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    Add_group slow on mac

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    • Dan RathbunD Offline
      Dan Rathbun
      last edited by

      @thomthom said:

      Why not use Model.save ?

      I was under the impression that the API would not let use use that method to overwrite the current file. But I just tested it and yes, it does work.

      @thomthom said:

      And I don't see how saving would free up the undo stack. ❓ Seems to operate the same after a save...

      And, your're correct again. (Maybe I made an assumption.) On PC we can clear the undo stack by saving, then asking for a new model, then reloading the old model. (The API does not have a method to close the active model, yet. So it may be a no go on Mac.)

      Here's an updated example:

      model = Sketchup.active_model
      entities = model.entities
      disable_ui = true
      save = true
      if save
        path = UI.savepanel("Save Model to","*.skp")
        if path.nil?
          save = false
        else
          path = File.expand_path(path)
        end
      end
      
      for n in 1..1000 do
        begin
          model.start_operation("Group#{n}",disable_ui)
          g = entities.add_group
          g.name = n.to_s
          point1 = Geom;;Point3d.new(n*10,0,0)
          c = g.entities.add_cpoint point1
          g.explode
        rescue => e
          model.abort_operation
          puts("Error #<#{e.class.name}; #{e.message}>")
          puts(e.backtrace)
        else
          model.commit_operation
          # opt save model here
          if save
            Sketchup.active_model.save(path)
            Sketchup.file_new
            Sketchup.open_file(path)
          end
        end
      end
      

      I'm not here much anymore.

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      • Dan RathbunD Offline
        Dan Rathbun
        last edited by

        Is it explode that is slow ? Or adding group definitions ?

        If making groups (and explode) is avoided, is it still as slow ?

        Does turning off shadows and textures speed things up ?

        I'm not here much anymore.

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        • TIGT Offline
          TIG Moderator
          last edited by

          There are issues with model.save.
          It only saves by name, but not path obtained using File from model.path etc.
          It does NOT save by the name of the current SKP, although it returns 'true'...
          To test this make a simple SKP and save it as 'aaa.skp'.

          model=Sketchup.active_model Dir.pwd

          if not where aaa.skp is located use

          Dir.chdir(File.dirname(model.path))

          now use

          model.save("xxx.skp")### it saves a copy as xxx.skp

          you are still inside aaa.rb

          model.save(File.basename(model.path))### saves as itself - aaa.skp [supposedly, as it returns 'true' !]

          Now edit the SKP with a noticeable change, and repeat

          model.save("xxx.skp") model.save(File.basename(model.path))

          Exit without saving further...
          xxx.skp WILL show the changes
          aaa.skp will NOT show the changes, that it said were saved, BUT were not!

          TIG

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          • thomthomT Offline
            thomthom
            last edited by

            @dan rathbun said:

            Is it explode that is slow ? Or adding group definitions ?

            Both. Adding geometry gets slower and slower in SU. When you explode you take the entities from one context and add it to another - so it suffers from the same slowdown of adding them.

            @dan rathbun said:

            Does turning off shadows and textures speed things up ?

            It seems to be that SU processes all existing geometry when anything is added to a context.

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • Dan RathbunD Offline
              Dan Rathbun
              last edited by

              @tig said:

              There are issues with model.save.

              Thanks TIG... I knew you had expounded on this subject before.. and tried to get the Google team to fix this save BS.

              Well, the example above at least DOES clear the undostack on PC...

              which is why (ThomThom) I originally used the send_action for the PC menu's "Save" option. (Which does work.)

              I'm not here much anymore.

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              • thomthomT Offline
                thomthom
                last edited by

                @dan rathbun said:

                which is why (ThomThom) I originally used the send_action for the PC menu's "Save" option. (Which does work.)

                ...under Windows only...

                πŸ˜’ sigh the Ruby API makes my head ache all too often...

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Dan RathbunD Offline
                  Dan Rathbun
                  last edited by

                  YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                  Dittos.. on the API.

                  I'm not here much anymore.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I wish that PolygonMesh had more features in the Ruby API. In the C++ SDK you can define more info when you create the mesh. Under the Ruby API you are more limited.

                    One example, you can retrieve the mesh of any geometry - from that you can get info on hidden/soft edges and UV mapping. But you cannot create a mesh with UV mapping or control hidden/smooth. That severely limits the usability of PolygonMesh as a method of creating geometry.

                    So either complex and very slow geometry creation, or simple and less slow creation.

