sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Entities.add_group bug?

    Scheduled Pinned Locked Moved Developers' Forum
    17 Posts 3 Posters 690 Views 3 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      How do YOU know [magically?] that e0=group1.entities[0] is a face?
      I could just as easily be an edge that makes the face!
      To find a face inside the group you must do this...
      ` group1=model.selection[0]
      face=nil
      group1.entities.each{|e|face=e if e.class==Sketchup::Face}

      assumes only ONE face to find!

      group2=group1.entities.add_group()
      face2=group2.entities.add_face(face.vertices)
      face.erase!It's more complex IF the face has more that one loop - i.e. a 'hole'. Then you use... oloop=face.outer_loop
      loops=face.loops-[oloop]
      loops.each{|loop|group2.entities.add_face(loop.vertices)}
      group2.entities.add_face(oloop.vertices)`

      THEN remove holes

      faces2go=[] group2.entities.each{|e|faces2go << e if e.class==Sketchup::Face and e.outer_loop.edges[0].faces[1]}

      faces[1] means it's a hole as it's outer edge abuts another face.

      group2.entities.erase_entities(faces2go)

      NOW you should have a clone of the original face with its holes

      face2=nil group2.entities.each{|e|face2=e if e.class==Sketchup::Face}

      IF face has materials, layer or attributes 'copy' them to the new face2

      then

      face.erase!
      The face has been replicated inside a nested group.

      Nothings that easy 😒

      TIG

      1 Reply Last reply Reply Quote 0
      • voljankoV Offline
        voljanko
        last edited by

        Uff,a lot of work for "moving" a face.And still needs the material and back material and soften edges...
        Almost easier to wait the Sketchup team to repair the Entities.add_group(other_entities) function 😄

        @tig said:

        How do YOU know [magically?] that e0=group1.entities[0] is a face?
        The ruby console confirmed it.It is only for testing.

        SuSolid.com - solid check - solid repair- solid intersection check - weight plugin

        1 Reply Last reply Reply Quote 0
        • thomthomT Offline
          thomthom
          last edited by

          @tig said:

          face=nil group1.entities.each{|e|face=e if e.class==Sketchup::Face}

          Can be written as:

          face = group1.entities.find{|e|e.class==Sketchup::Face}

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

          1 Reply Last reply Reply Quote 0
          • thomthomT Offline
            thomthom
            last edited by

            TIG: It's safe to group entities as long as they are in the same context, right? To move the face, why not group it, get it's definition, then place a new instance in the destination context and erase the old.
            Avoiding having to manually recreate the faces with its loops and UV mapping etc....

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

            1 Reply Last reply Reply Quote 0
            • voljankoV Offline
              voljanko
              last edited by

              @thomthom said:

              To move the face, why not group it, get it's definition, then place a new instance in the destination context and erase the old.

              Can you give the code sample,please(how to group it).I would like to test it.

              SuSolid.com - solid check - solid repair- solid intersection check - weight plugin

              1 Reply Last reply Reply Quote 0
              • voljankoV Offline
                voljanko
                last edited by

                It's working!!
                I cannot believe it.I have a theory that nothing can work without testing.You are breaking this theory 😄

                SuSolid.com - solid check - solid repair- solid intersection check - weight plugin

                1 Reply Last reply Reply Quote 0
                • thomthomT Offline
                  thomthom
                  last edited by

                  I always get uneasy when a code is run the first time without any errors... 😕 😒

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    It's only 100% safe to make a group directly with
                    ents.add_group(an_entities_array)
                    [or (an_entity)]
                    if the 'ents' is the model.active_entities OR the same 'entities context'
                    Doing it across a mix of 'entities contexts' can cause Bugsplats ???
                    So then you normally make an empty group
                    group=ents.add_group()
                    and then add the entities to its group.entities; either by cloning raw geometry etc; or if it's a component, by using
                    instance2=group.entities.add_instance(instance.definition, instance.transformation)
                    or if it's a group, by using
                    group2=group.entities.add_instance(group.entities.parent, group.transformation)
                    If you are not immediately erasing the original 'group' then run group2.make_unique on the new group because, otherwise they as as if they are components - changing one changing one changes the other - behavior not expected in groups which ought to only ever have one instance of their definition.

