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    Simple Artisan examples collection

    Scheduled Pinned Locked Moved Organic Modelling
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    • panixiaP Offline
      panixia
      last edited by

      really nice.. just try to achieve a bit cleaner topology in the bottom to avoid those little smoothing artifacts.. πŸ‘

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      • BoxB Offline
        Box
        last edited by

        I'm not quite sure which artifacts you mean but I deliberately wanted to create the stretch you get when you pull hot glass.
        I took this another step further and made the full Faberge/Stark lemon juicer with a turned wood base. The glass picks up the wood texture nicely.
        The client specifically asked for something earthy with a modern feel and mentioned both Faberge and Stark and then threw in "but we love oriental Lacquer-ware". They looked at this today and said when can we have it.


        Faberge Stark0.jpg

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          wow!

          can you wing me the proxy?

          Download the free D'oh Book for SketchUp πŸ“–

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          • BoxB Offline
            Box
            last edited by

            If by the proxy you mean the rough before subdivide and smooth, No, fraid not, I'm far too casual to keep that. If I don't like something I start again or go back. Once it's working I move ahead so all I have is the model.

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            • Rich O BrienR Online
              Rich O Brien Moderator
              last edited by

              it's ok. i just wanted to have a doodle....

              thing2.png

              thing.png

              Download the free D'oh Book for SketchUp πŸ“–

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              • panixiaP Offline
                panixia
                last edited by

                @box said:

                I'm not quite sure which artifacts you mean

                i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..


                poles topology.jpg

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                • cottyC Offline
                  cotty
                  last edited by

                  @panixia said:

                  i mean the subdivision artifacts between the legs and the base wich usually can be simply avoided doing exactly what rich did with those control loops..

                  He did this intentionally...

                  @box said:

                  I deliberately wanted to create the stretch you get when you pull hot glass

                  I think he reached a realistic effect in this special case. πŸ‘

                  my SketchUp gallery

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                  • BoxB Offline
                    Box
                    last edited by

                    Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
                    Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

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                    • soloS Offline
                      solo
                      last edited by

                      @rich o brien said:

                      it's ok. i just wanted to have a doodle....

                      [attachment=1:jgvor0yd]<!-- ia1 -->thing2.png<!-- ia1 -->[/attachment:jgvor0yd]

                      [attachment=0:jgvor0yd]<!-- ia0 -->thing.png<!-- ia0 -->[/attachment:jgvor0yd]

                      Blender?

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • pilouP Offline
                        pilou
                        last edited by

                        Ultra nice! 😎

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • panixiaP Offline
                          panixia
                          last edited by

                          @box said:

                          Thanks Cotty, Yes, I'm fully aware of how to make the faces flat or regular. That's not what I wanted, so they aren't Artifacts they are design decisions.
                          Look at the shape you get when you pull a spoon out of thick honey, it's a fluid solid and behaves in a very particular way. The surface tension isn't uniform so you get stretching.

                          ok if it's intentional and you are happy with thw result that's fine πŸ‘
                          i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

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                          • HieruH Offline
                            Hieru
                            last edited by

                            @panixia said:

                            i was only pointing it in case you did'nt know of the control loops stuff, when you know what you are doing, "rules" can be broke here and there β˜€

                            Makes sense to me.

                            Molten glass has a much greater surface tension than something like honey, so whilst you will get deformation when pulling away gathers of glass, flat surfaces will tend to remain pretty even.

                            If I was modelling this I would add control loops and then move their position to allow for varying degrees of deformation/stretch.

                            I'd forget about actually making it in glass as it would be an absolute nightmare. Pulling multiple gathers off the plate whilst maintaining it's shape is one thing, but then adding in a pre-blown centre piece and twisting the gathers before everything collapses is insane....and then you'll have to keep everything in place whilst reheating the plate so that it will form-fit with the wood.....aaaarghhhh!!!!

                            www.davidhier.co.uk

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                            • BoxB Offline
                              Box
                              last edited by

                              Obviously my 35 years of working with molten glass are meaningless.

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                              • Rich O BrienR Online
                                Rich O Brien Moderator
                                last edited by

                                @solo said:

                                Blender?

                                yes, and rendered using freestyle edges

                                Download the free D'oh Book for SketchUp πŸ“–

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  @box said:

                                  Obviously my 35 years of working with molten glass are meaningless.

                                  Pretty sure I didn't say that or give cause for you to take offence.

                                  If you aren't bothered about the topology and the model/render works for your purposes, then you've done a good job. I was just offering some friendly advice on how you could improve the model next time around.

                                  And just because I can see the difficulty in making the design in reality, it doesn't follow that I think you don't know what you are doing and you are not up to doing the job.

                                  www.davidhier.co.uk

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                                  • BoxB Offline
                                    Box
                                    last edited by

                                    I must have a better look at Blender when I have time.

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      quadface/vertextools training.. work in progress.. 😎
                                      any good reference for ear topology?

                                      faceofquadfaceswip.jpg

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                                      • bazB Offline
                                        baz
                                        last edited by

                                        @panixia said:

                                        quadface/ 😎
                                        any good reference for ear topology?

                                        Pardon, could you say that again?

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          http://www.creativecrash.com/tutorialimages/242/009.jpg

                                          oli

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                                          • bazB Offline
                                            baz
                                            last edited by

                                            Ah...thanks Oli, I woz a bit sarcastic, as in simple aritsan examples. Go for it tho, its educational πŸ˜„

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