sketchucation logo sketchucation
    • 登入
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    How to use emitters in Maxwell Standalone for Sketchup

    已排程 已置頂 已鎖定 已移動 Extensions & Applications Discussions
    extensions
    45 貼文 15 Posters 30.8k 瀏覽 15 Watching
    正在載入更多貼文
    • 從舊到新
    • 從新到舊
    • 最多點贊
    回覆
    • 在新貼文中回覆
    登入後回覆
    此主題已被刪除。只有擁有主題管理權限的使用者可以查看。
    • jason_marantoJ 離線
      jason_maranto
      最後由 編輯

      Well Maxwell is the render engine for perfectionists by perfectionists -- the reason for it's reputed lack of speed (which I think is blown way out of proportion) is because they refuse to compromise in any way from their ideals... Which they say right up front on their website.

      There will be no biased engine added to Maxwell, FIRE is it for previews... any speed improvements will come from upgrading to more powerful hardware and possibly some code optimization.

      I respect that approach since I take a very similar one to my work -- however everyone has different priorities and it's nice that there is an option to fit just about everyone.

      Best,
      Jason.

      I create video tutorial series about several 2D & 3D graphics programs.

      1 條回覆 最後回覆 回覆 引用 0
      • B 離線
        bravoddb
        最後由 編輯

        I had the same problem, but I applyed the light material on both faces, but some times it did't work, so finally I figured out that after put the material in both faces, I had to group it ( the light source, using emitter material) and the problem solved. No more black faces on emitters.

        1 條回覆 最後回覆 回覆 引用 0
        • Z 離線
          Zoom123
          最後由 編輯

          Speed might not be such a big issue once I upgrade my computer (i7 overclocked to about 4.5GHz) but not being able to add spotlights easily is an important issue. Do you know when they are planning to change this?

          1 條回覆 最後回覆 回覆 引用 0
          • JD HillJ 離線
            JD Hill
            最後由 編輯

            There will be an IES material character in the next build.

            Developer - Bella Render

            1 條回覆 最後回覆 回覆 引用 0
            • Z 離線
              Zoom123
              最後由 編輯

              @jd hill said:

              There will be an IES material character in the next build.

              Great news! Any estimate about when the next build will be out? Are we talking about days, weeks or months?

              1 條回覆 最後回覆 回覆 引用 0
              • JD HillJ 離線
                JD Hill
                最後由 編輯

                I don't mean to seem evasive, but as a matter of policy, I never answer that question with any precision. I plan on putting up some pre-release bits for customers pretty soon (the plan for this is on the order of days, not weeks), but I won't make any estimate on timing for a public release.

                Developer - Bella Render

                1 條回覆 最後回覆 回覆 引用 0
                • brodieB 離線
                  brodie
                  最後由 編輯

                  I don't think there's any specific plan that's been made known. If you're really interested you could email Jeremy who's the creator of the plugin and very helpful. If he has anything in the works I'm sure he'd be happy to let you know.

                  -Brodie

                  steelblue http://www.steelbluellc.com

                  1 條回覆 最後回覆 回覆 引用 0
                  • V 離線
                    valerostudio
                    最後由 編輯

                    This is excellent news. Thanks

                    1 條回覆 最後回覆 回覆 引用 0
                    • M 離線
                      markewi
                      最後由 編輯

                      mmh, I still have trouble getting emitters to work. I turned the enviroment settings to none and either changed sketchup materials in the maxwell scene manager to have max watts etc. or used mxm files that suppose to have emitter lights but none of them will glow! The scene will render dark and you see the material but it will not be a light source. What am I doing wrong?

                      1 條回覆 最後回覆 回覆 引用 0
                      • B 離線
                        bravoddb
                        最後由 編輯

                        @markewi said:

                        mmh, I still have trouble getting emitters to work. I turned the enviroment settings to none and either changed sketchup materials in the maxwell scene manager to have max watts etc. or used mxm files that suppose to have emitter lights but none of them will glow! The scene will render dark and you see the material but it will not be a light source. What am I doing wrong?

                        Hi, make the surface with emitter material a group, then rerender it again.

                        Bravoddb

                        1 條回覆 最後回覆 回覆 引用 0
                        • brodieB 離線
                          brodie
                          最後由 編輯

                          @markewi said:

                          mmh, I still have trouble getting emitters to work. I turned the enviroment settings to none and either changed sketchup materials in the maxwell scene manager to have max watts etc. or used mxm files that suppose to have emitter lights but none of them will glow! The scene will render dark and you see the material but it will not be a light source. What am I doing wrong?

                          What are your camera settings (what's the EV) and what are your emitter settings and what size is the emitter?

                          If you have realistic emitter settings and the emitter isn't too big and you've got a realistic EV (for interior scenes with emitters you're usually looking at 7ish) you should be good.

