Heaviest SU model??
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someone told me that Rhino is better than sketchup as sketchup crashes when the model gets too heavy..has anyone had a 1gig or larger model..jst curious. what is the largest SU model size that you've heard of??
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Not sure if it's the heaviest, but I'll bet this one weighs quite a bit
Sorry, it's very early and I'm not quite awake yet
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@hellnbak said:
Not sure if it's the heaviest, but I'll bet this one weighs quite a bit
Sorry, it's very early and I'm not quite awake yet
very bad pj
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How do you define a large model?
Large filesize does not relate directly to a model with lots of geometry. Large filesize relates more often to the amount and size of textures used with the material. It can also be large background images in scenes. When I take over models from other people I often find that they have used way too large textures, photos than what is needed.
Also, not purging and cleaning up model will make it large in file size - where much isn't actually used in the model.
I've had model with lots of textures, and I've had models with heavy geometry - one million faces+. And I've had models several hundred megabytes - though many of these has been simple models with not that much geometry. But I've never experienced SketchUp to crash. It'll slow down and lag eventually. Only time I've had a crash related to running out of memory has been when rendering.
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@john2 said:
someone told me that Rhino is better than sketchup as sketchup crashes when the model gets too heavy..has anyone had a 1gig or larger model..jst curious. what is the largest SU model size that you've heard of??
Rhino is definitely better in handling bigger files and more geometry.
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I worked on an interiors model where the client supplied me with their entire line of workout equipment from solidworks exported to 3DS. NIGHTMARE! The models were 90MB each and I had 6-7 of them in my SU file. It literally took 10 minutes to open and save the file each time. Believe it or not, I was able to get the job done though. Layers saved the day for the most part. This was before the changes that made SU use 4GB of memory though, so I wonder how the files would work now.
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@valerostudio said:
I worked on an interiors model where the client supplied me with their entire line of workout equipment from solidworks exported to 3DS. NIGHTMARE!
Yeah, what's with workout equipment! That was a contributor to one of my largest (in terms of faces and geometry to rendering) models. It was around 80MB, but many component instances. Could barely render, I had to render in parts.
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@valerostudio said:
This was before the changes that made SU use 4GB of memory though, so I wonder how the files would work now.
No difference. More RAM doesn't mean more speed. Just mean more memory. If you had experienced crashed because Sketchup.exe ran out of memory - then you would have found the 4G addition useful.
I have so far, never run out of memory with only SU - no matter how large the model was. Only time has been while I've used V-Ray or any other render engine that runs inside the SU process.
This is also why 64bit SU isn't so important. It wouldn't do anything magical. It might just run slower because the data types are larger. The only thing 64bit would bring on the table is more memory allocation. But so far I've not heard of SU (by itself) crashing due to memory shortage.
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The biggest problem, I think, are the save/load times associated with SU and large files. They become unbearable for me long before I have any major crashing issues. 3ds Max has comparably incredibly fast save times, I suspect Rhino is similar.
-Brodie
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