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    • TIGT Offline
      TIG Moderator
      last edited by

      There are issues with model.save.
      It only saves by name, but not path obtained using File from model.path etc.
      It does NOT save by the name of the current SKP, although it returns 'true'...
      To test this make a simple SKP and save it as 'aaa.skp'.

      model=Sketchup.active_model Dir.pwd

      if not where aaa.skp is located use

      Dir.chdir(File.dirname(model.path))

      now use

      model.save("xxx.skp")### it saves a copy as xxx.skp

      you are still inside aaa.rb

      model.save(File.basename(model.path))### saves as itself - aaa.skp [supposedly, as it returns 'true' !]

      Now edit the SKP with a noticeable change, and repeat

      model.save("xxx.skp") model.save(File.basename(model.path))

      Exit without saving further...
      xxx.skp WILL show the changes
      aaa.skp will NOT show the changes, that it said were saved, BUT were not!

      TIG

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      • thomthomT Offline
        thomthom
        last edited by

        @dan rathbun said:

        Is it explode that is slow ? Or adding group definitions ?

        Both. Adding geometry gets slower and slower in SU. When you explode you take the entities from one context and add it to another - so it suffers from the same slowdown of adding them.

        @dan rathbun said:

        Does turning off shadows and textures speed things up ?

        It seems to be that SU processes all existing geometry when anything is added to a context.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • Dan RathbunD Offline
          Dan Rathbun
          last edited by

          @tig said:

          There are issues with model.save.

          Thanks TIG... I knew you had expounded on this subject before.. and tried to get the Google team to fix this save BS.

          Well, the example above at least DOES clear the undostack on PC...

          which is why (ThomThom) I originally used the send_action for the PC menu's "Save" option. (Which does work.)

          I'm not here much anymore.

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          • thomthomT Offline
            thomthom
            last edited by

            @dan rathbun said:

            which is why (ThomThom) I originally used the send_action for the PC menu's "Save" option. (Which does work.)

            ...under Windows only...

            πŸ˜’ sigh the Ruby API makes my head ache all too often...

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

              Dittos.. on the API.

              I'm not here much anymore.

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              • thomthomT Offline
                thomthom
                last edited by

                I wish that PolygonMesh had more features in the Ruby API. In the C++ SDK you can define more info when you create the mesh. Under the Ruby API you are more limited.

                One example, you can retrieve the mesh of any geometry - from that you can get info on hidden/soft edges and UV mapping. But you cannot create a mesh with UV mapping or control hidden/smooth. That severely limits the usability of PolygonMesh as a method of creating geometry.

                So either complex and very slow geometry creation, or simple and less slow creation.

                Or use the C++ API - ...which require C++ knowledge... 😞 Slower development...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  @dan rathbun said:

                  YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                  Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

                  I'm not here much anymore.

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                  • Dan RathbunD Offline
                    Dan Rathbun
                    last edited by

                    You might try saving the model to a temp file, after each group. That should clear the undo stack.
                    The file must have a name other than "Untitled" or the save dialog will popup.

                    Also use the disable_ui flag in an operation:

                    model = Sketchup.active_model
                    entities = model.entities
                    disable_ui = true
                    PC =( RUBY_PLATFORM =~ /(mswin|mingw)/ ? true ; false )
                    save = true
                    for n in 1..1000 do
                      begin
                        model.start_operation("Group#{n}",disable_ui)
                        g = entities.add_group
                        g.name = n.to_s
                        point1 = Geom;;Point3d.new(n*10,0,0)
                        c = g.entities.add_cpoint point1
                        g.explode
                      rescue
                        model.abort_operation
                      else
                        model.commit_operation
                        # opt save model here
                        if save
                          if PC
                            Sketchup.send_action(57603)
                          else # Mac
                            Sketchup.send_action("saveDocument;")
                          end
                        end
                      end
                    end
                    

                    I'm not here much anymore.

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                    • G Offline
                      GWD
                      last edited by

                      @dan rathbun said:

                      @dan rathbun said:

                      YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                      Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

                      the Sketchup.send_action("saveDocument:") works on mac!

