, some metallic blue paint and the old BMW X5 doesn't look bad at all
Many thanks, Richard. It just so happens that I have a model in work that has a parking lot just waiting for your carsUpdate
Just had to do a little with the headlights
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I think for most of you/us it goes without saying but I think it is not completely useless to mention that once you painted the certain elements (windows, wheels, lights etc.) as faces inside the groups/components, you can paint the individual instances of the same component with different colours - as long as they bear the default material - as it is also described with the examples of cars in the SU Help Manual, too.
Great cars, Richard, thanks! -
Thank you, Richard.
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Perfect combination between detail and low file size
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Thanks for sharing
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Richard, thank you for sharing.
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Richard, you're a Prince! Now people can stop bugging me about the boxy cars in my renders...yeh!
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Thank you Richard, these are really nice looking considering how small a footprint they make. I have a few models with nearly empty parking lots that I can now make look more convincing.
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OOPS - replied to cheeda in the wrong thread - duh!
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Thanks, Richard. I will put these to good use.
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Thanks guys, I've updated the files to include V7 versions, and have also done the suggested modifications for use as cast or plastic versions and included as separate.
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These are great!
Thanks a lot richard!
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Thanks Richard!
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Thanks Richard. I really dislike cars (particulary the real cars), but these models look very good and will come in handy.
Thanks for the SU7 version as well. -
Thanks Richard you the man.
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@massimo said:
Thanks Richard. I really dislike cars (particulary the real cars), but these models look very good and will come in handy.
Thanks for the SU7 version as well.Hmmm? How come you hate cars mate? Must say I rarely put them in renders.
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Dug through my archives to find this little animation that I did years ago with these cars, brings back the reason I did them - it was for an animation pack!
Must be losing my memory! Mind you this was a LONG time ago and way before ruby scripting for SU.
I had created long hand a SU template with about 240 scenes which allowed the camera to be set for a single view then the vehicle movements were components with a vertical panel (component) inserted on 240 layers that turned on/off for each scene.
Car speed was determined by scaling the line the car travelled. As the vertical panel didn't scale (just a plane) reloading it with a car after path insertion and scaling, the car would retain correct size. Also the line could be broken and separately scaled to have the vehicle accelerate and slow.
Also played with people walking by each second component flipping left to right.
Stupid freakin idea but hey it worked and worked well. Like a lot of things I just never got around to finishing them.
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