Dojo
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masterfully done as per usual, and nice hints for Thea.
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very nice athmosphere. nice render and lighting. I wish you put now some samurai characters model in artisan.. keep on playing because when you play we see the best from you.
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@nomeradona said:
keep on playing because when you play we see the best from you.
This quote is useful for all us!
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FilterForge?
Nice
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FotoSketcher on steroids... or Photoshop without the confusion
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Hi Solo!
Very nice renders you have here.
Just have a little doubt about the ground texture in the first picture. I think that, a little less reflection on the wood floor sould improve the ambience. -
@solo said:
Jajajaja But it is half part of the fight!
Good idea to make a simple Potosop -
Lighting is sublime...like it a lot.
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Beautiful. You really are getting the hang of this modelling thing, aren't you.
Pete, what does Glare actually do? Its a blending function, or a lighting function?
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Glare is related to lighting .... but in Thea it is postprocess.
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Adam,
I guess the best way to describe it would be as a post render lighting effect in Thea, you have two options, first there is the Radial which is very like a bloom effect and the other is the Blade method which is like light flare effect, both are very customisable with parameters to set amount and size.
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Here is an example of the glare radial effect.
SU model:
Straight Thea render, no glare:
With 4% radius glare 20% Weight:
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Somehow I missed this. But it doesnยดt change the fact that I enjoy every look of it. Plus Iยดve learned something new today
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Damn, Pete, you even make toothbrushes have pizzazz.0
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+1 Pete.
Are those chipped tiles a texture, modelled, or is it a displacement?
Adam
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you have made much progress Grasshopper.
When you can grab the thea-rendered toothbrush from my hand. . .then will you finally be ready. .
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Radial glare is partly an artifact of the good old days of film where it was called halation. We may forget that film has thickness. Light enters the film to make an image but the strong light from highlights hits the rear of the film and bounces to the front and is then redirected to the rear. On longer exposures this excess light bouncing migrates away from the original point of contact just like a drop of water on a paper towel spreads out. Modern films have an antihalation backing to absorb excess light but it is not 100 percent effective, hence the halation (as in halo).
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