                          -Brodie

                          steelblue http://www.steelbluellc.com

                          1 條回覆 最後回覆 回覆 引用 0
                          • jason_marantoJ 離線
                            jason_maranto
                            最後由 編輯

                            Also, Emitters are only going to emit in the direction of the normals -- which means the "front" of the polygon.

                            So to recap, the short checklist for emitters working right is:

                            1. Is the geometry to real-world scale?
                            2. Is the camera exposure value realistic?
                            3. Are the surface normals pointing in the direction you want light to emit?

                            In addition to that there are also some limits to emitters as far as their use in components -- However, there are a number of emitter related changes availible in the the latest pre-release preview (2.6.3) on the Maxwell forums and I do recommend you download that and see if that fixes the issue.

                            Best,
                            Jason.

                            I create video tutorial series about several 2D & 3D graphics programs.

                            1 條回覆 最後回覆 回覆 引用 0
                            • M 離線
                              markewi
                              最後由 編輯

                              Thanks to all! I'll give it a try.....

                              1 條回覆 最後回覆 回覆 引用 0
                              • CarlohC 離線
                                Carloh
                                最後由 編輯

                                are there MXM files with IES in the maxwell material gallery? this far i haven't figuered out how to create a spot light with the maxwell standalone sketchup plugin 😢

                                1 條回覆 最後回覆 回覆 引用 0
                                • jason_marantoJ 離線
                                  jason_maranto
                                  最後由 編輯

                                  @carloh said:

                                  are there MXM files with IES in the maxwell material gallery? this far i haven't figuered out how to create a spot light with the maxwell standalone sketchup plugin 😢

                                  The newest version of the plugin supports creating IES materials directly within SketchUp (as an embedded character type material) -- I would re-download the plugin (from the Maxwell website) to get the new features. Also, I would check the Maxwell forum regularly for the latest pre-release version (which right now is 2.6.11) because often they will be newer than what is available from the Maxwell website: http://www.maxwellrender.com/forum/viewforum.php?f=107

                                  Best,
                                  Jason.

                                  I create video tutorial series about several 2D & 3D graphics programs.

                                  1 條回覆 最後回覆 回覆 引用 0
                                  • CarlohC 離線
                                    Carloh
                                    最後由 編輯

                                    thank you very much jason! wooohooo finally the possibility to put IES in my scenes!

                                    and i was this close to buying the full render suite just for IES lights 😉

                                    1 條回覆 最後回覆 回覆 引用 0
                                    • D 離線
                                      duVriez
                                      最後由 編輯

                                      I'v been reading all the previous, but I'm still having problems with my lights. I'm using Sketchup pro 8 an the Maxwell plugin only. I added a test-render (attachment: test 7), in which I used no artificial light. Obviously, it needs some artificial light, but I've been trying emitters (on a rectangle) and an IES (on as spere) but it keeps on turning black. I've tried reversing the material, but nothing worked so far.

                                      Stupid thing though: in a test-setup I made (attachment: test 2), the lighst do work (although I'm still struggling with the settings)

                                      Please help!!!


                                      Not fully rendered, because it was just a test.


                                      Same here

                                      1 條回覆 最後回覆 回覆 引用 0
                                      • N 離線
                                        numerobis
                                        最後由 編輯

                                        intensity too low? Maybe try with multilight.

                                        Did you try bouth face orientations? Some time ago a had the problem that emitter faces got reversed on export.

                                        1 條回覆 最後回覆 回覆 引用 0
                                        • S 離線
                                          Sketchfield
                                          最後由 編輯

                                          Hi, I am a newbie to Maxwell - I have the free Maxwell render plug-in for SU.

                                          I have read all the above posts and I appear to have the same problem as many.

                                          I am working in an outdoor scene.

                                          I read the whole of the manual that is relevant to the above and followed the guidelines, but I'm not getting any light emission from geometrical objects created. I applied light emitters to each face of planar emitters and then made them a group but still no light. I tried various means: such as IES lights, customised emitters, daylight and 1000W lighting.

                                          I have HDRI loaded as background and also in associated channels, reflectance, etc. Can this affect the light emitters? But I did disable the HDR at one point.

                                          Many thanks in anticipation for help with this.

                                          1 條回覆 最後回覆 回覆 引用 0
                                          • novenaN 離線
                                            novena
                                            最後由 編輯

                                            Sketchfield, check units and scale of the objects in your 3d model, make sure that you are working with real scale and the size of objects correspond with units used...
                                            best
                                            V

                                            http://hdzarkitektur.wordpress.com/

                                            1 條回覆 最後回覆 回覆 引用 0
                                            • 1
                                            • 2
                                            • 3
                                            • 2 / 3
                                            • 第一個貼文
                                              最後的貼文
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement