Render Question
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Thanks Rich.
I put a very tiny bevel on all the edges that would get eased if it was real. The bevel is 1/64" but then the box is only 4" long. I edited the face grain material to give it a slightly golden cast as if it had been varnished. I also made a separate end grain material that I darkened a bit more than the face grain since the end grain would absorb more of the finish.
The box was moved up very slightly so it is actually floating off the ground plane. I exchanged the sun for two spot lights, gave the face grain material a bit of shininess and did the same for the woven background.
You may be right about the flat gray background instead. There's another version cooking. That one only had the lights moved a little bit.
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The box looks better. However you almost completely lost the shadows. In the very first image you posted they were too strong. Maybe you could try as a start with this studio setup. You can choose from two setups: with direct mesh emitters (you can apply for example ies lights to them) or with pointlights+umbrellas.
Or also put the box in a very simple studio screen and use one of these HDRi as lighting. -
also thanks to massimo, notareal, and others for those links to note. -
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nicely done
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Looks good Dave, tho' I agree about the background.
Small tip, save the model to another file just for rendering. As I found out the hard way, once you start beveling, rounding corners etc. it's a pain to work with if you need to make alterations.
Baz -
Thanks irwanwr and Barry.
Barry, you make a good point. I do have several copies of this one already because I've been using it as a training tool for some instruction I'm doing. I can draw this box now in about 6 minutes including the dovetails all around. Usually I don't care about the bevels and I don't expect to be doing a lot of this rendering business.
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btw, what rendering method did you use there, Dave?
i like the soft shadow. -
This last one was done in KT using preset #8. there are two spotlights both set to cast soft shadows. The radius of the light more to the front is set at 0.15 and the other light is set to 0.10.
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Thank you, Dave. I've never thought of using either soft shadows or lights.
Mostly using the preliminary custom preset for quick setting and rendering. -
Having been a professional photographer in a former life, I tend to think in terms of studio lighting for renders so Massimo's suggestions make a lot of sense to me. Still, I much prefer the sketchy stuff I normally do.
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Model the tabletop surface instead of using a bump map. Also light from the top left rear (shadow cast forward) and set up a reflector off camera to bounce light back into the resulting dark front of the box.
Trust me.
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Here is a quick go with Photoshop and Dave's rendering. Posted with his permission of course.
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@unknownuser said:
Here is a quick go with Photoshop and Dave's rendering. Posted with his permission of course.
That is pretty close to what I had in mind. Nice word to the Dave/Eric team.
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So that means I've taken a step or two back?
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That would depend on which way you were facing in the first place.
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Totally unconvincing render Dave. And where did you get that woodgrain material, awful!
Baz -
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