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        BUT saveDocument simply saves the current SKP and leaves the undo stack alone.
                        IF we use
                        pwd=Dir.pwd Dir.chdir(File.dirname(model.path))
                        so we don't need to worry about full paths etc...
                        Then use
                        ` skp=File.basename(model.path)
                        tmp=rand.to_s+File.basename(model.path)

                        Sketchup.send_action("saveDocument:")
                        model.save(tmp)
                        Sketchup.open_file(tmp)
                        Sketchup.open_file(skp)`

                        on completion tidy up
                        File.delete(tmp) if File.exist?(tmp) Dir.chdir(pwd)

                        it will cause the "undo stack" to empty ! 😲
                        BUT at the expense of the time delay of saving/opening/etc etc...
                        There seems no easy way to clear the "undo stack" otherwise... πŸ˜•

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          And we have no signs of "clearing the undo stack" will actually improve the performance of adding geometry, do we?

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • D Offline
                            driven
                            last edited by

                            @gwd said:

                            the Sketchup.send_action("saveDocument:") works on mac!

                            Was this a query? if so, the answer is yes, normally, but the way Dan has used it in the earlier snippets, the Dialog appears, but fails to change the windows name and the script then really does strange things in 'no mans land'

                            i.e. it's not 'Untitled Window', or your given name, just 'Sketchup'. The cursor pulses, the view disintegrates[holes appeared] then the whole computer freezes... repeatable, yes but I'll pass.

                            In my curiosity to learn some ruby, I cobbled together some additional test scripts and ran them on my mac.

                            Script 1: 1.52668809890747 and generates 2000 undo steps #### this is the original from this thread
                            Script 2: 0.175029039382935 and generates 1001 undo steps
                            Script:3: 0.419209957122803 and generates 2 undo steps
                            Script 4: 0.0664420127868652 and generates 2 undo steps #### this uses disable_ui and draws after the timer stops, so add 0.04 maybe...

                            My scripts a probably really badly constructed, but they reliably return this similar timings... john

                            #########################################################################
                            # timer snippet from http://stackoverflow.com/questions/2289381/how-to-time-an-operation-in-milliseconds-in-ruby
                            def time
                              now = Time.now.to_f
                              yield
                              endd = Time.now.to_f
                              endd - now
                            end
                            
                            time{
                            # This code draws a line of points in 1.52668809890747
                            # and generates 2000 undo steps
                             model = Sketchup.active_model
                             entities = model.entities
                            for n in 1..1000 do
                             g = entities.add_group
                             g.name = n.to_s
                             point1 = Geom;;Point3d.new(n*1,0,0)
                             c = g.entities.add_cpoint point1
                             g.explode
                            end
                            }
                            #########################################################################
                            def time
                              now = Time.now.to_f
                              yield
                              endd = Time.now.to_f
                              endd - now
                            end
                            time{
                            # This code draws a line of points in 0.175029039382935
                            # and generates 1001 undo steps
                             model = Sketchup.active_model
                             entities = model.active_entities
                             centerpoint = Geom;;Point3d.new
                             full_group = entities.add_group()
                             (0..1000).each do |i|
                             # Create a line of points
                             centerpoint = [i*1,10,0]
                             full_group.entities.add_cpoint centerpoint
                            end
                            full_group.explode
                            }
                            #########################################################################
                            def time
                              now = Time.now.to_f
                              yield
                              endd = Time.now.to_f
                              endd - now
                            end
                            time{
                            # This code draws a line of points in  0.389806985855103 on mac
                            # and generates 2 undo steps
                            require 'sketchup.rb'
                            require 'LangHandler.rb'
                            
                            # Using language handler makes sure that the string "Create Line" gets translated.
                            # This is important as this string is shown in undo menu. 
                            $make_cp_line_string = LanguageHandler.new("gettingstarted.strings");
                            
                            def cp_line()
                                 model = Sketchup.active_model
                                 selection = model.selection
                              # Create a transaction so the box is one undo
                              model.start_operation($make_cp_line_string.GetString("Create cp_Line"))
                            
                              entities = model.active_entities
                              points_group = entities.add_group()
                              centerpoint = Geom;;Point3d.new
                              entities = points_group.entities
                             
                            (0..1000).each do |i|
                             # Create a line of points
                             centerpoint = [i*1,20,0].to_a
                             c_pl = points_group.entities.add_cpoint centerpoint
                             points_group.name = "Points Group" 
                             points_group.description = "Example Group" 
                             selection.add points_group
                             
