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    Strange behaviour of SU when molding a door

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @jean lemire said:

      Hi Jeff, hi folks.

      I agree with you about the use of SU for real world construction. After all, SU is a sketching program.

      i dunno, sketchup is super accurate in most cases (especially when dealing with mid to large size construction drawings)..
      i use the app with full confidence in my work.. it's just that over the years, i've learned (often the hard way 😄 ) where it breaks down and how to avoid the problems..

      over the past couple of years, i've learned another app (nurbs based) which picks up the slack when sketchup fails.. using the two apps together instead of one OR the other is seemingly one of the smarter work related decisions i've made lately

      but when it comes to situations like these, Rhino doesn't even bat an eye 😄

      rhino_sweep.jpg

      dotdotdot

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @brandy20 said:

        Molded door, using Extrude Edges by Lathe. Works very well and the workflow is pretty fast.

        there are a couple of improvements/changes in the way EEbL works that would make my life a teenytiny bit easier but..
        i feel like i've bugged TIG enough on the lathe tool already.. i'll give it another couple of months before i start with another round of suggestions 💚

        dotdotdot

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        • M Offline
          mac1
          last edited by

          Per request http://sketchup.google.com/3dwarehouse/details?mid=97f6c7269341fe93483a6eca16661274 below the OP scale the model starts to have SU size issues.
          Barndy20 please reconsider trying to mould the component approach it is dangerous

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @mac1 said:

            Per request http://sketchup.google.com/3dwarehouse/details?mid=97f6c7269341fe93483a6eca16661274 below the OP scale the model starts to have SU size issues.
            Barndy20 please reconsider trying to mould the component approach it is dangerous

            😕
            lol.. i don't really know what to say.. maybe i'll just go with..

            you're absolutely right! follow-me is awesome!

            dotdotdot

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              if anyone other than m1 is actually interested in seeing the follow-me problem in another circumstance, have a look at the attached file..

              this time, i use the offset tool as an example.. it shows the same exact error as with follow-me but with , it's easier to understand/explain where exactly the software breaks down

              offset_problem.skp

              dotdotdot

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              • M Offline
                mac1
                last edited by

                spotello window to scale with follow me tool.jpgNot really I have better things to do.
                For general interest here is the widow to scale using the follow me tool and better modelling practice.
                Started extrusion further from bottom corner.
                Use 2nd order Bezier to form better tangents than the arc tool.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  Mac1, isn't that all 100x too small ?? Look at the dimensions no door is 3mm wide ?

                  TIG

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                  • B Offline
                    brandy20
                    last edited by

                    I'd like to steer back to the real issue with the Follow Me Tool that made me open this post. AND the problem arose when I wanted to use the follow me tool to have a molded curve on the outside and a 90° corner on the inner part.

                    If I wanted to mold a profile like in the attached file, that would not have been a problem with the Follow Me tool, and I think that the reason is pretty clear to all: Follow Me actually follows a path and cannot give you a curve on the outer edge and a 90° on the inner. We can try to get closer to a 90° scaling up the model and increasing the number of segments, but we we'll never have two orthogonal segments. That's it!

                    So, I think that, in my case, to have good results, we can try two different approaches: either use Charlie's one, that breaks up the path inserting a "quarter" (as he explained initially in this post) or go for Jeff's method, that uses the EEbl plugin.

                    I tried Jeff's method and works very well, so I'd be interested in seeing if there is another alternative to that, using native tools.


                    No_problem_FollowMe.skp

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @brandy20 said:

                      I tried Jeff's method and works very well, so I'd be interested in seeing if there is another alternative to that, using native tools.

                      yeah, there is a way to do it with native tools and it's not too fun.. i used to do it like that before the Lathe and RoundCorner plugins were written..
                      i'm pretty sure i have a video of the process online somewhere.. i'll look around for it and post it if i find it..

                      [well, another way to do it natively would be to draw a sphere then erase 7/8 of it (in the case of a 90º corner).. that's only going to work if your corner is a simple degree (meaning 30º, 45º, etc... not ~47.3948573º).. it's probably the fastest non-ruby way]

                      dotdotdot

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @mac1 said:

                        For general interest here is the widow to scale using the follow me tool and better modelling practice.
                        Started extrusion further from bottom corner.
                        Use 2nd order Bezier to form better tangents than the arc tool.

                        mac, i think you're missing a key element of this thread.. the corners are rounded.. not square as in your drawings..
                        i think it's been stated a few times in this thread by a few different people that follow-me is ok for angular intersections.. the problems arise when the path is an arc/curve

                        sporty_ello_diff.jpg

                        dotdotdot

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                        • B Offline
                          brandy20
                          last edited by

                          @unknownuser said:

                          @mac1 said:

                          For general interest here is the widow to scale using the follow me tool and better modelling practice.
                          Started extrusion further from bottom corner.
                          Use 2nd order Bezier to form better tangents than the arc tool.

                          mac, i think you're missing a key element of this thread.. the corners are rounded.. not square as in your drawings..
                          i think it's been stated a few times in this thread by a few different people that follow-me is ok for angular intersections.. the problems arise when the path is an arc/curve

                          [attachment=0:3m3v0f7e]<!-- ia0 -->sporty_ello_diff.jpg<!-- ia0 -->[/attachment:3m3v0f7e]

                          That's what I meant! Tks!
                          👍

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                          • B Offline
                            brandy20
                            last edited by

                            @unknownuser said:

                            @brandy20 said:

                            I tried Jeff's method and works very well, so I'd be interested in seeing if there is another alternative to that, using native tools.

                            yeah, there is a way to do it with native tools and it's not too fun.. i used to do it like that before the Lathe and RoundCorner plugins were written..
                            i'm pretty sure i have a video of the process online somewhere.. i'll look around for it and post it if i find it..

                            [well, another way to do it natively would be to draw a sphere then erase 7/8 of it (in the case of a 90º corner).. that's only going to work if your corner is a simple degree (meaning 30º, 45º, etc... not ~47.3948573º).. it's probably the fastest non-ruby way]

                            ...and I suppose it would be a very time consuming method, so why not to use those great plugins available for SketchUp? ☀

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                            • jeff hammondJ Offline
                              jeff hammond
                              last edited by

                              @brandy20 said:

                              @unknownuser said:

                              @brandy20 said:

                              I tried Jeff's method and works very well, so I'd be interested in seeing if there is another alternative to that, using native tools.

                              yeah, there is a way to do it with native tools and it's not too fun.. i used to do it like that before the Lathe and RoundCorner plugins were written..
                              i'm pretty sure i have a video of the process online somewhere.. i'll look around for it and post it if i find it..

                              [well, another way to do it natively would be to draw a sphere then erase 7/8 of it (in the case of a 90º corner).. that's only going to work if your corner is a simple degree (meaning 30º, 45º, etc... not ~47.3948573º).. it's probably the fastest non-ruby way]

                              ...and I suppose it would be a very time consuming method, so why not to use those great plugins available for SketchUp? ☀

                              here's the video showing how i used to do these kind of corners 😄

                              [flash=853,480:qjdfyo4k]http://www.youtube.com/v/Hn7HIr8zt4E?version=3&amp;hl=en_US&amp;rel=0[/flash:qjdfyo4k]

                              dotdotdot

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                              • B Offline
                                brandy20
                                last edited by

                                Yes, that's a good way, but only for "regular" angles, as you said.

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                                • jeff hammondJ Offline
                                  jeff hammond
                                  last edited by

                                  @brandy20 said:

                                  Yes, that's a good way, but only for "regular" angles, as you said.

                                  well, the sphere technique only works with 'regular' angles..
                                  using the first method shown in the video, you can do 'unknown' angles via the standard copy_divide_array function of the rotate tool

                                  just copy/rotate something then enter " /<# of copies> " in the meas. box...
                                  the angle will be divided by that amount.

                                  a quick visual explanation..

                                  dotdotdot

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                                  • B Offline
                                    brandy20
                                    last edited by

                                    Yes, what I meant is that it could be a problem if you have odd angles as in my door, with several values after comma. If you can easily manage it with the plugin, you could have some trouble with your last method.

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                                    • M Offline
                                      mac1
                                      last edited by

                                      @tig said:

                                      Mac1, isn't that all 100x too small ?? Look at the dimensions no door is 3mm wide ?

                                      Look at the OP he shows it scaled by 100X. I know look at why I questioned his scale above.

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                                      • M Offline
                                        mac1
                                        last edited by

                                        @unknownuser said:

                                        @mac1 said:

                                        For general interest here is the widow to scale using the follow me tool and better modelling practice.
                                        Started extrusion further from bottom corner.
                                        Use 2nd order Bezier to form better tangents than the arc tool.

                                        mac, i think you're missing a key element of this thread.. the corners are rounded.. not square as in your drawings..
                                        i think it's been stated a few times in this thread by a few different people that follow-me is ok for angular intersections.. the problems arise when the path is an arc/curve

                                        [attachment=0:1xvr54f4]<!-- ia0 -->sporty_ello_diff.jpg<!-- ia0 -->[/attachment:1xvr54f4]

                                        Look at my above post=> I model as I build. I have stated more than once the OP has indicated to build as separate components and that is dangerous or at least I think so. I will not post anything I think can lead to a safety issue. Maybe you can build and cut the profiles with a router but I cannot not. 😠

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                                        • Jean-FrancoJ Offline
                                          Jean-Franco
                                          last edited by

                                          Hello,
                                          attached how I would do that frame door in my workshop.
                                          Moulding will be done piece by piece (rails and stiles) and without any risk.
                                          Just a question of method with a jig for the top rail.

                                          's door_640.png

                                          Sportello_mac1+Jean-Franco.skp

                                          Jean-Franco

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                                          • B Offline
                                            brandy20
                                            last edited by

                                            @mac1 said:

                                            @unknownuser said:

                                            @mac1 said:

                                            For general interest here is the widow to scale using the follow me tool and better modelling practice.
                                            Started extrusion further from bottom corner.
                                            Use 2nd order Bezier to form better tangents than the arc tool.

                                            mac, i think you're missing a key element of this thread.. the corners are rounded.. not square as in your drawings..
                                            i think it's been stated a few times in this thread by a few different people that follow-me is ok for angular intersections.. the problems arise when the path is an arc/curve

                                            [attachment=0:tkmtx0re]<!-- ia0 -->sporty_ello_diff.jpg<!-- ia0 -->[/attachment:tkmtx0re]

                                            Look at my above post=> I model as I build. I have stated more than once the OP has indicated to build as separate components and that is dangerous or at least I think so. I will not post anything I think can lead to a safety issue. Maybe you can build and cut the profiles with a router but I cannot not. 😠

                                            Mac, I'm sorry but I don't understand what you mean in your post. What is dangerous and can lead to safety issues?

                                            Could you please reformulate it?

                                            Tks,

                                            Luca

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