                    Or use the C++ API - ...which require C++ knowledge... 😞 Slower development...

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Dan RathbunD Offline
                      Dan Rathbun
                      last edited by

                      @dan rathbun said:

                      YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                      Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

                      I'm not here much anymore.

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                      • Dan RathbunD Offline
                        Dan Rathbun
                        last edited by

                        You might try saving the model to a temp file, after each group. That should clear the undo stack.
                        The file must have a name other than "Untitled" or the save dialog will popup.

                        Also use the disable_ui flag in an operation:

                        model = Sketchup.active_model
                        entities = model.entities
                        disable_ui = true
                        PC =( RUBY_PLATFORM =~ /(mswin|mingw)/ ? true ; false )
                        save = true
                        for n in 1..1000 do
                          begin
                            model.start_operation("Group#{n}",disable_ui)
                            g = entities.add_group
                            g.name = n.to_s
                            point1 = Geom;;Point3d.new(n*10,0,0)
                            c = g.entities.add_cpoint point1
                            g.explode
                          rescue
                            model.abort_operation
                          else
                            model.commit_operation
                            # opt save model here
                            if save
                              if PC
                                Sketchup.send_action(57603)
                              else # Mac
                                Sketchup.send_action("saveDocument;")
                              end
                            end
                          end
                        end
                        

                        I'm not here much anymore.

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                        • G Offline
                          GWD
                          last edited by

                          @dan rathbun said:

                          @dan rathbun said:

                          YUP. On PC, Sketchup.send_action("save:") returns false. I wonder what the standard action is for Mac ?

                          Ok.. it's Sketchup.send_action("saveDocument:") (at least it works on PC, and is listed on the Apple site as an action for the NSDocument class.)

                          the Sketchup.send_action("saveDocument:") works on mac!

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                          • TIGT Offline
                            TIG Moderator
                            last edited by

                            BUT saveDocument simply saves the current SKP and leaves the undo stack alone.
                            IF we use
                            pwd=Dir.pwd Dir.chdir(File.dirname(model.path))
                            so we don't need to worry about full paths etc...
                            Then use
                            ` skp=File.basename(model.path)
                            tmp=rand.to_s+File.basename(model.path)

                            Sketchup.send_action("saveDocument:")
                            model.save(tmp)
                            Sketchup.open_file(tmp)
                            Sketchup.open_file(skp)`

                            on completion tidy up
                            File.delete(tmp) if File.exist?(tmp) Dir.chdir(pwd)

                            it will cause the "undo stack" to empty ! 😲
                            BUT at the expense of the time delay of saving/opening/etc etc...
                            There seems no easy way to clear the "undo stack" otherwise... πŸ˜•

                            TIG

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              And we have no signs of "clearing the undo stack" will actually improve the performance of adding geometry, do we?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

                              1 Reply Last reply Reply Quote 0
                              • D Offline
                                driven
                                last edited by

                                @gwd said:

                                the Sketchup.send_action("saveDocument:") works on mac!

                                Was this a query? if so, the answer is yes, normally, but the way Dan has used it in the earlier snippets, the Dialog appears, but fails to change the windows name and the script then really does strange things in 'no mans land'

                                i.e. it's not 'Untitled Window', or your given name, just 'Sketchup'. The cursor pulses, the view disintegrates[holes appeared] then the whole computer freezes... repeatable, yes but I'll pass.

                                In my curiosity to learn some ruby, I cobbled together some additional test scripts and ran them on my mac.

                                Script 1: 1.52668809890747 and generates 2000 undo steps #### this is the original from this thread
                                Script 2: 0.175029039382935 and generates 1001 undo steps
                                Script:3: 0.419209957122803 and generates 2 undo steps
                                Script 4: 0.0664420127868652 and generates 2 undo steps #### this uses disable_ui and draws after the timer stops, so add 0.04 maybe...

