Dojo
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Excellent render-modelling peter!!!
Always practical solutions, expected from you. A great lesson. -
masterfully done as per usual, and nice hints for Thea.
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very nice athmosphere. nice render and lighting. I wish you put now some samurai characters model in artisan.. keep on playing because when you play we see the best from you.
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@nomeradona said:
keep on playing because when you play we see the best from you.
This quote is useful for all us!
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FilterForge?
Nice
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FotoSketcher on steroids... or Photoshop without the confusion
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Hi Solo!
Very nice renders you have here.
Just have a little doubt about the ground texture in the first picture. I think that, a little less reflection on the wood floor sould improve the ambience. -
@solo said:
Jajajaja But it is half part of the fight!
Good idea to make a simple Potosop -
Lighting is sublime...like it a lot.
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Beautiful. You really are getting the hang of this modelling thing, aren't you.
Pete, what does Glare actually do? Its a blending function, or a lighting function?
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Glare is related to lighting .... but in Thea it is postprocess.
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Adam,
I guess the best way to describe it would be as a post render lighting effect in Thea, you have two options, first there is the Radial which is very like a bloom effect and the other is the Blade method which is like light flare effect, both are very customisable with parameters to set amount and size.
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Here is an example of the glare radial effect.
SU model:
Straight Thea render, no glare:
With 4% radius glare 20% Weight:
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Somehow I missed this. But it doesnยดt change the fact that I enjoy every look of it. Plus Iยดve learned something new today
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Damn, Pete, you even make toothbrushes have pizzazz.0
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+1 Pete.
Are those chipped tiles a texture, modelled, or is it a displacement?
Adam
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you have made much progress Grasshopper.
When you can grab the thea-rendered toothbrush from my hand. . .then will you finally be ready. .
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