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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      Hi everyone

      I have uploaded a new version of QFT - 0.10.0. It doesn't have new end-user features, but I implemented the error handler which Solid Inspector, SUbD and Vertex Tools already use. This means that if you run into Ruby errors you will get a dialog that let you submit it back to me.

      Please upgrade and make sure you hit submit when you run into errors. I'm trying to map out the various bugs in the extension. "Got to catch them all!" πŸ˜›

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • plot-parisP Offline
        plot-paris
        last edited by

        Hey guys,

        I run into this problem quite often, where I model a shape, making sure, every surface is a quad.

        But when I use SUbD to subdivide, it looks wrong.

        When I then use the "Flip Triangulation Tool" of QuadFaceTools, I can see that some faces (marked red in the model below) are not being recognized as quads.

        Does any one know how this happens? And more importantly, how to fix it?

        Cheers,
        Jakob

        QuadProblem_v01.skp

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        • BoxB Offline
          Box
          last edited by

          Sometimes you just need to tell it to make quads.


          Tri.gif

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          • plot-parisP Offline
            plot-paris
            last edited by

            haha, I could have sworn I tried that. But obviously I didn't. 😳

            Thanks a lot

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            • thomthomT Offline
              thomthom
              last edited by

              That reminds me - I had this idea for a function that would automatically color the faces as you modelled. I added an issue to track this: https://bitbucket.org/thomthom/quadface-tools/issues/98/live-quad-validation

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Just need an icon...


                QFT-LiveAnalysis.gif

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Version 0.11.0 is out.

                  2016-08-01_23h07_36.png

                  2016-08-01_23h08_26.png

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • N Offline
                    numerobis
                    last edited by

                    😎 πŸ‘

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                    • cottyC Offline
                      cotty
                      last edited by

                      πŸ‘ and πŸ‘

                      my SketchUp gallery

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        Nice!

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                        • ithilI Offline
                          ithil
                          last edited by

                          Very cool!!!
                          Thank you! πŸ‘

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                          • plot-parisP Offline
                            plot-paris
                            last edited by

                            Working nicely! Very valuable tool for quick and clean quad face modelling.

                            Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
                            That would show clearly, if the system is switched on or off.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @plot-paris said:

                              Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
                              That would show clearly, if the system is switched on or off.

                              hm... yea, that's not a bad idea. All though - it would remove the materials completely. It would not restore any materials that might previously been there as it's not being tracked and isn't easily trackable either.

                              Logged in issue tracker: https://bitbucket.org/thomthom/quadface-tools/issues/100/remove-analysis-material-after-toggling-it

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • C Offline
                                Carto
                                last edited by

                                Hello ThomThom,

                                I'm currently attempting to size a UV texture using the UV Mapping tool with standard measurements (i.e inches 12", 12") but the value is ignored when typed. Did I type the values correctly or miss something else? Thanks.

                                Regards

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  Hm... can you share a sample model? Maybe it's related to model units or something. (which version of QFT do you have?)

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • C Offline
                                    Carto
                                    last edited by

                                    Hello ThomThom,

                                    See attached model. I have the latest version 0.11.0


                                    UV_Example.skp

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      Oh, I see now. The input is accepting input as relative scale - not model units. The input currently represent how many times the texture tiles across the X and Y UV axes.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • C Offline
                                        Carto
                                        last edited by

                                        Hello ThomThom,

                                        Thank you for looking at this. I was just converting from metric to standard, but it would be convenient if you could enter the actual model units. Thanks again for a great plugin.

                                        Regards

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          Version 0.12.0

                                          • Made OBJ importer create groups from OBJ groups.
                                          • Made OBJ importer correct SketchUp's "auto-orientation" of faces which was some times confused by internal faces.

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Version 0.12.0 was made to allow OBJs exported using Mineways read properly in SketchUp:

                                            Link Preview Image
                                            Mineways

                                            favicon

                                            (www.realtimerendering.com)

                                            minecraft.png

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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