Making tyres in SU
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Ah yes, I also noticed that the tyre has wall thickness. Completely unnecessary. In theory, indeed it is advisable to model everything "physically correct" (i.e. with thickness) but only where really needed.
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Gilles,
@gilles said:
I mean this, it will increase the size of the file.
No specific reason It comes out of the idea to incorporate the tread in the profile and then revolve. This will produce a lot of additional faces which are not desired in the game engine I use, using a lot of memory. Below you can see the very beginning of the model:
A bientôt.
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You could do it this way.
Less work.
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Gilles,
@gilles said:
You could do it this way.
Less work.I know. I take this way out of another idea.
The problem is still the UV mapping of the tread and sidewall. I had a look at the UV Tools Gaieus mentioned, but I really don't know how to use that. It is so complicated!!
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Dear Gilles,
@gilles said:
http://forums.sketchucation.com/viewtopic.php?t=39442#p348501
Thank you for your short tutorial. I will give it a tray, even if QuadFace is still a 'black book' for me!
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You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.
Ogan
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Hi oganocali,
@oganocali said:
You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.
OganWhere do you mean can I use this plugin? Concerning what? Can this help me fighting against the texture mapping issues I have?
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Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
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Hi oganocali,
@oganocali said:
Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
[attachment=0:3vfaxnzg]<!-- ia0 -->crossexample.jpg<!-- ia0 -->[/attachment:3vfaxnzg]Ohh, I see. Interesting. I was searching for this tool, but I'm not sure if I understood that this is part of the Amorph plug-in, right?
Thank you for your support.
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Yes this is part of Tgi3D Amorph. This feature is available unlimited for free in the training version.
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Hi all,
Me again! I hope to nott bother you with my problems but this story with the tires is really producing headache to me. In this tread i received a lot of suggestions how to make such a tire. I choose the one with thomthom Quadface tool. This one is leading me to something that I also don't understand:
How can I have this space on the left and right side at the edge and not having the canal near to the sidewall edge? I have deleted the canal left and right in the texture but this does not help.
Attached the model:
FlotationTireStrautmann6.skp -
oganocali,
@oganocali said:
Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
[attachment=0:96mqqya7]<!-- ia0 -->crossexample.jpg<!-- ia0 -->[/attachment:96mqqya7]Could you show me how you have formed the cylinder with TIG cross section tools?
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Here is a video explaining the usage of Tgi3D cross section editing tool. In your case you should texture the cylinder before you edit it into the tire shape.
[flash=800,620:x8ykvevl]http://www.youtube.com/v/11mhfNJlduE?fs=1&hl=en_US[/flash:x8ykvevl]
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Hi oganocali,
@oganocali said:
Here is a video explaining the usage of Tgi3D cross section editing tool. In your case you should texture the cylinder before you edit it into the tire shape.
I have downloaded the training version, installed but I have just only this toolbar available and there is no cross section tool available! What I'm doing wrong??
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Hi,
Opps the video showed old icons.The 4th tool from the left is the cross section tool. In SU most tools provide a hint if you hover the cursor over the icon a few seconds.
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attempt to model the tyre..its a tedious job.
if only there is a plugin that able to wrap something to a curve surface...or maybe it do exist but i've missed it.
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rendered with KT.
trying so hard to get the effect as per the real thing but to no avail...
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