Simple Artisan examples collection
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Into to subdivision modelling and associated jargon:
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@cotty said:
Should I delete "Simple" in the topic headline?
No, because these are still relatively simple. I think it was just the jargon that was getting out of control.
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anyone is free to ask what's being said.
it is something worth learning.
we have a preliminary wiki in dev if you are interested in porting this thread to that at some point.
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Maybe some of my examples are more 'intermediate' - part way between basic primitives and complex objects like soft furnishings or vehicles?
I don't want to bloat the thread, so perhaps I should start a new topic just for the examples I've been reinterpreting for SU?
In the mean time, here's a faceted hexagonal form that blends into a cylinder (sort of like a screwdriver handle).
I would have liked to have achieved this with quads only, but I couldn't figure out a solution.
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Maybe this can help you
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@olishea said:
Into to subdivision modelling and associated jargon:
Thanks Oli, that's a great article, a must read I'd say. The 2 videos are very good too.
I've just reread the 'esoteric' posts, and to my surprise I now have a glimmer of understanding.
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@unknownuser said:
Maybe this can help you
Can you see the images on that thread? Most of them are missing for me, even when I'm logged in.
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@unknownuser said:
Can you see the images on that thread? Most of them are missing for me, even when I'm logged in.
I see all images without to be logged!
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@baz said:
I've just reread the 'esoteric' posts, and to my surprise I now have a glimmer of understanding.
Great news Baz. It wasn't intended to be esoteric. It's just difficult to explain things without using some sort of field-specific language.
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@unknownuser said:
I see all images without to be logged!
I've tried with IE, Firefox, Safari and Chrome and get the same result. A few images show up, but the key ones are missing. I suppose it must be because the thread is so old and the missing images must have been hosted outside the forum.
I'll have a look around elsewhere and see if I can come up with a solution. Thanks for the link though
It's a pity there isn't an option with vertex tools that would only allow you to move geometry to positions where it won't triangulate.....a sort of lock-quads feature (if that makes sense?).
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I'm just throwing this out there but you are aware that vertex tools does respect QuadFace convention?
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@Hieru!
I see what you mean! Sorry!Here there are all images but it's in French!
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to view that page use waybackmachine july 2012
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It doesn't.
Also install Thom's AutoSmooth plugin to force quadface creation on nonplanar quads
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@unknownuser said:
@Hieru!
I see what you mean! Sorry!Here there are all images but it's in French!
@rich o brien said:
to view that page use waybackmachine july 2012
Thanks guys
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@rich o brien said:
It doesn't.
Also install Thom's AutoSmooth plugin to force quadface creation on nonplanar quads
Thanks Rich - really appreciate the advice .
I'd been putting off working with vertex tools, but it seems like it's going to be essential when it comes to improving my Artisan modelling.
There go my plans for the weekend out the window .
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Here's a neat little trick I figured out today. It's a method for creating a more relaxed (evenly spaced) subdivision for a many-sided circular planes.
You will need QuadFaceTools (QFT in the gif) and SplitTools:
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nice, what did you use to make the gif?
yes, equally spaced loops really help the subdivided mesh.
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