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    Making tyres in SU

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    • L Offline
      lecra
      last edited by

      Alan,

      @alan fraser said:

      You'd need to use some other more sophisticated mapping software, like Ultimate Unwrap 3D, or perhaps try Thomthom's Quadface Tools plugin.

      Thank you for your answer. I had a look to Quadface Tools but as a newbee it is not so easy to apply these tools. I had a look to the movies from thomthom but it sounds for me very strong.

      KR; Lecra

      I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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      • soloS Offline
        solo
        last edited by

        I create a section, then copy rotate, see images.

        rotat1.jpg

        rotat2.jpg

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • L Offline
          lecra
          last edited by

          solo,

          @solo said:

          I create a section, then copy rotate, see images.

          Thank you for your answer. I got it, but I imagine that you have textured the section in the same way as Alan proposed in this thread, right?

          KR; Lecra

          I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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          • GaieusG Offline
            Gaieus
            last edited by

            I used UV Tools (not UV Toolit) > cylindrical projection on the middle part and simply projected the sides (I had to scale the sides up by 1.01% as there was a white halo around).

            FlotationTire.jpg
            FlotationTire.skp

            I also used Twilight above (technically speaking, it will result very similar renders as Kerkythea since it uses its engine).

            Gai...

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            • simon le bonS Offline
              simon le bon
              last edited by

              Hi misters,

              This is definitely an instructive thread with many important tip and tricks 👍 👍

              @gaieus said:

              I used UV Tools (not UV Toolit)

              ->>
              Whaat_UVTools v0.1
              Whaat_UVTools 0.2 Pro (Beta)
              Whaat_UVTool tutorial

              @gaieus said:

              Good. What are you rendering it with? It looks like Kerkythea. IMO a little (bit more enhanced?) bumpiness would add to it. Of course, eventually there needs to be some environment or a render to look good (even for the reflections as there needs to be something reflected of course)

              http://forums.sketchucation.com/viewtopic.php?f=79&t=42691&start=15#p380035

              Concerning giving some bump in a render engine:
              Here are some useful links:
              [url=http://news.sketchucation.com/making-bumpmaps-in-google-sketchup/:33lcwfn0]Making Bumpmaps in Google SketchUp[/url:33lcwfn0]

              http://news.sketchucation.com/files/2010/09/Making-Bump-Maps-in-Google-SketchUp.jpg

              to understand better this technic:
              [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=16660&start=15#p131738:33lcwfn0]Re: [Plugin] Color by Z[/url:33lcwfn0]
              [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=24513&start=30#p243505:33lcwfn0]Re: [Plugin] Heightmap from model[/url:33lcwfn0]
              and to obtain the modeled texture into SketchUp you can use
              Thomthom's Bitmap to Mesh: see the video and download link in Rich's famous [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=39504:33lcwfn0]SketchUcation Plugin Video Tutorials[/url:33lcwfn0]

              [url=http://forums.sketchucation.com/viewtopic.php?f=323&t=33183#p292727:33lcwfn0][Plugin] Normal Map Maker[/url:33lcwfn0]

              and I've just discovered this tutorial to give some bump into Photoshop:
              Bump maps in Photoshop
              [url:33lcwfn0]http://www.michaeldashow.com/tips_bumpmaps.html[/url:33lcwfn0]

              Cheers,
              simon

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              • L Offline
                lecra
                last edited by

                @Gaieus,

                Thank you very much for your answer. I will give UV Tools a try and learn another plug-in 😞 One more and my head will explode next

                BTW, this is a new view of tires Gaieus. I think the tire industry would not be amused if customer wants to have new tires with an horizontal tread 🤣 I know, this is only for demonstration purpose but it looks very strange if the tread is 90° rotated....

                Thank you again.

                KR; Lecra

                I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                • gillesG Offline
                  gilles
                  last edited by

                  I have looked at your model, have you any reason to give your tire thickness?

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • L Offline
                    lecra
                    last edited by

                    Hi Simon,

                    @simon le bon said:

                    Hi misters,

                    This is definitely an instructive thread with many important tip and tricks 👍 👍

                    I agree with you, definitely, this is a very important thread for me too. As a SU newbie there are a lot of behaviors not known or not understood in SU but for the 'hot shots' completely self-evident. This is maybe the reason why this thread is such long. Many times the professionals (you all) are giving excellent hints but we newbies are missing a guide how to reach the goal. If you miss to do one step the result can be completely different... This is very important for the professionals to think that they were also starting from the scratch and they have reached their level in trying, asking, watching video tutorials and learning investing tons of hours.