                                My scripts a probably really badly constructed, but they reliably return this similar timings... john

                                #########################################################################
                                # timer snippet from http://stackoverflow.com/questions/2289381/how-to-time-an-operation-in-milliseconds-in-ruby
                                def time
                                  now = Time.now.to_f
                                  yield
                                  endd = Time.now.to_f
                                  endd - now
                                end
                                
                                time{
                                # This code draws a line of points in 1.52668809890747
                                # and generates 2000 undo steps
                                 model = Sketchup.active_model
                                 entities = model.entities
                                for n in 1..1000 do
                                 g = entities.add_group
                                 g.name = n.to_s
                                 point1 = Geom;;Point3d.new(n*1,0,0)
                                 c = g.entities.add_cpoint point1
                                 g.explode
                                end
                                }
                                #########################################################################
                                def time
                                  now = Time.now.to_f
                                  yield
                                  endd = Time.now.to_f
                                  endd - now
                                end
                                time{
                                # This code draws a line of points in 0.175029039382935
                                # and generates 1001 undo steps
                                 model = Sketchup.active_model
                                 entities = model.active_entities
                                 centerpoint = Geom;;Point3d.new
                                 full_group = entities.add_group()
                                 (0..1000).each do |i|
                                 # Create a line of points
                                 centerpoint = [i*1,10,0]
                                 full_group.entities.add_cpoint centerpoint
                                end
                                full_group.explode
                                }
                                #########################################################################
                                def time
                                  now = Time.now.to_f
                                  yield
                                  endd = Time.now.to_f
                                  endd - now
                                end
                                time{
                                # This code draws a line of points in  0.389806985855103 on mac
                                # and generates 2 undo steps
                                require 'sketchup.rb'
                                require 'LangHandler.rb'
                                
                                # Using language handler makes sure that the string "Create Line" gets translated.
                                # This is important as this string is shown in undo menu. 
                                $make_cp_line_string = LanguageHandler.new("gettingstarted.strings");
                                
                                def cp_line()
                                     model = Sketchup.active_model
                                     selection = model.selection
                                  # Create a transaction so the box is one undo
                                  model.start_operation($make_cp_line_string.GetString("Create cp_Line"))
                                
                                  entities = model.active_entities
                                  points_group = entities.add_group()
                                  centerpoint = Geom;;Point3d.new
                                  entities = points_group.entities
                                 
                                (0..1000).each do |i|
                                 # Create a line of points
                                 centerpoint = [i*1,20,0].to_a
                                 c_pl = points_group.entities.add_cpoint centerpoint
                                 points_group.name = "Points Group" 
                                 points_group.description = "Example Group" 
                                 selection.add points_group
                                 
                                 
                                 end #create
                                  model.commit_operation
                                
                                end
                                
                                cp_line
                                model = Sketchup.active_model
                                selection = model.selection
                                selection.length
                                selection.each { |entity| (entity.explode) }
                                }
                                
                                ##########################################################################
                                def time
                                  now = Time.now.to_f
                                  yield
                                  endd = Time.now.to_f
                                  endd - now
                                end
                                time{
                                # This code draws a line of points in 0.0667488574981689 with disable_ui on mac
                                # and generates 2 undo steps
                                require 'sketchup.rb'
                                require 'LangHandler.rb'
                                
                                # Using language handler makes sure that the string "Create Line" gets translated.
                                # This is important as this string is shown in undo menu. 
                                $make_dcp_line_string = LanguageHandler.new("gettingstarted.strings");
                                
                                def dcp_line()
                                     model = Sketchup.active_model
                                     selection = model.selection
                                     disable_ui = true
                                  # Create a transaction so the box is one undo
                                  model.start_operation($make_dcp_line_string.GetString("Create cp_Line"),disable_ui)
                                
                                  entities = model.active_entities
                                  dis_pnts_group = entities.add_group()
                                  centerpoint = Geom;;Point3d.new
                                  entities = dis_pnts_group.entities
                                 
                                (0..1000).each do |i|
                                 # Create a line of points
                                 centerpoint = [i*1,30,0].to_a
                                 dc_pl = dis_pnts_group.entities.add_cpoint centerpoint
                                 dis_pnts_group.name = "Dis Points Group" 
                                 dis_pnts_group.description = "Example 2 Group" 
                                 selection.add dis_pnts_group
                                 
                                 
                                 end #create
                                  model.commit_operation
                                
                                end
                                
                                dcp_line
                                model = Sketchup.active_model
                                selection = model.selection
                                selection.length
                                selection.each { |entity| (entity.explode) }
                                disable_ui = false
                                }
                                
                                ##########################################################################
                                

                                learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                • Dan RathbunD Offline
                                  Dan Rathbun
                                  last edited by

                                  Well, John, you've proved that disable_ui is much faster that not.

                                  But the topic is about that add_group and explode group is slow. Which you've also proved, of course, by testing the same entity generation within only 1 group and then exploding it AFTER the loop.

                                  I only speculated that Sketchup's writing to the Undo stack (and Undo Log file,) might slow things down.

