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    How would you model this (well)?

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    • boofredlayB Offline
      boofredlay
      last edited by

      Brodie, here is a modeling example.

      [flash=853,505:3bdh7ugj]http://www.youtube.com/v/G__mig97om0&fs=1[/flash:3bdh7ugj]

      After doing the video I read more about your shading issue. If you stitch some simple triangles around the opening they seem to disappear. I did this in Twilight with a porcelain texture.

      Hope this helps.

      Faucet02.jpg
      Faucet01.jpg
      Faucet03.jpg

      http://www.coroflot.com/boofredlay

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      • Rich O BrienR Online
        Rich O Brien Moderator
        last edited by

        Oh man I had the whole blend reversed. ๐Ÿ˜ณ

        No wonder I was confusing things. I'll have another play with this.

        Look for Blend Surface in Max though it'd be faster. I know Max has a tool for this as standard.

        Download the free D'oh Book for SketchUp ๐Ÿ“–

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        • soloS Offline
          solo
          last edited by

          Pretty simple using TOS, EEby Vector and follow me.


          faucet join.jpg

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • boofredlayB Offline
            boofredlay
            last edited by

            Your bevel is in the wrong direction Pete.

            http://www.coroflot.com/boofredlay

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            • brodieB Offline
              brodie
              last edited by

              Solo,

              You cheated ๐Ÿ˜„ The blend is going the wrong way in your image so it would require no intersection which is what causes the shading issue. If you notice in the original image the metal doesn't really come OUT to meet the small cylinder, it's just bent IN(other than what I'm calling the "spot weld').

              If you intersect your objects and smooth it out you'll see the smoothing issues I was having.

              Boo,

              Very interesting method. I quite like that it keeps the mesh very clean. Even your solution for fixing the smoothing issues isn't too destructive to the mesh. I'll take a crack at that.

              -Brodie

              steelblue http://www.steelbluellc.com

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              • soloS Offline
                solo
                last edited by

                @unknownuser said:

                Your bevel is in the wrong direction Pete.

                I guess I need to read the first post, I was wondering what all the fuss was about, looked like a simple elementary modeling issue.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  Both Punk'd by a tap ๐Ÿ˜‰

                  @Brodie

                  If you can share the model (just the parts in question) when you're finished I'd like to upsample it with TGI3D to see the effect.

                  Download the free D'oh Book for SketchUp ๐Ÿ“–

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                  • brodieB Offline
                    brodie
                    last edited by

                    no problem

                    steelblue http://www.steelbluellc.com

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                    • CarrozzaC Offline
                      Carrozza
                      last edited by

                      @solo said:

                      Pretty simple using TOS, EEby Vector and follow me.

                      I understand the first two, but for what purpose did you use Follow Me?

                      Boo, thanks for the video tutorial.

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                      • brodieB Offline
                        brodie
                        last edited by

                        Here's the result. I think this looks pretty darn good. I combined a few of Boo's and Rich's suggestions.

                        Basically I followed Boo's youtube video which worked great. I diverted a bit in that instead of scaling the inner circles I simply pushed them back into the faucet with the move tool which seemed to give a bit more uniform mesh and more what I was going for. I also took Boo's suggestion on smoothing but added a few more triangles which matches up pretty closely to what Rich was getting from Moi, as well as a bit of extra finesse on the ends. This seems to fix the smoothing issues.

                        I've kept the inner bevel/circle as a separate component. Integrating it and smoothing it caused some more smoothing issues which didn't seem worth resolving as I like the output as it is.

                        Here's a quick render and the final model. Let me know if you guys come up with any more suggestions.

                        -Brodie


                        Linea 5403 Faucet 04h.jpg


                        Faucet 1.skp

                        steelblue http://www.steelbluellc.com

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                        • boofredlayB Offline
                          boofredlay
                          last edited by

                          Looks great.

                          http://www.coroflot.com/boofredlay

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                          • Rich O BrienR Online
                            Rich O Brien Moderator
                            last edited by

                            TGI made a smoother mesh on the radius but the edges didn't align.

                            Nice result Brodie.

                            Here's a MOI export...

                            Brodie_Faucet_Blend.skp

                            Download the free D'oh Book for SketchUp ๐Ÿ“–

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                            • X Offline
                              xrok1
                              last edited by

                              round corner seems to work well?Capture1.PNG

                              โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                              http://www.Twilightrender.com try it!

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                              • X Offline
                                xrok1
                                last edited by

                                after artisan-SDSCapture3.PNGCapture3.jpg

                                โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                http://www.Twilightrender.com try it!

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                                • CarrozzaC Offline
                                  Carrozza
                                  last edited by

                                  Please Solo, Xrock, explain your techniques to a newbie modeler!
                                  I must be missing something because after a couple of hours couldn't get as far as your models.
                                  This is the last try with Fredo's round corners; notice bad shading, reversed faces, deleted faces... all kind of problems here!

                                  cylinder_bevel.JPG

                                  Rich, even if MoI mesh is very clean still I see it's not without shading issues.

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                                  • brodieB Offline
                                    brodie
                                    last edited by

                                    I thought I'd include this. I got some good advice on how to do this in SU. It would be easy enough to translate this to SU as well. The advantage to this method is that it smooths out very well in Turbosmooth since it's all quads. I suspect artisan would see similar results.

                                    -Brodie


                                    cylinder.JPG

                                    steelblue http://www.steelbluellc.com

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      looks like you're right on track. my results with round corner weren't perfect either but its easy to erase and redraw a few edges. you can even move them around a little with the move tool to line them up better. try 3 or 4 with slight rotations of the cylinders then start with the cleanest one and tweak it a bit ๐Ÿ˜„

                                      left one should work out cleaner than right one ...
                                      experiment a little
                                      Capture.PNG

                                      โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                      http://www.Twilightrender.com try it!

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                                      • CarrozzaC Offline
                                        Carrozza
                                        last edited by

                                        Aaah, now I understand; I supposed your model was the result of one step operation. Thanks!

                                        Still I'd be interested to learn Solo's technique to get the other type of bevel which is more common than the one discussed in this thread.

                                        Cheers!

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          as it turns out the one on the right did work out much better in this instance and after flipping just a few faces it seemed almost perfect.
                                          Capture1.PNG
                                          Capture2.PNG

                                          the one on the left however had some major issues! go figure.
                                          Capture3.PNG

                                          โ€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.โ€

                                          http://www.Twilightrender.com try it!

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