Making tyres in SU
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You could do it this way.
Less work.
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Gilles,
@gilles said:
You could do it this way.
Less work.I know. I take this way out of another idea.
The problem is still the UV mapping of the tread and sidewall. I had a look at the UV Tools Gaieus mentioned, but I really don't know how to use that. It is so complicated!!
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Dear Gilles,
@gilles said:
http://forums.sketchucation.com/viewtopic.php?t=39442#p348501
Thank you for your short tutorial. I will give it a tray, even if QuadFace is still a 'black book' for me!
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You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.
Ogan
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Hi oganocali,
@oganocali said:
You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.
OganWhere do you mean can I use this plugin? Concerning what? Can this help me fighting against the texture mapping issues I have?
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Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
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Hi oganocali,
@oganocali said:
Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
[attachment=0:3vfaxnzg]<!-- ia0 -->crossexample.jpg<!-- ia0 -->[/attachment:3vfaxnzg]Ohh, I see. Interesting. I was searching for this tool, but I'm not sure if I understood that this is part of the Amorph plug-in, right?
Thank you for your support.
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Yes this is part of Tgi3D Amorph. This feature is available unlimited for free in the training version.
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Hi all,
Me again! I hope to nott bother you with my problems but this story with the tires is really producing headache to me. In this tread i received a lot of suggestions how to make such a tire. I choose the one with thomthom Quadface tool. This one is leading me to something that I also don't understand:
How can I have this space on the left and right side at the edge and not having the canal near to the sidewall edge? I have deleted the canal left and right in the texture but this does not help.
Attached the model:
FlotationTireStrautmann6.skp -
oganocali,
@oganocali said:
Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
[attachment=0:96mqqya7]<!-- ia0 -->crossexample.jpg<!-- ia0 -->[/attachment:96mqqya7]Could you show me how you have formed the cylinder with TIG cross section tools?
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Here is a video explaining the usage of Tgi3D cross section editing tool. In your case you should texture the cylinder before you edit it into the tire shape.
[flash=800,620:x8ykvevl]http://www.youtube.com/v/11mhfNJlduE?fs=1&hl=en_US[/flash:x8ykvevl]
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Hi oganocali,
@oganocali said:
Here is a video explaining the usage of Tgi3D cross section editing tool. In your case you should texture the cylinder before you edit it into the tire shape.
I have downloaded the training version, installed but I have just only this toolbar available and there is no cross section tool available! What I'm doing wrong??
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Hi,
Opps the video showed old icons.The 4th tool from the left is the cross section tool. In SU most tools provide a hint if you hover the cursor over the icon a few seconds.
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attempt to model the tyre..its a tedious job.
if only there is a plugin that able to wrap something to a curve surface...or maybe it do exist but i've missed it.
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rendered with KT.
trying so hard to get the effect as per the real thing but to no avail...
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