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    Is it Possible to put a Texture to V-plane?

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    • P Offline
      pololo
      last edited by

      Is it Possible to put a Texture to V-plane /infinite ground plane in vray 1.49.01 for sketchup?? πŸ˜’

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      • eidam655E Offline
        eidam655
        last edited by

        no. πŸ˜„

        I'm using SketchUp 2017, V-Ray 3.4

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        • andybotA Offline
          andybot
          last edited by

          Actually - would it be possible as long as you use the vray uv setting instead of from SU? I'll try it when I have a chance.

          http://charlottesvillearchitecturalrendering.com/

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          • P Offline
            pololo
            last edited by

            I understand... thanks Eidam , Andy!! Well, I'll try it another way. 😐

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            • eidam655E Offline
              eidam655
              last edited by

              i read somewhere that the VRay plane cannot be textured (accepts only the color from SU's material).

              the information about vray infinite plane [in rhino, but since no texture is showing up in my tests...]

              andy, i've no idea what exactly you mean πŸ˜„ i'd be very eager to see your results.

              I'm using SketchUp 2017, V-Ray 3.4

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              • andybotA Offline
                andybot
                last edited by

                if you use UV mapping of "UVWGenPlanarWorld" for your material, you can use a texture on the infinite plane. The repeat amount is inverse (for example 8" = 0.125 repeat) Here's an example


                uvw-groundplane-example.jpg

                http://charlottesvillearchitecturalrendering.com/

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                • P Offline
                  pololo
                  last edited by

                  @andybot said:

                  if you use UV mapping of "UVWGenPlanarWorld" for your material, you can use a texture on the infinite plane. The repeat amount is inverse (for example 8" = 0.125 repeat) Here's an example

                  Amazing!!!!!!!!!!!!!!!!!!!!! Thank you so much Andy!!! πŸ‘

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                  • majidM Offline
                    majid
                    last edited by

                    handy trick πŸ‘

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • eidam655E Offline
                      eidam655
                      last edited by

                      πŸ‘ πŸ‘

                      this is awesome. i just tried to apply a bump texture with the same method, and it works.
                      i wonder why is this not in any pdf manual?

                      EDIT: displacement doesn't work.

                      I'm using SketchUp 2017, V-Ray 3.4

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                      • jonedvardJ Offline
                        jonedvard
                        last edited by

                        soooo - i'm not getting this.

                        i created an infinite plane - applied my texture to the infinite plane. hit render - nothing.

                        andy - can you explain the 8"=.125 ?

                        thanks


                        temp01.jpg

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                        • faBcnF Offline
                          faBcn
                          last edited by

                          Thanx a lot, itΒ΄s first time I see the answer !!

                          To be more precise, and for those who work in other units than inches like in Europa, let's take an example :

                          Wood parquet floor in SU : go and check texture size by clicking on Edit in SU Materials.
                          I work in cm, so it tells me : 304.8 cm x 121.9 cm.

                          You convert in inches (1 inch = 2.54 cm), or for lazy bums, you go and change units in Model info / units.

                          So it turns that texture size is 120" x 48".
                          Take the smaller value, and inverse : 1/48 = 0.02

                          Fill in Repeat on 3 axis (even though this a 2D image) : X 0.02, Y 0.02 Z 0.02
                          And thatΒ΄s it !

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