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    V-ray funny behavior & a question

    Scheduled Pinned Locked Moved V-Ray
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    • V Offline
      valerostudio
      last edited by

      I've never noticed this because I would never have an element that was ungrouped in my model. This is the huge limitation of SU. My recommendation is the get one the various plugins that would allow you to create a sphere with more faces. Its really the only way to reduce this in SU.

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      • N Offline
        nomeradona
        last edited by

        Vray even has its own sphere.

        visit my blog: http://www.nomeradona.blogspot.com

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        • eidam655E Offline
          eidam655
          last edited by

          i tried it with VRay Sphere too (it's the big one), but the result is the same.

          test_4.jpg

          luckily, there aren't many 'perfect' spheres in design, but it's strange nevertheless. also the shading thing can be seen in sketchup directly, so i guess it's not really VRay's fault...

          sketchup view

          PS: could anyone give me an advice about why is there a stripe of light in the upper part of the inset rectangle (marked as '3' in my first post, third image) ?

          I'm using SketchUp 2017, V-Ray 3.4

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          • thomthomT Offline
            thomthom
            last edited by

            What version of V-Ray do you use?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • thomthomT Offline
              thomthom
              last edited by

              Btw, teh artifacts you highlighter - beside the smoothing. Could be related to the material. Looks like Default material - which is 100% white. 100% white is not good for most render engines - as it throws off the calculations.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • eidam655E Offline
                eidam655
                last edited by

                it's SU8 with VRay 1.49.01 and the material is not #FFFFFF, but #E5E5E5 πŸ˜„

                I'm using SketchUp 2017, V-Ray 3.4

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                • eidam655E Offline
                  eidam655
                  last edited by

                  ha, i found a solution πŸ˜„ it's stefanq's trick from this thread - i used Override Material set to grey 128-128-128, calculated the Irradiance Map, saved it, loaded it, turned off the override and this is the result:

                  two manual passes (first IrrMap, then render)
                  and just to be sure that was the solution, i re-rendered it with override turned off and with a calculation of a new Irradiance Map and it looks like this:

                  test_2_IM_calculatedWithColors.png

                  so happy

                  //although i'll now probably have to render every final render twice... o_o

                  I'm using SketchUp 2017, V-Ray 3.4

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                  • andybotA Offline
                    andybot
                    last edited by

                    @eidam655 said:

                    it's apparently called a 'terminator problem'

                    this is apparently an issue of shader coding and the solution lies on the shoulders of the developers...

                    Very interesting, nice info. Maybe you should post this on the Chaos Group forum? There might also be some info about this on the spot3D site.

                    Regarding your post before this where you are saving your irrmap - perhaps your scene would render fine if you didn't have a pure white infinte plane - that's probably what's messing up your render there.

                    Andy

                    http://charlottesvillearchitecturalrendering.com/

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                    • eidam655E Offline
                      eidam655
                      last edited by

                      i would, but i may still not post there.

                      I'm using SketchUp 2017, V-Ray 3.4

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                      • eidam655E Offline
                        eidam655
                        last edited by

                        oh hi,

                        if you scroll up and find the image with red circles and numbers that i posted, then i found what number 2 is - it's apparently called a 'terminator problem' and a description of it could be found for example in this blender change-log (with images). for those interested, the more technical view is in this PDF, which is also cited in that blender article. the most detailed description i could find was in the Thea forums in this thread (with images).

                        so, since sketchup doesn't have Subdivision modifiers (only SDS plugins, which however are a) paid and b) create solid hi-poly geometry), this is apparently an issue of shader coding and the solution lies on the shoulders of the developers...

                        ping, dkendig? πŸ˜„

                        EDIT: and another technical PDF with the description of the problem (and apparently some solution, too)

                        I'm using SketchUp 2017, V-Ray 3.4

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