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    Cel Shading

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    • P Offline
      PrizeGold
      last edited by PrizeGold

      Hi All! I'm just using Sketchup and i'm making some cars and tracks for my long term University project. But, i wanna do a Toon-like graphics, so i have to fall back in Cell Shading. But, i don't know how have very impressive Cell Shading graphics/effects on my objects. Could you help me please?
      Thanks to all,
      Greetings 😉

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      • Dave RD Offline
        Dave R
        last edited by

        Could you post an image as an example?

        Etaoin Shrdlu

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        • EscapeArtistE Offline
          EscapeArtist
          last edited by

          He's referring to a "toon shader" or cel shader, as in how cartoons look. I honestly don't know of any render apps for SU that have that feature, the ones that I can think of offhand that have it are 3DS Max and Maya.

          More here:
          https://secure.wikimedia.org/wikipedia/en/wiki/Cel-shaded_animation

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          • Dave RD Offline
            Dave R
            last edited by

            Thanks Jeff. The extra L in cel confused me.

            Etaoin Shrdlu

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            • K Offline
              KarinaGM
              last edited by

              If you need stills, maybe sculptris could help you, but it depends on the model you are working with. You will need a lot of subdivisions, export in triangles and is betther with organic forms.

              It works with shaders and I've seen a couple of them that look toonish. This is one that I used, but you can find a lot more or create your owm.
              edu.jpg

              **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

              -Benjamín Franklin.**

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              • K Offline
                kaas
                last edited by

                @prizegold said:

                i wanna do a Toon-like graphics, so i have to fall back in Cell Shading.

                I tried the same at some point and used the following trick:

                1. draw your objects in 3d and group them
                2. create a clone of the group and scale it 120% from the middle
                3. make the exterior faces of your clone object 100% transparency and the interior faces 100% black

                The result will be that your clone object will give a black contour.

                For simple objects this works. For complex objects it can result in much work and lesser results.

                Greetings, Max

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                • Dave RD Offline
                  Dave R
                  last edited by

                  Did you look at FotoSketcher? It might give you a usable result.

                  Etaoin Shrdlu

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                  • P Offline
                    PrizeGold
                    last edited by

                    First of all i want to thank you all 😄
                    To reply some answers, i want to work on 3D model of cars, but also, in future, buildings, roads, and so on. But now i'm focused on cars. For example, i want to have a result close to this:

                    http://www.gamershell.com/static/screenshots/4616/86393_full.jpg

                    I don't know if you know this game, it was Auto Modellista, nice game, gameplay apart 😉
                    Sorry for the "Cell" Shading error, that's because in some sites i have found written "Cell Shading" and in others "Cel Shading" so i was a little bit confused. Regards, excuse me for my bad English, but i'm Italian and i have a little bit trouble to speak english 😄

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                    • K Offline
                      KarinaGM
                      last edited by

                      I think you can get this result with layers in the gimp or photoshop. Yo make a realistic render and overlay a line drawing from sketchup.

                      **"Aquel que sacrifica un poco de libertad por seguridad, no se merece ninguna y terminará perdiendo ambas"

                      -Benjamín Franklin.**

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