                             
                             end #create
                              model.commit_operation
                            
                            end
                            
                            cp_line
                            model = Sketchup.active_model
                            selection = model.selection
                            selection.length
                            selection.each { |entity| (entity.explode) }
                            }
                            
                            ##########################################################################
                            def time
                              now = Time.now.to_f
                              yield
                              endd = Time.now.to_f
                              endd - now
                            end
                            time{
                            # This code draws a line of points in 0.0667488574981689 with disable_ui on mac
                            # and generates 2 undo steps
                            require 'sketchup.rb'
                            require 'LangHandler.rb'
                            
                            # Using language handler makes sure that the string "Create Line" gets translated.
                            # This is important as this string is shown in undo menu. 
                            $make_dcp_line_string = LanguageHandler.new("gettingstarted.strings");
                            
                            def dcp_line()
                                 model = Sketchup.active_model
                                 selection = model.selection
                                 disable_ui = true
                              # Create a transaction so the box is one undo
                              model.start_operation($make_dcp_line_string.GetString("Create cp_Line"),disable_ui)
                            
                              entities = model.active_entities
                              dis_pnts_group = entities.add_group()
                              centerpoint = Geom;;Point3d.new
                              entities = dis_pnts_group.entities
                             
                            (0..1000).each do |i|
                             # Create a line of points
                             centerpoint = [i*1,30,0].to_a
                             dc_pl = dis_pnts_group.entities.add_cpoint centerpoint
                             dis_pnts_group.name = "Dis Points Group" 
                             dis_pnts_group.description = "Example 2 Group" 
                             selection.add dis_pnts_group
                             
                             
                             end #create
                              model.commit_operation
                            
                            end
                            
                            dcp_line
                            model = Sketchup.active_model
                            selection = model.selection
                            selection.length
                            selection.each { |entity| (entity.explode) }
                            disable_ui = false
                            }
                            
                            ##########################################################################
                            

                            learn from the mistakes of others, you may not live long enough to make them all yourself...

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                            • Dan RathbunD Offline
                              Dan Rathbun
                              last edited by

                              Well, John, you've proved that disable_ui is much faster that not.

                              But the topic is about that add_group and explode group is slow. Which you've also proved, of course, by testing the same entity generation within only 1 group and then exploding it AFTER the loop.

                              I only speculated that Sketchup's writing to the Undo stack (and Undo Log file,) might slow things down.

                              There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default. There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                              But, regardless, ThomThom believes that it's not the undo stack, but instead the way the app seems to resort the model database, during add groups and explodes.
                              What if all the temp groups, were first added to a master group (to separate them from the rest of the model, and then after the loop, the master group was exploded ?)

                              I'm not here much anymore.

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                              • Dan RathbunD Offline
                                Dan Rathbun
                                last edited by

                                @dan rathbun said:

                                There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default. There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                                I just tried this.. set "MaxUndo" to 0 before SU start.

                                The undo operations do NOT appear on the Edit menu.

                                Sketchup still writes to the undo log, but after each tool operation, it writes a "Commit(0)" line.

                                Changing the attribute back to 100 while Sketchup is running has no effect (as I suspected.) And Sketchup will rewrite it's "live" "MaxUndo" value of 0, back to the registry attribute. So you must change it back to whatever limit you wish, while Sketchup is closed, in order to turn the Undo feature back on.

                                I'm not here much anymore.

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  Also, note. When "MaxUndo" is 0, calling Sketchup.send_action("editUndo:") still returns true, but nothing happens. (At least it does not BugSplat, which I did fear.)

                                  I'm not here much anymore.

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                                  • D Offline
                                    driven
                                    last edited by

                                    @dan rathbun said:

                                    Well, John, you've proved that disable_ui is much faster that not.

                                    But the topic is about that add_group and explode group is slow. Which you've also proved, of course, by testing the same entity generation within only 1 group and then exploding it AFTER the loop.

