Dojo
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FilterForge?
Nice
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FotoSketcher on steroids... or Photoshop without the confusion
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Hi Solo!
Very nice renders you have here.
Just have a little doubt about the ground texture in the first picture. I think that, a little less reflection on the wood floor sould improve the ambience. -
@solo said:
Jajajaja But it is half part of the fight!
Good idea to make a simple Potosop -
Lighting is sublime...like it a lot.
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Beautiful. You really are getting the hang of this modelling thing, aren't you.
Pete, what does Glare actually do? Its a blending function, or a lighting function?
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Glare is related to lighting .... but in Thea it is postprocess.
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Adam,
I guess the best way to describe it would be as a post render lighting effect in Thea, you have two options, first there is the Radial which is very like a bloom effect and the other is the Blade method which is like light flare effect, both are very customisable with parameters to set amount and size.
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Here is an example of the glare radial effect.
SU model:
Straight Thea render, no glare:
With 4% radius glare 20% Weight:
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Somehow I missed this. But it doesnΒ΄t change the fact that I enjoy every look of it. Plus IΒ΄ve learned something new today
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Damn, Pete, you even make toothbrushes have pizzazz.0
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+1 Pete.
Are those chipped tiles a texture, modelled, or is it a displacement?
Adam
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you have made much progress Grasshopper.
When you can grab the thea-rendered toothbrush from my hand. . .then will you finally be ready. .
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Radial glare is partly an artifact of the good old days of film where it was called halation. We may forget that film has thickness. Light enters the film to make an image but the strong light from highlights hits the rear of the film and bounces to the front and is then redirected to the rear. On longer exposures this excess light bouncing migrates away from the original point of contact just like a drop of water on a paper towel spreads out. Modern films have an antihalation backing to absorb excess light but it is not 100 percent effective, hence the halation (as in halo).
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@adamb said:
+1 Pete.
Are those chipped tiles a texture, modelled, or is it a displacement?
Adam
Niether, it's a texture from online, I added a bump which I generated with Pixplant2,I gave the bump a value of 30% (pretty high for Thea) thus the displacement feel.
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Pete, those images are really nice. the glare certainly adds something.
Roger, I miss those thick films. And my old Graphic View 4x5 with the red leather bellows.
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@dave r said:
Pete, those images are really nice. the glare certainly adds something.
Roger, I missthose thick films. And my old Graphic View 4x5 with the red leather bellows.
I still have one handy. You can tell I was enjoying the process. But over the Atlantic highlands at 2000 ft with the door open in late fall, it was cold even with double gloves.
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