[Plugin] QuadFaceTools
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Thomas , thanks for the quick response and I'll keep forging ahead and try and learn from my mistakes.
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I plan to make improvements to this - but I probably won't get around to do anything until after the summer.
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It's all good Thomas. Amazed you do all the stuff you do. You must have some hidden super powers ! Definitely making progress with your tools. Heck messing about late last night and figured out how to get rid of the triangles I always end up with in the corners of those pillows.
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Thomas, Geez I feel like I'm turning into a pain in your arse. Started to get this load error tonight. Only pops up if I open a fresh SU window. Tried a few times , the error popped up every time. Opened a couple of existing models and didn't get the error? Any idea what this is about ? What did I break ?
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That's a pesky bug I've not been able to squash yet: https://bitbucket.org/thomthom/tt-library-2/issues/18/tt-settings-with-length-cause-errors
Try this in the Ruby Console as a workaround:
TT;;Plugins;;QuadFaceTools.settings[;uv_u_scale] = 1.0 TT;;Plugins;;QuadFaceTools.settings[;uv_v_scale] = 1.0
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I'll try to find a fix that doesn't break other extensions. The challenge with this is that is happening inside of TT_Lib2 - which is shared my most of my other extensions.
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Hi everyone
I have uploaded a new version of QFT - 0.10.0. It doesn't have new end-user features, but I implemented the error handler which Solid Inspector, SUbD and Vertex Tools already use. This means that if you run into Ruby errors you will get a dialog that let you submit it back to me.
Please upgrade and make sure you hit submit when you run into errors. I'm trying to map out the various bugs in the extension. "Got to catch them all!"
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Hey guys,
I run into this problem quite often, where I model a shape, making sure, every surface is a quad.
But when I use SUbD to subdivide, it looks wrong.
When I then use the "Flip Triangulation Tool" of QuadFaceTools, I can see that some faces (marked red in the model below) are not being recognized as quads.
Does any one know how this happens? And more importantly, how to fix it?
Cheers,
Jakob -
Sometimes you just need to tell it to make quads.
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haha, I could have sworn I tried that. But obviously I didn't.
Thanks a lot
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That reminds me - I had this idea for a function that would automatically color the faces as you modelled. I added an issue to track this: https://bitbucket.org/thomthom/quadface-tools/issues/98/live-quad-validation
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Just need an icon...
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Version 0.11.0 is out.
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and
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Nice!
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Very cool!!!
Thank you! -
Working nicely! Very valuable tool for quick and clean quad face modelling.
Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
That would show clearly, if the system is switched on or off. -
@plot-paris said:
Could you make it so, that the green / red color is removed when disabling Live Mesh Analysis?
That would show clearly, if the system is switched on or off.hm... yea, that's not a bad idea. All though - it would remove the materials completely. It would not restore any materials that might previously been there as it's not being tracked and isn't easily trackable either.
Logged in issue tracker: https://bitbucket.org/thomthom/quadface-tools/issues/100/remove-analysis-material-after-toggling-it
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