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    Mysterious Bug [followme related]

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    • thomthomT Offline
      thomthom
      last edited by

      @chris88 said:

      this bug is only when loading the script out of the plugins

      What you explain what you mean by this?

      @chris88 said:

      It's strange that i can run the script succesfully in SU

      I'm confused - is it when the script is located in another location? Or if you load the script manually via the Ruby Console?

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        I can't start to guess why you might want always to do this weirdness at every startup - for example, why make geometry that might clash with existing stuff etc... why not simply load a premade component, or make a new template containing the desired stuff as the default for your new SKPs ???
        Also do you have require 'sketchup.rb' at the very start of the script ?
        It might be needed somewhere in your code πŸ˜•

        Your [my 😳 ] code

        unless Sketchup.active_model
          until Sketchup.active_model.active_entities
          end
        end
        

        is wrong.
        It waits until the model.active_entities exist before continuing, BUT it only does the pause if there is NOT an active_model ?
        Therefore it never pauses because the active_model always exists as it is loading the script's code, although the active_entities might not [on a MAC for example]...
        Try

        until Sketchup.active_model
          until Sketchup.active_model.active_entities
            ### wait
          end
        end
        

        which WILL wait until there's both an active_model and it has active_entities...

        ALSO , as I suggested in that other thread... why not encapsulate your 'loose' code in a 'timer' which waits a few seconds before kicking off, like this:
        UI.start_timer(2.0, false){LineA.create_line}
        This lurks for 2.0 seconds after the script loads before doing its dirty deeds...
        Then most things will have 'passed' before it works...
        http://code.google.com/apis/sketchup/docs/ourdoc/ui.html#start_timer

        TIG

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        • C Offline
          Chris88
          last edited by

          @thomthom: i can start successfully the script in SU per Ruby Code Editor or per Sketchup Bridge in RDE to test it. The error appears when i copy my script in the plugin-folder, load it from ruby console in SU or start SU per cmd and assign my script as parameter in the cmd.

          @TIG: thanks for your corrected code and suggestion, but it doesn't solve the bug. And i don't 'understand' your first lines: "make a new template containing the desired stuff as the default" ... and it shouldn't be premade components (that's was my first attempt 😞 )

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          • TIGT Offline
            TIG Moderator
            last edited by

            Why make all of the complex geometry in a new group every time ?
            Make it as a SKP, load that as a component, and add an instance of it inside a new group's entities, and explode the instance, then erase all of the just loaded component's definition's entities and it is removed from the model [provided there's a start/commit_operation around the actions]... That way you don't need to 'code' the making of the object and it's still inside a group as you have now AND there's no new component been added to the model...
            IF you explained what it is you are attempting to 'automate' then we might have more insight... πŸ˜•

            TIG

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            • thomthomT Offline
              thomthom
              last edited by

              Maybe we need to take a step back. What is the overall goal of what you are making?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • C Offline
                Chris88
                last edited by

                So because i'm almost at the end of coding my program, i actually don't want to modify the rubyscript, that it loads premade components.

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                • C Offline
                  Chris88
                  last edited by

                  The course of action of my program, which conduces to woodworking:
                  in C#:

                  • read technical values out of xml-files
                  • generate a rubyscript for every object
                    (tool, wood, machining line,...) in .txt- format
                  • replace the wildcards (i.e: width,height,depth of a wooden box)
                  • put all rubyscripts together an name the file xy.rb
                  • start Sketchup with the file xy.rb as argument

                  ... and my code is all but finished, when i start SU with the file xy.rb it crashes and SU reports a "bug splat"
                  http://images.wikia.com/sketchyphysics/images/6/63/BugSplat.png

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Right. And I understand that it crashes when you start SU with an argument to execute that plugin? Correct?

                    But not if start SketchUp and use the Ruby Console to load it?

                    If the plugin is located in the plugin folder - does it crash then?

                    This is what is unclear to me.

                    @unknownuser said:

                    this bug is only when loading the script out of the plugins
                    <- I don't understand what you mean there. "out of the plugins"?