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      If making a temp group of the face in situ works for you and you can then add an instance of that into another context and explode it and then erase the original face-group then that's good 😄 ... but if it splats you need to do it by 'cloning' 😞

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • voljankoV Offline
                        voljanko
                        last edited by

                        @thomthom said:

                        I always get uneasy when a code is run the first time without any errors... 😕 😒

                        Reading your code, the line

                        group.erase
                        

                        makes me curious because the erase should be with the !.
                        So I discover that it was only half the code working.
                        But the result is ok.
                        So the working code is:

                        def move_face(face, destination_entities )
                          source_entities = face.parent.entities
                          entities = face.edges << face # I think you need to include all the edges related to the face
                          group = source_entities.add_group( entities )
                        end
                        

                        So the untested code theory remains 😄
                        I will test it more,because of the Bugsplat fear.

                        SuSolid.com - solid check - solid repair- solid intersection check - weight plugin

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          You need to add the
                          ###... definition = group.entities.parent transformation = Geom::Transformation.new # Adjust to place where you want it. copy = destination_entities.add_instance( definition, transformation ) copy.explode # Ungroup the copied face group.erase**!** # Erase the original temp group
                          otherwise all your code does is move the face into a group that is in the in the same context the face was. I thought your aim was to move the face into another group ?
                          The method move_face( face, destination_entities ) takes the two arguments 'face' - the face to move; and 'destination_entities' - where you want it to end up - e.g. group2.entities...
                          Thomthom's clever face>group,add_instance,explode,delete_original idea should work in this set of circumstances, without recourse to cloning...Note that this method 'moves' the face, and leaves it un-grouped - just as it was originally but now within another entities-context - if you want to copy the face into a group then the code needs tweaking - instead of deleting the original face [that's been grouped] with group.erase! you use group.explode to return the original face to its un-grouped state.

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • thomthomT Offline
                            thomthom
                            last edited by

                            <span class="syntaxdefault"><br />def move_face</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> face</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> destination_entities </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  source_entities </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">parent</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities<br />  entities </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> face</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">edges </span><span class="syntaxkeyword"><<</span><span class="syntaxdefault"> face </span><span class="syntaxcomment"># I think you need to include all the edges related to the face<br /></span><span class="syntaxdefault">  group </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> source_entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_group</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> entities </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  definition </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> group</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">parent<br />  transformation </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> Geom</span><span class="syntaxkeyword">;;</span><span class="syntaxdefault">Transformation</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">new </span><span class="syntaxcomment"># Adjust to place where you want it.<br /></span><span class="syntaxdefault">  copy </span><span class="syntaxkeyword">=</span><span class="syntaxdefault"> destination_entities</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">add_instance</span><span class="syntaxkeyword">(</span><span class="syntaxdefault"> definition</span><span class="syntaxkeyword">,</span><span class="syntaxdefault"> transformation </span><span class="syntaxkeyword">)<br /></span><span class="syntaxdefault">  copy</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">explode </span><span class="syntaxcomment"># Ungroup the copied face<br /></span><span class="syntaxdefault">  group</span><span class="syntaxkeyword">.</span><span class="syntaxdefault">erase</span><span class="syntaxkeyword">!</span><span class="syntaxdefault"> </span><span class="syntaxcomment"># Erase the original temp group<br /></span><span class="syntaxdefault">end<br /></span>
                            

                            Note: completely un-tested. Just a theory

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

                            1 Reply Last reply Reply Quote 0
                            • voljankoV Offline
                              voljanko
                              last edited by

                              Grrr,it is only working if the group is edited (so in the same context).
                              Otherwise strange behaviour and Bugsplat anytime. 😢

                              SuSolid.com - solid check - solid repair- solid intersection check - weight plugin

                              1 Reply Last reply Reply Quote 0
                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                As I suspected then... 😒
                                Using ents.add_group(ent_array) only works safely if ents==model.active_entities
                                So use my cloning tips... 😕

                                TIG

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement