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    Layers. Yes or no?

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    • M Offline
      mac1
      last edited by

      When you create a component the primitive geometry is still on layer 0. If you make a simple entity ,say a rectangle, make it a component, create a layer called rectangle, click on the component and use the entity info dialog you can assign it to the rectangle layer and turn the visibility on / off. If you now double click on that component , select a line and check its entity info it will report layer 0.
      Hope that makes sense ❓

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      • pbacotP Offline
        pbacot
        last edited by

        @alan fraser said:

        Layers in SketchUp are not used the same way as in ACAD. They don't separate geometry; they are only useful for turning on and off to control visibility. If you attempt to do anything other than draw on the default layer, THEN move whatever you have drawn to another layer, you will very quickly find yourself in a sea of troubles.

        You WILL forget to switch back to the default layer afterwards. You'll have groups and components on one layer, the contents of which are one one or more other layers; you'll have faces on different layers than the edges that define them.

        Basically, you'll be screwed.

        If I may, Alan means: " If you attempt to do anything other than draw on the default layer,GROUP OR MAKE A COMPONENT, AND THEN move whatever you have drawn to another layer..."

        Also you don't HAVE TO make new layers and move your components (just leave on Layer0), but as soon as you get a bigger model it helps a lot.

        It just works. Most of us learn the hard way with a confused model. There is a plugin that I still use regularly "Default Layer Geometry" to clean up mistakes and fix imported components.
        ("Geometry" here means bare lines, faces, arcs etc.)

        Also use the context menu to move a group or compoenent to another layer.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • GaieusG Offline
          Gaieus
          last edited by

          Also, have a look at this video. It explains why grouping before putting those groups onto different layers is essential (and again, the geometry inside the groups will still b on Layer 0)

          Gai...

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          • Alan FraserA Offline
            Alan Fraser
            last edited by

            Layers in SketchUp are not used the same way as in ACAD. They don't separate geometry; they are only useful for turning on and off to control visibility. If you attempt to do anything other than draw on the default layer, THEN move whatever you have drawn to another layer, you will very quickly find yourself in a sea of troubles.

            You WILL forget to switch back to the default layer afterwards. You'll have groups and components on one layer, the contents of which are one one or more other layers; you'll have faces on different layers than the edges that define them.

            Basically, you'll be screwed.

            Edit: Yes, by 'drawing' I did mean the entire drawing process, including making into a group or component...as Peter points out.
            What this means from a practical point of view is that if, for instance, you have wrapped up geometry in a temporary group to avoid it sticking to adjoining geometry, then subsequently explode it; then that geometry will always revert to Layer 0...whatever layer the group was on...instead of spreading itself out over perhaps several layers.

            3D Figures
            Were you required to walk 500 miles? Were you advised to walk 500 more?
            You could be entitled to compensation. Call the Pro Claimers now!

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            • pilouP Offline
              pilou
              last edited by

              Very cool video! ☀

              And some people don't never use Layers!
              Just the Outliner! So they can say : Layers No 😉
              And sometimes layers at the end 😉

              [flash=420,315:7cxntj72]http://www.youtube.com/v/o9cNdODWm-c[/flash:7cxntj72]

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • L Offline
                lecra
                last edited by

                Hi guy's,

                Thank you very much for your professional explanation as well as for the video tutorial links. To summarize your answers and to check if I understood your suggestions this is the workflow for using layers:

                1. Draw everything on Layer 0 and be sure that this is the active layer
                2. After that convert the object you have just drawn in a group or component
                3. You can then put the converted object on different layer
                4. With components/groups on different layers you can ensure a better visibility in a more complex model due to the fact that you can hide/unhide objects

                Is that the added value of working with layers in a few words?

                KR; Lecra

                KR; Lecra

                I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                • Dave RD Offline
                  Dave R
                  last edited by

                  That's pretty good. Whether or not you are using layers, you should make components or groups because that's the only way to keep things from sticking together. When you are making layer associations make sure it is only the component/group that gets the assignment. The geometry inside still remains on Layer 0. When you turn off the layer's visibility, it is sort of like when the Klingons activated their cloaking device in Star Trek. The group or component is still there. You just can't see it.

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Well, that's the sole reason for working with layers. The "rules" are correct.

                    If you change the active layer, whatever you draw (add now geometry) will be drawn on that layer. This is why you should not do that.

                    In addition, Layer 0 is a special layer. With all loose (or primitive) geometry on layer 0 you can turn that layer off (if you change the active layer) but that geometry won't disappear.

                    There is one (IMO buggy) behaviour in SU that you need to take care of: when there is a group/component on a certain layer (other than layer 0) and you explode this group/component, all the geometry will default to that layer (not to layer 0 where it was). This can mess up your model. There is a solution though. When you explode a group, all its content is still selected. With that selection active, quickly change the layer back to layer 0 in the Entity info box.

                    Finally for hopelessly screwed up models, use this plugin:
                    http://forums.sketchucation.com/viewtopic.php?t=7638

                    Gai...

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      1 - Draw everything on Layer 0 and be sure that this is the active layer
                      2 - After that convert the object you have just drawn in a group or component
                      3 - You can then put the converted object on different layer
                      4 - With components/groups on different layers you can ensure a better visibility in a more complex model due to the fact that you can hide/unhide objects

                      and for be complet 😄
                      5 - Enable / Disable layers wanted visible or not 😉

                      and this plug also by Chris Fullmer
                      loose Geometry to groups 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • L Offline
                        lecra
                        last edited by

                        Again guy's: many, many thanks for your tremendous and fast support! It's really appreciated.

                        You all, have a nice weekend. Stay away from your computers once and dedicate your time to your families and friends!

                        With my best regards. Lecra

                        KR; Lecra

                        I'm new to SU but so thirstily to learn all the stuff. Help me fighting against my thirst

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                        • Wo3DanW Offline
                          Wo3Dan
                          last edited by

                          @alan fraser said:

                          ...What this means from a practical point of view is that if, for instance, you have wrapped up geometry in a temporary group to avoid it sticking to adjoining geometry, then subsequently explode it; then that geometry will always revert to Layer 0...whatever layer the group was on...instead of spreading itself out over perhaps several layers.

                          No Alan, when exploding a group or component, all that is inside and still default (as for layers0 and default texture) will inherit the groups layer and its texture.
                          I'm sure you know and it's just a little mistake.

                          @gaieus said:

                          ...There is one (IMO buggy) behaviour in SU that you need to take care of: when there is a group/component on a certain layer (other than layer 0) and you explode this group/component, all the geometry will default to that layer (not to layer 0 where it was). This can mess up your model. There is a solution though. When you explode a group, all its content is still selected. With that selection active, quickly change the layer back to layer 0 in the Entity info box.

                          Like Gaieus says. And the same behaviour applies to textures. Default entities inside the exploded environment inherit the groups layer and its texture.

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