Render Question
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I was playing around with Kerkythea last night and did this quick render. Only the "sun" for lighting in this one. Clearly it needs a little more work but one thing I was wondering about is how to make the box look grounded on the surface. At the front it appears to be floating. Does it just need a little shadow line along there? Or should I make the woven surfaces a little more reflective so the color of the pine adds a little color there? I am considering easing the edges with some tiny chamfers so as to allow the lighting to create some highlights along the them. I need to stain the wood and darken the endgrain, too but it's that floating look want to get rid of.
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Your model is placed at the absolute level. Impossible in the real world. I'd raise it 0.1mm off the ground.
Frederick had a tut on this either on the KT or Thea forum using ceiling lights. He mentioned gaps are necessary to express realism. No objects adhere perfectly unless machined to micron level of tolerances.
Thats my 2 cents
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Thanks Rich. I thought about moving it up slightly, too. Maybe I need to crank up the bump on the woven texture.
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If you had displacement then you could raise the carpet pile. The bump won't do much for the grounding element. Is your bump grayscale or normal?
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I'd bevel all those sharp edges. That can make a huge difference. Naturally bump and specular maps for materials would help also. Take a look on this basic diffuse specular material http://www.kerkythea.net/phpBB2/viewtopic.php?t=9768
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Thanks guys. when I get back to it, I'll see if I can incorporate that info.
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I think the edges PP'd there do not help on the "realism" front either. (Although I like these mixed styles myself). Look at the bottom left corner where the edge extension adds a visual extra to the box while the shadow is still cast from the "real" corner. That's why it looks floating. Also, what will you do to it when bevelled? doubling those edge lines (or simply using the profile lines only)?
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It looks like it is floating without the lines, too.
Csaba, you know me well enough by now to know that I have no interested in extreme realism in my drawings. If I wanted it to really look like a photograph, I'd be building the real thing and taking a picture of it.
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No, I did not mean that but I suspected that the small edge extension also has a role in it.
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Well Massimo is lurking so except another viewpoint soon
I'd like to see it in a nice studio with a HDR lighting and clay output with opacity to 35% and blend to overlay on SU output. I like your Line Styles overlays alot.
Anyway, me and Csaba are far from Pro's we just regurgitate very eloquently
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@unknownuser said:
Well Massimo is lurking so except another viewpoint soon
You're doing well Rich. You have my absolute approval.
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Put it on the calendar.
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@dave r said:
Put it on the calendar.
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MArk down the date that Massimo praised your abilities.
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Well it is 2012 and the world is about to end so anything is possible.
Dave I look forward to seeing your rendering progress.
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Thanks Eric,
I've got one cooking now after adding some tiny bevels to the edges and modifying the materials a bit. We'll see what it looks like. My sketchy looking drawings don't take anywhere near this much time to create even including making the line style form scratch.
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That's massively better. Especially the shadows.
I think sitting on a plain diffuse 75% grey would make you look at the box more.
What did you change?
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