                                  There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default. There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                                  But, regardless, ThomThom believes that it's not the undo stack, but instead the way the app seems to resort the model database, during add groups and explodes.
                                  What if all the temp groups, were first added to a master group (to separate them from the rest of the model, and then after the loop, the master group was exploded ?)

                                  I'm not here much anymore.

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                                  • Dan RathbunD Offline
                                    Dan Rathbun
                                    last edited by

                                    @dan rathbun said:

                                    There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default. There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                                    I just tried this.. set "MaxUndo" to 0 before SU start.

                                    The undo operations do NOT appear on the Edit menu.

                                    Sketchup still writes to the undo log, but after each tool operation, it writes a "Commit(0)" line.

                                    Changing the attribute back to 100 while Sketchup is running has no effect (as I suspected.) And Sketchup will rewrite it's "live" "MaxUndo" value of 0, back to the registry attribute. So you must change it back to whatever limit you wish, while Sketchup is closed, in order to turn the Undo feature back on.

                                    I'm not here much anymore.

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                                    • Dan RathbunD Offline
                                      Dan Rathbun
                                      last edited by

                                      Also, note. When "MaxUndo" is 0, calling Sketchup.send_action("editUndo:") still returns true, but nothing happens. (At least it does not BugSplat, which I did fear.)

                                      I'm not here much anymore.

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                                      • D Offline
                                        driven
                                        last edited by

                                        @dan rathbun said:

                                        Well, John, you've proved that disable_ui is much faster that not.

                                        But the topic is about that add_group and explode group is slow. Which you've also proved, of course, by testing the same entity generation within only 1 group and then exploding it AFTER the loop.

                                        I only speculated that Sketchup's writing to the Undo stack (and Undo Log file,) might slow things down.
                                        It appears to here, I can see a cursor image refresh as each group is created

                                        @unknownuser said:

                                        There is a registry entry on PC for "MaxUndo" (under the "Preferences" key,) which is set to 100 by default.There is no UI control to change this "on-the-fly." (And likely Sketchup would not see any change to the attribute while running.) But I wonder if setting it to 0 before startup would it disable the undo feature all together ?? (I don't know what it's called in the Mac plist.)

                                        macSU .plist <key>SketchUp.Preferences.MaxUndo</key><string>100</string>
                                        I think if you write to, then touch, then read SU uses the update, but I need to check if it works for SU prefs, it does for 'user' ruby ones.

                                        @unknownuser said:

                                        But, regardless, ThomThom believes that it's not the undo stack, but instead the way the app seems to resort the model database, during add groups and explodes.
                                        making a 1000 groups adds 2000 undoes, which is much slower than putting it in the langhandler (which I thought would have a big overhead) with only 1 undo +1 for the explode outside.
                                        @unknownuser said:

                                        What if all the temp groups, were first added to a master group (to separate them from the rest of the model, and then after the loop, the master group was exploded ?)
                                        I'll try and work out a script to do a test, unless you want to...
                                        I wasn't really doing this to post back, it's just an exercise in me understanding SU ruby (on mac), but the results seemed to be relevant to the OP's mac/group inquiry. Yell at me if it's not.
                                        john

                                        learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                        • D Offline
                                          driven
                                          last edited by

                                          @dan rathbun said:

                                          Also, note. When "MaxUndo" is 0, calling Sketchup.send_action("editUndo:") still returns true, but nothing happens. (At least it does not BugSplat, which I did fear.)

                                          One thing I have found when modifying NIB files, is you often need to save, open/close SU then re-save 'manual' preference list changes, to clear SU's cache. Not sure if it's the same with coded writes and maybe it's only the SU ones that are cached?
                                          john

                                          learn from the mistakes of others, you may not live long enough to make them all yourself...

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                                          • Dan RathbunD Offline
                                            Dan Rathbun
                                            last edited by

                                            @driven said:

                                            ... which is much slower than putting it in the langhandler (which I thought would have a big overhead) ...

                                            The LanguageHandler class has nothing to do with this subject (speed & groups.) It's just a wrapper for a Hash, that has English (the keys,) strings translated to the user's local language.

                                            Read the "langhandler.rb" file in the "Tools" dir, and you'll see it's quite simple. (I don't use this class, since it defaults to using the "Resources" path, and it's much simplier to just use plain old Hash of my own (which can be loaded from a UTF-8 encoded file.)

                                            I'm not here much anymore.

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