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    [Plugin] QuadFaceTools

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    • zooenZ Offline
      zooen
      last edited by

      Hi,
      Could we hope for a French version of QuadFaceTools?
      There is one person who knows how to do that!

      I thank her in advance if she does it.

      Pourrait-on espérer une version française de QuadFaceTools?
      Il y a bien une personne qui sait faire cela !

      Je la remercie par avance si elle s'y adonne.

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      • pilouP Offline
        pilou
        last edited by

        Je ne crois pas que cela soit prévu pour recevoir l'intégration de langages mais...

        Il y a déjà la version en français du mode d'emploi! 😉

        Frenchy Pilou
        Is beautiful that please without concept!
        My Little site :)

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        • OxerO Offline
          Oxer
          last edited by

          @zooen said:

          Hi,
          Could we hope for a French version of QuadFaceTools?
          There is one person who knows how to do that!

          I thank her in advance if she does it.

          Pourrait-on espérer une version française de QuadFaceTools?
          Il y a bien une personne qui sait faire cela !

          Je la remercie par avance si elle s'y adonne.

          I translated the plugin to Spanish language manually, you have to edit some strings in the files with a text editor ( I use BBEdit on Mac), I don't know if Thomas will give support to translations in near future.

          "The result is the end what is important is the process" by Oxer
          [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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          • zooenZ Offline
            zooen
            last edited by

            Thank you Oxer for your answer. I edited the file "core.rb" and translated with Notepade ++ for windows. I used google translation to translate so I will have to rework the texts in French.

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            • A Offline
              AlegoZ
              last edited by

              Hey there genious, im just wondering if u know why i cant get a "floating" menu i tried all i know and i can only use quad Tools from the main menu "Tools"

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              • E Offline
                Einstein
                last edited by

                Hi!
                Recently I discovered Connect tool to be very useful. However, if I set number of Segments to 1 and "Pinch" to any value, position of connecting segment doesn't change - it sticks to the middle, regardless. I thought about a little improvement for this plugin so that Pinch would also apply to single connecting segment, altering its position along edges. This would help a looot! And push SketchUp more towards poly-modelling which I personally miss soo much.

                An illustration of the case:


                QuadFaceTools pinch.png

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                • E Offline
                  Einstein
                  last edited by

                  What about kind of "collapse edge" feature? There's a nice sub-tool "remove loops" but as stated, is removes entire loop (screenshot on the left, original quad-mesh on the right). The mesh in the middle shows how I imagine "collapse edge" would work. Only the selected edges are removed and ends are connected to surrouding quad corners.


                  collapse edge - QuadFaceTools request.png

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                  • uwesketchU Offline
                    uwesketch
                    last edited by

                    When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.

                    Selected Quads:
                    QuadFaceTool Before RemoveTriangulation

                    After executing the "Remove Triangulation" command - it looks like a Swiss cheese 😉

                    QuadFaceTool After RemoveTriangulation has been executed

                    Is there are way to avoid this?

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                    • O Offline
                      optimaforever
                      last edited by

                      @uwesketch said:

                      When using "Remove Triangulation" on the below selected quads, then the triangulating edges are removed not only from planar quads, but also from non-planar quads.

                      Selected Quads:
                      [attachment=1:ylc5a5am]<!-- ia1 -->QudFaceTool_RemoveTriangulation_Before.png<!-- ia1 -->[/attachment:ylc5a5am]

                      After executing the "Remove Triangulation" command - it looks like a Swiss cheese 😉

                      [attachment=0:ylc5a5am]<!-- ia0 -->QudFaceTool_RemoveTriangulation_After.png<!-- ia0 -->[/attachment:ylc5a5am]

                      Is there are way to avoid this?

                      You just want to remove triangulations on planar quads? use Fixit101 script.

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                      • O Offline
                        optimaforever
                        last edited by

                        Hello Thomthom!
                        Perhaps has it already been discussed, but I often misclick on the Live mesh analysis button instead of connect edges tool button. Not a big deal, you'll say, but as Livemesh doesn't work with Undo, I usually need several clicks to undo it manually.
                        I quasi never use Live mesh analysis because I model cleanly most of the time. But I guess some people use it.
                        Now my question is; is it possible to remove it from the toolbar? or make it unclickable or invisible? Alla Fredo6, make a customizable QFT toolbar? Some functions would still be accessible from the menus... I realize I never use the UV mapping tools, nor build corners/ends. and they eat some real estate on my screen.