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      Try it like this:

                      module Chris88
                      
                        module LineA
                      
                          TIMER = nil
                      
                          def self.create_line()
                            # delete lines 1-4 with loop
                            #
                            begin
                              model.start_operation( 'LineA' )
                              #
                              # the rest of your method code
                              #
                            rescue => e
                              model.abort_operation
                              puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                              puts(e.backtrace)
                            else
                              model.commit_operation
                            end
                          end # def
                      
                        end # module LineA
                      
                      
                        # run when file loads
                        #
                        if Sketchup.active_model &&
                        Sketchup.active_model.active_entities
                          LineA.create_line
                        else
                          LineA;;TIMER = UI.start_timer(2.0, true){
                            if Sketchup.active_model &&
                            Sketchup.active_model.active_entities
                              UI.stop_timer(LineA;;TIMER)
                              LineA.create_line
                            end #if
                          }
                        end
                      
                      end # module Chris88
                      
                      

                      Your modules need to be wrapped inside your "author" outer module.

                      I'm not here much anymore.

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                      • C Offline
                        Chris88
                        last edited by

                        @thomthom: Correct. And yes, it crashes if it's located in the plugin-folder, too.
                        And it doesn't matter, if i load the script with the Ruby Console or if i start SU normally and the script is in the plugin-folder.

                        @Dan: Thanks Dan! I will test it in a few minutes...

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                          I called the method afterwards in SU.

                          Tube.png

                          Sidenote - it seems that you create the profile for your shape (the circle) many times. Many small segments for what is in reality one single tube. As you can see- you end up with gaps where the straight sides meets the arced corners.

                          You would avoid that by making the tube as you would in SU. Making one single path, and one profile - then using follow me only once for the whole shape.

                          Should make a cleaner geometry, be faster and simplify the code.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            Oh yea - as Dan suggested with his code. several operations should be wrapped in .start_operation - .commit_operation so it produces only one undo step. And if you use the disable_ui argument it should run faster.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              @thomthom said:

                              I tried the code you posted initially. I get no crash. I did however leave out LineA.create_line so that it would not execute when SU loaded.

                              Yea, it's dangerous to do stuff during SU load, as all the Google extensions are not yet loaded like Dynamic Components.

                              I'm not here much anymore.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                maybe a wait timer like this is safer...

                                  # run when file loads
                                  #
                                  if Sketchup.active_model &&
                                  Sketchup.active_model.active_entities
                                    UI.start_timer(0.0, false){ LineA.create_line }
                                  else
                                    LineA;;TIMER = UI.start_timer(2.0, true){
                                      if Sketchup.active_model &&
                                      Sketchup.active_model.active_entities
                                        UI.stop_timer(LineA;;TIMER)
                                        LineA.create_line
                                      end #if
                                    }
                                  end
                                
                                

                                I'm not here much anymore.

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                                • C Offline
                                  Chris88
                                  last edited by

                                  @Dan: Thank you. Now my code looks like:

                                  
                                  require 'sketchup.rb'
                                  
                                  module Chris88
                                  
                                    module LineA
                                  
                                      TIMER = nil
                                  
                                      def self.create_line()
                                        # delete lines 1-4 with loop
                                        #
                                         model = Sketchup.active_model
                                         entities = model.active_entities
                                  #--------------------------------------------------------------------------
                                         # Add the group to the entities in the model
                                         group = entities.add_group
                                         # Get the entities within the group
                                         # alle Objekte die den entities2 zugeordnet werden, werden automatisch zu einer gemeinsamen Gruppe gemacht
                                         entities2 = group.entities
                                        
                                        begin
                                          model.start_operation( 'LineA' )
                                          
                                          @width_small = 55 # 55  
                                          @depth_small = 45 # 45  
                                          @height_small = 30 # 30 
                                          @width_big = 70 # 70 
                                          @depth_big = 60 # 60
                                          @height_big = 70 # 40
                                      
                                          @height_line = (4/3) * @height_small
                                          @radius = 1
                                          @arcradius = 3        
                                  #--------------------------------------------------------------------------   
                                          @mat_linie=model.materials.add("Material_Linie")
                                          @mat_linie.color=Sketchup;;Color.new(124,252,0)  # => LawnGreen
                                  #--------------------------------------------------------------------------
                                          @anzahl_arcs = ((@depth_small-6)/6).to_i
                                      
