sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    How would you model this (well)?

    Scheduled Pinned Locked Moved SketchUp Discussions
    sketchup
    33 Posts 8 Posters 2.7k Views 8 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • brodieB Offline
      brodie
      last edited by

      Rich, sorry, I don't think I was clear. What I was referring to wasn't the surface blending but the very first model you sent which wasn't blended at all but it had an interesting subdivision to it. I didn't know if you'd used a plugin to create that or done it by hand.

      -Brodie

      steelblue http://www.steelbluellc.com

      1 Reply Last reply Reply Quote 0
      • brodieB Offline
        brodie
        last edited by

        Oh ya, and just to illustrate my shading issue I'll show you a quick maxwell render. Notice how the shading issues in SU translate to shading issues in Maxwell. The one on the left is after intersecting the cylinders, the one on the right is before intersecting them.

        -Brodie


        Linea 5403 Faucet 04g.jpg

        steelblue http://www.steelbluellc.com

        1 Reply Last reply Reply Quote 0
        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          Sorry, I see what you mean now. I did it in MOI as intersect in SU doesn't triangulate the mesh. MOI has a great .skp export option the help control the polys and keeps surfaces smooth.

          Brodie_Faucet.png

          But why do you need them to intersect? Did you try rendering them as separate components but occupying the same space?

          Download the free D'oh Book for SketchUp πŸ“–

          1 Reply Last reply Reply Quote 0
          • brodieB Offline
            brodie
            last edited by

            Well, normally I'd do that and not worry about this mess but, as I said, I'm hoping for a highly detailed model this time for some closeups (and as a modeling exercise) which means it needs a cutout which bevels back leaving a bit of a gap between the larger cylinder and where the smaller cylinder fits into it.

            Hrm, don't have Moi but maybe Max has something similar I can find. I did a quick test with Max and god the same shading issues but maybe there's another tool in Max to do this better.

            -Brodie

            steelblue http://www.steelbluellc.com

            1 Reply Last reply Reply Quote 0
            • boofredlayB Offline
              boofredlay
              last edited by

              Brodie, here is a modeling example.

              [flash=853,505:3bdh7ugj]http://www.youtube.com/v/G__mig97om0&fs=1[/flash:3bdh7ugj]

              After doing the video I read more about your shading issue. If you stitch some simple triangles around the opening they seem to disappear. I did this in Twilight with a porcelain texture.

              Hope this helps.

              Faucet02.jpg
              Faucet01.jpg
              Faucet03.jpg

              http://www.coroflot.com/boofredlay

              1 Reply Last reply Reply Quote 0
              • Rich O BrienR Offline
                Rich O Brien Moderator
                last edited by

                Oh man I had the whole blend reversed. 😳

                No wonder I was confusing things. I'll have another play with this.

                Look for Blend Surface in Max though it'd be faster. I know Max has a tool for this as standard.

                Download the free D'oh Book for SketchUp πŸ“–

                1 Reply Last reply Reply Quote 0
                • soloS Offline
                  solo
                  last edited by

                  Pretty simple using TOS, EEby Vector and follow me.


                  faucet join.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

                  1 Reply Last reply Reply Quote 0
                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Your bevel is in the wrong direction Pete.

                    http://www.coroflot.com/boofredlay

                    1 Reply Last reply Reply Quote 0
                    • brodieB Offline
                      brodie
                      last edited by

                      Solo,

                      You cheated πŸ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

                      If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

                      Boo,

                      Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

                      -Brodie

                      steelblue http://www.steelbluellc.com

                      1 Reply Last reply Reply Quote 0
                      • soloS Offline
                        solo
                        last edited by

                        @unknownuser said:

                        Your bevel is in the wrong direction Pete.

                        I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

                        1 Reply Last reply Reply Quote 0
                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          Both Punk'd by a tap πŸ˜‰

                          @Brodie

                          If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

                          Download the free D'oh Book for SketchUp πŸ“–

                          1 Reply Last reply Reply Quote 0
                          • brodieB Offline
                            brodie
                            last edited by

                            no problem

                            steelblue http://www.steelbluellc.com

                            1 Reply Last reply Reply Quote 0
                            • CarrozzaC Offline
                              Carrozza
                              last edited by

                              @solo said:

                              Pretty simple using TOS, EEby Vector and follow me.

                              I understand the first two, but for what purpose did you use Follow Me?

                              Boo, thanks for the video tutorial.

                              1 Reply Last reply Reply Quote 0
                              • brodieB Offline
                                brodie
                                last edited by

                                Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

                                Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

                                I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

                                Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

                                -Brodie


                                Linea 5403 Faucet 04h.jpg


                                Faucet 1.skp

                                steelblue http://www.steelbluellc.com

                                1 Reply Last reply Reply Quote 0
                                • boofredlayB Offline
                                  boofredlay
                                  last edited by

                                  Looks great.

                                  http://www.coroflot.com/boofredlay

                                  1 Reply Last reply Reply Quote 0
                                  • Rich O BrienR Offline
                                    Rich O Brien Moderator
                                    last edited by

                                    TGI made a smoother mesh on the radius but the edges didn't align.

                                    Nice result Brodie.

                                    Here's a MOI export...

                                    Brodie_Faucet_Blend.skp

                                    Download the free D'oh Book for SketchUp πŸ“–

                                    1 Reply Last reply Reply Quote 0
                                    • X Offline
                                      xrok1
                                      last edited by

                                      round corner seems to work well?Capture1.PNG

                                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

                                      1 Reply Last reply Reply Quote 0
                                      • X Offline
                                        xrok1
                                        last edited by

                                        after artisan-SDSCapture3.PNGCapture3.jpg

                                        β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                        http://www.Twilightrender.com try it!

                                        1 Reply Last reply Reply Quote 0
                                        • CarrozzaC Offline
                                          Carrozza
                                          last edited by

                                          Please Solo, Xrock, explain your techniques to a newbie modeler!
                                          I must be missing something because after a couple of hours couldn't get as far as your models.
                                          This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                                          cylinder_bevel.JPG

                                          Rich, even if MoI mesh is very clean still I see it's not without shading issues.

                                          1 Reply Last reply Reply Quote 0
                                          • brodieB Offline
                                            brodie
                                            last edited by

                                            I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                                            -Brodie


                                            cylinder.JPG

                                            steelblue http://www.steelbluellc.com

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 2 / 2
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement