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    V-ray funny behavior & a question

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    • eidam655E Offline
      eidam655
      last edited by

      hello all,

      i read a thread where my attention was drawn to the possible difference between smooth surfaces and grouped VS ungrouped geometry.

      so i set up a test scene - two spheres, one in a group, the other not in a group, a VRay infinite plane and a Material Override set to 229 229 229 RGB color.

      settings [redirect to imgur.com]

      the result? buggy πŸ˜„

      when the LC Subdiv amount was changed to a sufficiently high value (800 in this case), the image output was this:

      first render after Subdiv change

      "wow," i thought, "ungrouped geometry (although with edges hidden) renders sharp? i didn't notice that before."

      so to test if it isn't just some sort of a bug, i immediately hit the render button again, and the result is this:

      re-rendered version

      and every next render showed the same output as this second image.

      so, to conclude - be aware of this thing, and a possible solution can be to start the render, interrupt it, and start it again. when you're changing the subdivision amount, that means you're probably at a stage of lighting the scene and searching for the right speed/quality ratio, so i guess it shouldn't hurt so much.

      PS: hey, did you know that Override Material doesn't work on faces which have no material / sketchup's default ? πŸ˜„
      PPS: any ideas about how to get rid of the funny artifacts, marked in this last image?

      how to get rid of these artifacts?

      thank you very much.

      I'm using SketchUp 2017, V-Ray 3.4

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      • V Offline
        valerostudio
        last edited by

        I've never noticed this because I would never have an element that was ungrouped in my model. This is the huge limitation of SU. My recommendation is the get one the various plugins that would allow you to create a sphere with more faces. Its really the only way to reduce this in SU.

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        • N Offline
          nomeradona
          last edited by

          Vray even has its own sphere.

          visit my blog: http://www.nomeradona.blogspot.com

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          • eidam655E Offline
            eidam655
            last edited by

            i tried it with VRay Sphere too (it's the big one), but the result is the same.

            test_4.jpg

            luckily, there aren't many 'perfect' spheres in design, but it's strange nevertheless. also the shading thing can be seen in sketchup directly, so i guess it's not really VRay's fault...

            sketchup view

            PS: could anyone give me an advice about why is there a stripe of light in the upper part of the inset rectangle (marked as '3' in my first post, third image) ?

            I'm using SketchUp 2017, V-Ray 3.4

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            • thomthomT Offline
              thomthom
              last edited by

              What version of V-Ray do you use?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Btw, teh artifacts you highlighter - beside the smoothing. Could be related to the material. Looks like Default material - which is 100% white. 100% white is not good for most render engines - as it throws off the calculations.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • eidam655E Offline
                  eidam655
                  last edited by

                  it's SU8 with VRay 1.49.01 and the material is not #FFFFFF, but #E5E5E5 πŸ˜„

                  I'm using SketchUp 2017, V-Ray 3.4

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                  • eidam655E Offline
                    eidam655
                    last edited by

                    ha, i found a solution πŸ˜„ it's stefanq's trick from this thread - i used Override Material set to grey 128-128-128, calculated the Irradiance Map, saved it, loaded it, turned off the override and this is the result:

                    two manual passes (first IrrMap, then render)
                    and just to be sure that was the solution, i re-rendered it with override turned off and with a calculation of a new Irradiance Map and it looks like this:

                    test_2_IM_calculatedWithColors.png

                    so happy

                    //although i'll now probably have to render every final render twice... o_o

                    I'm using SketchUp 2017, V-Ray 3.4

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                    • andybotA Offline
                      andybot
                      last edited by

                      @eidam655 said:

                      it's apparently called a 'terminator problem'

                      this is apparently an issue of shader coding and the solution lies on the shoulders of the developers...

                      Very interesting, nice info. Maybe you should post this on the Chaos Group forum? There might also be some info about this on the spot3D site.

                      Regarding your post before this where you are saving your irrmap - perhaps your scene would render fine if you didn't have a pure white infinte plane - that's probably what's messing up your render there.

                      Andy

                      http://charlottesvillearchitecturalrendering.com/

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                      • eidam655E Offline
                        eidam655
                        last edited by

                        i would, but i may still not post there.

                        I'm using SketchUp 2017, V-Ray 3.4

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                        • eidam655E Offline
                          eidam655
                          last edited by

                          oh hi,

                          if you scroll up and find the image with red circles and numbers that i posted, then i found what number 2 is - it's apparently called a 'terminator problem' and a description of it could be found for example in this blender change-log (with images). for those interested, the more technical view is in this PDF, which is also cited in that blender article. the most detailed description i could find was in the Thea forums in this thread (with images).

                          so, since sketchup doesn't have Subdivision modifiers (only SDS plugins, which however are a) paid and b) create solid hi-poly geometry), this is apparently an issue of shader coding and the solution lies on the shoulders of the developers...

                          ping, dkendig? πŸ˜„

                          EDIT: and another technical PDF with the description of the problem (and apparently some solution, too)

                          I'm using SketchUp 2017, V-Ray 3.4

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