                                          @pts =[]
                                          @helpvar_depth = 3
                                          @helpvar_pts = 1
                                          @helpvar_baseline = 1
                                          @helpvar_basearc = 1     
                                  #--------------------------------------------------------------------------
                                         1.upto(@anzahl_arcs) do |x|
                                          @helpvar2_pts = @helpvar_pts +1
                                  #--------------------------------------------------------------------------
                                         if (x%2 > 0)
                                          @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                          @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                          # arc_point
                                          @pts[@helpvar_pts+2] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                            
                                          arc_circle_odd = entities2.add_circle @pts[@helpvar_pts+1], X_AXIS, @radius, 42 
                                          arc_circle_face_odd = entities2.add_face arc_circle_odd
                                          arc_circle_face_odd.material = @mat_linie
                                          arc_circle_face_odd.back_material = @mat_linie
                                  
                                          line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                                          line_circle_face_odd = entities2.add_face line_circle_odd
                                          line_circle_face_odd.material = @mat_linie
                                          line_circle_face_odd.back_material = @mat_linie
                                  
                                          @helpvar_baseline_odd = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                                  
                                          @helpvar_basearc_odd = entities2.add_arc @pts[@helpvar_pts+2],[0,-1,0],[0,0,1],@arcradius,-5.degrees,185.degrees 
                                          
                                          arc_circle_face_odd.followme @helpvar_basearc_odd
                                          line_circle_face_odd.followme @helpvar_baseline_odd
                                          
                                  #--------------------------------------------------------------------------
                                        elsif (x%2 == 0) 
                                          @pts[@helpvar2_pts-1] = [((@width_big-@width_small)/2)+5.3, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                          @pts[@helpvar2_pts] = [@width_small+((@width_big-@width_small)/2)-5.35, ((@depth_big-@depth_small)/2)+@helpvar_depth, @height_line]
                                          # arc_point
                                          @pts[@helpvar2_pts+1] = [((@width_big-@width_small)/2)+5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+3), @height_line]
                                                
                                          arc_circle_even = entities2.add_circle @pts[@helpvar2_pts-1], X_AXIS, @radius, 42 
                                          arc_circle_face_even = entities2.add_face arc_circle_even
                                          arc_circle_face_even.material = @mat_linie
                                          arc_circle_face_even.back_material = @mat_linie
                                          
                                          line_circle_even = entities2.add_circle @pts[@helpvar2_pts], X_AXIS, @radius, 42 
                                          line_circle_face_even = entities2.add_face line_circle_even
                                          line_circle_face_even.material = @mat_linie
                                          line_circle_face_even.back_material = @mat_linie
                                                  
                                          @helpvar_baseline_even = entities2.add_line @pts[@helpvar2_pts], @pts[@helpvar2_pts-1]
                                  
                                          @helpvar_basearc_even = entities2.add_arc @pts[@helpvar2_pts+1],[0,1,0],[0,0,1],@arcradius,-5.degrees,185.degrees
                                          
                                          arc_circle_face_even.followme @helpvar_basearc_even
                                          line_circle_face_even.followme @helpvar_baseline_even
                                          
                                        end # if
                                  #--------------------------------------------------------------------------
                                        if (x == @anzahl_arcs)
                                          @pts[@helpvar_pts] = [((@width_big-@width_small)/2)+5.35, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                                          @pts[@helpvar_pts+1] = [@width_small+((@width_big-@width_small)/2)-5, ((@depth_big-@depth_small)/2)+(@helpvar_depth+6), @height_line]
                                          
                                          @helpvar_baseline_ende = entities2.add_line @pts[@helpvar_pts], @pts[@helpvar_pts+1]
                                          
                                          line_circle_odd = entities2.add_circle @pts[@helpvar_pts], X_AXIS, @radius, 42 
                                          line_circle_face_odd = entities2.add_face line_circle_odd
                                          line_circle_face_odd.material = @mat_linie
                                          line_circle_face_odd.back_material = @mat_linie
                                  
                                          line_circle_face_odd.followme @helpvar_baseline_ende
                                          
                                        end # if
                                  #--------------------------------------------------------------------------
                                        @helpvar_depth = @helpvar_depth + 6
                                        @helpvar_pts = @helpvar_pts + 3
                                  #--------------------------------------------------------------------------
                                      end # upto - do    
                                      
