Vray ignores my omnis :(
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I’m trying to render a scene [interior scene] with Omni light on. I have low GI value set to 1. But in the final render, vray considers only the natural light and ignores the artificial lighting [Omni’s and rectangular] that I’ve put up in my room. Where I’m going wrong?
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Are your omni and rectangular lighted and well setted ?
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What light values do you have? And do you have Physical Camera enabled or disabled?
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@thomthom said:
What light values do you have? And do you have Physical Camera enabled or disabled?
my physical camera is on and here are my light settings.
here is the file.
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maybe its just not bright enough. try increasing intensity to a much higher value, like 500
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With decay set to inverse sqaure, you will need a much higher value than 5. I set my Units to Radiant power (W) and use a value between 100-300 depending on the scene. Also, I would not use pure white as your color. In reality lighting gives off either cool or warm tones depending on the type of fixture. I like to set my omnis to a very light warm yellow/orange.
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