                    @simon le bon said:

                    Concerning giving some bump in a render engine:
                    Here are some useful links:
                    Making Bumpmaps in Google SketchUp

                    http://news.sketchucation.com/files/2010/09/Making-Bump-Maps-in-Google-SketchUp.jpg

                    to understand better this technic:
                    Re: [Plugin] Color by Z
                    Re: [Plugin] Heightmap from model
                    and to obtain the modeled texture into SketchUp you can use
                    Thomthom's Bitmap to Mesh: see the video and download link in Rich's famous SketchUcation Plugin Video Tutorials

                    [Plugin] Normal Map Maker

                    and I've just discovered this tutorial to give some bump into Photoshop:
                    Bump maps in Photoshop
                    http://www.michaeldashow.com/tips_bumpmaps.html

                    Simon, I would like to thank you very much for the additional links and information's. This is very useful for me and for sure also for other people.

                    KR; Lecra

                    I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                    • L Offline
                      lecra
                      last edited by

                      Hi Gilles,

                      @gilles said:

                      I have looked at your model, have you any reason to give your tire thickness?

                      Which thickness do you mean? Strength of materials or the width of the tire? Strength of materials was given due to the drawn profile that I have revolved with the follow-me tool. Width of the tire is given by the function of this tire. This is an implement tire used in the farming industry which will be flatten with the weight of the charge (2-3 tons).

                      KR; Lecra

                      I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @lecra said:

                        ...BTW, this is a new view of tires Gaieus. I think the tire industry would not be amused if customer wants to have new tires with an horizontal tread 🤣 I know, this is only for demonstration purpose but it looks very strange if the tread is 90° rotated...

                        Haha. I did not even realize. I saw something was wrong but just went ahead with the example. 😄

                        Gai...

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                        • gillesG Offline
                          gilles
                          last edited by

                          I mean this, it will increase the size of the file.


                          FlotationTire.png

                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Ah yes, I also noticed that the tyre has wall thickness. Completely unnecessary. In theory, indeed it is advisable to model everything "physically correct" (i.e. with thickness) but only where really needed.

                            Gai...

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                            • L Offline
                              lecra
                              last edited by

                              Gilles,

                              @gilles said:

                              I mean this, it will increase the size of the file.

                              No specific reason 😲 It comes out of the idea to incorporate the tread in the profile and then revolve. This will produce a lot of additional faces which are not desired in the game engine I use, using a lot of memory. Below you can see the very beginning of the model:

                              flotatio.jpg

                              A bientôt.

                              KR; Lecra

                              I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                              • gillesG Offline
                                gilles
                                last edited by

                                You could do it this way.
                                Less work.


                                FlotationTire.png

                                " c'est curieux chez les marins ce besoin de faire des phrases "

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                                • L Offline
                                  lecra
                                  last edited by

                                  Gilles,

                                  @gilles said:

                                  You could do it this way.
                                  Less work.

                                  I know. I take this way out of another idea.

                                  The problem is still the UV mapping of the tread and sidewall. I had a look at the UV Tools Gaieus mentioned, but I really don't know how to use that. It is so complicated!!

                                  KR; Lecra

                                  I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                                  • gillesG Offline
                                    gilles
                                    last edited by

                                    http://forums.sketchucation.com/viewtopic.php?t=39442#p348501


                                    FlotationTire.png

                                    " c'est curieux chez les marins ce besoin de faire des phrases "

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                                    • L Offline
                                      lecra
                                      last edited by

                                      Dear Gilles,

                                      @gilles said:

                                      http://forums.sketchucation.com/viewtopic.php?t=39442#p348501

                                      Thank you for your short tutorial. I will give it a tray, even if QuadFace is still a 'black book' for me! 😮 😉

                                      KR; Lecra

                                      I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                                      • oganocaliO Offline
                                        oganocali
                                        last edited by

                                        You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.

                                        Ogan

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                                        • L Offline
                                          lecra
                                          last edited by

                                          Hi oganocali,

                                          @oganocali said:

                                          You may want to check out Tgi3D's cross-section-editing tool. This feature is unlimited in the free training edition.
                                          Ogan

                                          Where do you mean can I use this plugin? Concerning what? Can this help me fighting against the texture mapping issues I have?

                                          KR; Lecra

                                          I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

                                          1 Reply Last reply Reply Quote 0
                                          • oganocaliO Offline
                                            oganocali
                                            last edited by

                                            Basically you use it to convert the cylinder on the right to the tire on the left (with texture) easily.
                                            crossexample.jpg

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