                                  #--------------------------------------------------------------------------        
                                        rescue => e
                                          model.abort_operation
                                          puts("#{Module.nesting[0].name} Error #<#{e.class.name}; #{e.message}>")
                                          puts(e.backtrace)
                                        else
                                          model.commit_operation
                                        end
                                      end # def
                                  
                                    end # module LineA
                                  
                                  
                                    # run when file loads
                                    #
                                    if Sketchup.active_model &&
                                    Sketchup.active_model.active_entities
                                      LineA.create_line
                                    else
                                      LineA;;TIMER = UI.start_timer(2.0, true){
                                        if Sketchup.active_model &&
                                        Sketchup.active_model.active_entities
                                          UI.stop_timer(LineA;;TIMER)
                                          LineA.create_line
                                        end #if
                                      }
                                    end
                                  
                                  end # module Chris88
                                  
                                  

                                  Is this what do you mean?
                                  However it doesn't solve the bug.

                                  @thomthom: Thanks, that could help me. I know this, what you wrote in your sidenode, but it didn't work: When i draw a circle and a path, which starts at the central point of the cricle, Sketchup draw only the lines, but not the curves. This is why i decided alternatively to draw the lines and the curves seperately. Do you think the gaps could be the reason for the bug?

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                                  • C Offline
                                    Chris88
                                    last edited by

                                    Dan, i have to correct myself: It works, when i load the script from the Ruby Console = step forward! πŸ˜„ [Edit:] i just noticed, this is what thomthom meant. 😒 [/Edit]
                                    But it doesn't work yet, when i want to load the script from the plugin-folder by starting SU normally and the script is located in the plugin-folder.

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @chris88 said:

                                      Do you think the gaps could be the reason for the bug?

                                      Don't think so. Just a sidenote. It is possible to create that shape in one operation.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        Alright replace the load loop with this ...

                                          # run when file loads
                                          #
                                          prevdir = Dir.getwd
                                          Dir.chdir Sketchup.find_support_file("Tools")
                                          tools = Dir["*.rb"]
                                          Dir.chdir(prevdir)
                                          if ( tools & $LOADED_FEATURES == tools ) &&
                                          Sketchup.active_model &&
                                          Sketchup.active_model.active_entities
                                            UI.start_timer(2.0, false){ LineA.create_line }
                                          else
                                            timer_LineA = UI.start_timer(2.0, true){
                                              if ( tools & $LOADED_FEATURES == tools ) &&
                                              Sketchup.active_model &&
                                              Sketchup.active_model.active_entities
                                                UI.stop_timer(timer_LineA)
                                                LineA.create_line
                                              end #if
                                            }
                                          end
                                          tools = nil
                                        
                                        

                                        I'm not here much anymore.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          And here's a version that makes sure the Tool Stack is ready ...

                                            # run when file loads
                                            #
                                            prevdir = Dir.getwd
                                            Dir.chdir Sketchup.find_support_file("Tools")
                                            tools = Dir["*.rb"]
                                            Dir.chdir(prevdir)
                                            if ( tools & $LOADED_FEATURES == tools ) &&
                                            Sketchup.active_model &&
                                            Sketchup.active_model.active_entities &&
                                            Sketchup.active_model.tools.active_tool_id != 0
                                              UI.start_timer(2.0, false){ LineA.create_line }
                                            else
                                              timer_LineA = UI.start_timer(2.0, true){
                                                if ( tools & $LOADED_FEATURES == tools ) &&
                                                Sketchup.active_model &&
                                                Sketchup.active_model.active_entities &&
                                                Sketchup.active_model.tools.active_tool_id != 0
                                                  UI.stop_timer(timer_LineA)
                                                  LineA.create_line
                                                end #if
                                              }
                                            end
                                            tools = nil
                                          
                                          

                                          I'm not here much anymore.

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                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            Let's step back to the very beginning...
                                            Do you need this script to run automatically EVERY time EVERY SKP opens?
                                            A. Yes.
                                            Why for goodness sake ???
                                            A. No.
                                            Then what's the problem?
                                            If it runs from a menu/toolbar then everything will be loaded by the time you think about using it anyway. Just do NOT include the code that runs it as it loads and everything is cushty!
                                            πŸ˜•

                                            TIG

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