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    Dojo

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    • Rich O BrienR Offline
      Rich O Brien Moderator
      last edited by

      FotoSketcher on steroids... or Photoshop without the confusion 👍

      Download the free D'oh Book for SketchUp 📖

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      • J Offline
        japc
        last edited by

        Hi Solo!
        Very nice renders you have here.
        Just have a little doubt about the ground texture in the first picture. I think that, a little less reflection on the wood floor sould improve the ambience.

        http://www.arquitecturas-paralelas.pt

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        • artysmediaA Offline
          artysmedia
          last edited by

          @solo said:

          http://img5.imageshack.us/img5/8885/backatdojo.jpg

          Jajajaja But it is half part of the fight! 😆
          Good idea to make a simple Potosop

          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

          Blog: Artysmedia

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          • S Offline
            sepo
            last edited by

            Lighting is sublime...like it a lot.

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            • AdamBA Offline
              AdamB
              last edited by

              Beautiful. You really are getting the hang of this modelling thing, aren't you. ☀

              Pete, what does Glare actually do? Its a blending function, or a lighting function?

              Developer of LightUp Click for website

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              • S Offline
                sepo
                last edited by

                Glare is related to lighting .... but in Thea it is postprocess.

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                • soloS Offline
                  solo
                  last edited by

                  Adam,

                  I guess the best way to describe it would be as a post render lighting effect in Thea, you have two options, first there is the Radial which is very like a bloom effect and the other is the Blade method which is like light flare effect, both are very customisable with parameters to set amount and size.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • Dave RD Offline
                    Dave R
                    last edited by

                    👍 👍

                    Etaoin Shrdlu

                    %

                    (THERE'S NO PLACE LIKE)

                    G28 X0.0 Y0.0 Z0.0

                    M30

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                    • soloS Offline
                      solo
                      last edited by

                      Here is an example of the glare radial effect.

                      SU model:

                      http://img442.imageshack.us/img442/8811/toothbrushinglasliness.jpg

                      Straight Thea render, no glare:

                      http://img256.imageshack.us/img256/8863/toothbrushinglas.jpg

                      With 4% radius glare 20% Weight:

                      http://img199.imageshack.us/img199/7639/toothbrushglasglares.jpg

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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                      • numbthumbN Offline
                        numbthumb
                        last edited by

                        Somehow I missed this. But it doesn´t change the fact that I enjoy every look of it. Plus I´ve learned something new today 👍

                        Comfortably numb...

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                        • pbacotP Offline
                          pbacot
                          last edited by

                          Damn, Pete, you even make toothbrushes have pizzazz.0 🎉

                          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                          • AdamBA Offline
                            AdamB
                            last edited by

                            +1 Pete.

                            Are those chipped tiles a texture, modelled, or is it a displacement?

                            Adam

                            Developer of LightUp Click for website

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                            • david_hD Offline
                              david_h
                              last edited by

                              you have made much progress Grasshopper.

                              When you can grab the thea-rendered toothbrush from my hand. . .then will you finally be ready. .


                              tve10681-19720222-1308.jpg

                              If I make it look easy...It is probably easy

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                              • R Offline
                                Roger
                                last edited by

                                Radial glare is partly an artifact of the good old days of film where it was called halation. We may forget that film has thickness. Light enters the film to make an image but the strong light from highlights hits the rear of the film and bounces to the front and is then redirected to the rear. On longer exposures this excess light bouncing migrates away from the original point of contact just like a drop of water on a paper towel spreads out. Modern films have an antihalation backing to absorb excess light but it is not 100 percent effective, hence the halation (as in halo).

                                http://www.azcreative.com

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                                • soloS Offline
                                  solo
                                  last edited by

                                  @adamb said:

                                  +1 Pete.

                                  Are those chipped tiles a texture, modelled, or is it a displacement?

                                  Adam

                                  Niether, it's a texture from online, I added a bump which I generated with Pixplant2,I gave the bump a value of 30% (pretty high for Thea) thus the displacement feel.

                                  http://www.solos-art.com

                                  If you see a toilet in your dreams do not use it.

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                                  • Dave RD Offline
                                    Dave R
                                    last edited by

                                    Pete, those images are really nice. the glare certainly adds something.

                                    Roger, I miss those thick films. And my old Graphic View 4x5 with the red leather bellows. 😉

                                    Etaoin Shrdlu

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                                    • R Offline
                                      Roger
                                      last edited by

                                      @dave r said:

                                      Pete, those images are really nice. the glare certainly adds something.

                                      Roger, I missthose thick films. And my old Graphic View 4x5 with the red leather bellows. 😉

                                      Before I became as vintage as the camera.

                                      I still have one handy. You can tell I was enjoying the process. But over the Atlantic highlands at 2000 ft with the door open in late fall, it was cold even with double gloves.

                                      http://www.azcreative.com

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                                      • Dave RD Offline
                                        Dave R
                                        last edited by

                                        I was thinking of one like this.

                                        http://graflex.org/articles/graphic-view/I.jpg

                                        But I had a couple of Speed graphics, too. The focal plane shutter would almost rip the camera from your hands if you weren't careful. 😄

                                        I had a lovely ancient Kodak 137mm lens on the Graphic View. I'd had the lens recoated and liked the quality of images I got from it. Sold the camera and the lens for $100. I wish I'd just kept it.

                                        Etaoin Shrdlu

                                        %

                                        (THERE'S NO PLACE LIKE)

                                        G28 X0.0 Y0.0 Z0.0

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