                                    I only speculated that Sketchup's writing to the Undo stack (and Undo Log file,) might slow things down.
                                    It appears to here, I can see a cursor image refresh as each group is created

                                    @unknownuser said:

                                    There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default.There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                                    macSU .plist <key>SketchUp.Preferences.MaxUndo</key><string>100</string>
                                    I think if you write to, then touch, then read SU uses the update, but I need to check if it works for SU prefs, it does for 'user' ruby ones.

                                    @unknownuser said:

                                    But, regardless, ThomThom believes that it's not the undo stack, but instead the way the app seems to resort the model database, during add groups and explodes.
                                    making a 1000 groups adds 2000 undoes, which is much slower than putting it in the langhandler (which I thought would have a big overhead) with only 1 undo +1 for the explode outside.
                                    @unknownuser said:

                                    What if all the temp groups, were first added to a master group (to separate them from the rest of the model, and then after the loop, the master group was exploded ?)
                                    I'll try and work out a script to do a test, unless you want to...
                                    I wasn't really doing this to post back, it's just an exercise in me understanding SU ruby (on mac), but the results seemed to be relevant to the OP's mac/group inquiry. Yell at me if it's not.
                                    john

                                    learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                    • D Offline
                                      driven
                                      last edited by

                                      @dan rathbun said:

                                      Also, note. When "MaxUndo" is 0, calling Sketchup.send_action("editUndo:") still returns true, but nothing happens. (At least it does not BugSplat, which I did fear.)

                                      One thing I have found when modifying NIB files, is you often need to save, open/close SU then re-save 'manual' preference list changes, to clear SU's cache. Not sure if it's the same with coded writes and maybe it's only the SU ones that are cached?
                                      john

                                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                      • Dan RathbunD Offline
                                        Dan Rathbun
                                        last edited by

                                        @driven said:

                                        ... which is much slower than putting it in the langhandler (which I thought would have a big overhead) ...

                                        The LanguageHandler class has nothing to do with this subject (speed & groups.) It's just a wrapper for a Hash, that has English (the keys,) strings translated to the user's local language.

                                        Read the "langhandler.rb" file in the "Tools" dir, and you'll see it's quite simple. (I don't use this class, since it defaults to using the "Resources" path, and it's much simplier to just use plain old Hash of my own (which can be loaded from a UTF-8 encoded file.)

                                        I'm not here much anymore.

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                                        • Dan RathbunD Offline
                                          Dan Rathbun
                                          last edited by

                                          For version 8.0M2,
                                          @unknownuser said:

                                          (http://support.google.com/sketchup/bin/static.py?hl)":1pr50735]SketchUp Writer C++ API: In earlier versions, ISketchUpGroup::CreateGroup became slower each time it was called. This shouldn't slow down any longer.

                                          I would think that this fix was added into the application code as well.

                                          @Guy: Is your friend's Mac running Sketchup version 8.0M2 ??

                                          I'm not here much anymore.

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                                          • G Offline
                                            GWD
                                            last edited by

                                            @dan rathbun said:

                                            For version 8.0M2,
                                            @unknownuser said:

                                            (http://support.google.com/sketchup/bin/static.py?hl)":100134bg]SketchUp Writer C++ API: In earlier versions, ISketchUpGroup::CreateGroup became slower each time it was called. This shouldn't slow down any longer.

                                            I would think that this fix was added into the application code as well.

                                            @Guy: Is your friend's Mac running Sketchup version 8.0M2 ??

                                            We use on Mac and PC the latest version from google's website. (PC 8.0.11752/MAC 8.0.11.751)

                                            I did some more testing:

                                            model = Sketchup.active_model
                                            entities = model.entities
                                            puts '- Start test1 add_group bug on MAC -'
                                            start = Time.now
                                            for n in 1..1000 do #changed this setting for the testing
                                            	g = entities.add_group
                                            	g.name = n.to_s
                                            	point1 = Geom;;Point3d.new(n*10,0,0)
                                            	c = g.entities.add_cpoint point1
                                            end
                                            puts 'Total time; ' + (start - Time.now).to_s  
                                            

                                            Results: bugMAC.JPG

                                            At this moment we use a workaround. Place the groups in a new model (use the multiple documents on MAC), make a component of all the groups. Save this component and insert it in the model and explode it. The biggest problem of this workaround is that it's impossible to close the new temporary model with ruby. A other problem is that is still a lot slower than on PC.
                                            Anybody a solution?

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