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                        • uwesketchU Offline
                          uwesketch
                          last edited by

                          @unknownuser said:

                          optimaforever wrote:
                          You just want to remove triangulations on planar quads? use Fixit101 script.

                          Also the "Merge Faces" from "TT cleanup3" does the trick. - which seems the same in FixIt101.
                          But it would be nice if the function in QFT would work as well.

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                          • O Offline
                            optimaforever
                            last edited by

                            @uwesketch said:

                            @unknownuser said:

                            optimaforever wrote:
                            You just want to remove triangulations on planar quads? use Fixit101 script.

                            Also the "Merge Faces" from "TT cleanup3" does the trick. - which seems the same in FixIt101.
                            But it would be nice if the function in QFT would work as well.

                            I guess QFT remove triangulation’s use is different... If you want to regenerate the missing planes, you could use « make surfaces » script.

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                            • uwesketchU Offline
                              uwesketch
                              last edited by

                              I am not looking for a work around. The intent of the post is to report a misbehaviour of the QFT function "Remove Triangulation".

                              To reproduce the issue I have attached a sketchup file.

                              The below animated gif shows how to reproduce it.
                              ![How to reproduce holes created by the QFT function "Remove Triangualtion"](/uploads/imported_attachments/a7Pe_QFT_Remove_Triangulation_Issue.gif "How to reproduce holes created by the QFT function "Remove Triangualtion"")


                              Example sketchup model to reproduce QFT "Remove Triangulation" issue

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                              • T Offline
                                tecnomijas
                                last edited by

                                Aprende a pronunciar
                                I would appreciate your help since when I install the quadface tools plugin the plugin toolbar does not appear. I have installed it in sketchup 2018 and 2019

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                                • O Offline
                                  optimaforever
                                  last edited by

                                  @tecnomijas said:

                                  Aprende a pronunciar
                                  I would appreciate your help since when I install the quadface tools plugin the plugin toolbar does not appear. I have installed it in sketchup 2018 and 2019

                                  Right-click an icon on the toolbar zone and check if the QuadFace Tools is checked on.

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                                  • O Offline
                                    optimaforever
                                    last edited by

                                    Thomas, is there a "drape" a quad mesh on a "target" triangulated mesh (in another group, serving as a reference) along Z axis?
                                    I'm fond of your "Flatten selection" command in Architect Tools, but I'm looking for a tool that basically "drops" all the vertices of a quad group on a target triangulated mesh group, while keeping the first group as quads.

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                                    • panixiaP Offline
                                      panixia
                                      last edited by

                                      @optimaforever said:

                                      "drape" a quad mesh on a "target" triangulated mesh (in another group, serving as a reference) along Z axis?

                                      Is something like this what you are after?

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                                      • O Offline
                                        optimaforever
                                        last edited by

                                        Impressive modeling video! 😄
                                        Not exactly what I'm looking for but impressive nonetheless!

                                        Let's say I have a simplified 3d mesh from a topographic survey (drawn from isohypse lines and meshed with toposhaper for instance). Very complex and heavy, and full tris so impossible to edit quickly.

                                        Then I have a site in quad topology modeled in 2D from CAD plans with correct projections of roads, buildings rivers, and so on.

                                        Right now, I move manually each vertice of my quad site to fit the correct height of the topographic mesh, beginning by the roads, then outlines of buildings, etc.
                                        Of course, I use separated groups to keep the quads from merging with the tris, and I regularly test if SubD works without generating errors) and save a lot.

                                        For complex sites, it takes hours. I enjoy the zen attitude when modeling sites but sometimes I realize that it's very repetitive and boring.

                                        So, what I'd like is a script that 'drapes' the vertices of my quad mesh on the topographic mesh with one click, just like the sandbox's drape tool but that keeps the quads, so I can keep subDing afterwards, and of course further editing because the project always evolves...

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                                        • panixiaP Offline
                                          panixia
                                          last edited by

                                          Oh I see. +1 one for this tool request! Sort of "conform quad mesh to target mesh" that would be really useful.
                                          maybe there is some workaround using tons of plugins..

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                                          • panixiaP Offline
                                            panixia
                                            last edited by

                                            Maybe this tecnique could be a workaround for your case?

                                            (drape c-points + TIG triangulate points + QFT convert triangulated mesh to quad + VT make planar on Z + flowify without cut)

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