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    [Plugin] QuadFaceTools

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    • DareDevilD 離線
      DareDevil
      最後由 編輯

      For the typo, here is the setup window without my CSS modificaton :
      QuadExport.jpg
      When I comment the line about the font in the base.css, it's better but not perfect...

      For the crash, is not depending on the model. A simple square exporte is the same as more complicated model : all seem ok, but after this window SU shut down immediatly. The OBJ (and MTL) exported seems OK.
      QuadExport2.jpg

      If I cancel on the export setup windows, SU close too...
      I remove the other two plugins (tt_bitmap2mesh and Artisan demo) but it's the same...

      Other detail : it's a french version of SU 2015.


      EDIT
      With SU 8 pro on the same machine (Win 8 64) all is ok !!!

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      • DareDevilD 離線
        DareDevil
        最後由 編輯

        I tried on my other "old" computer, running on Win 7 64 : same crash after the OBJ Format export but I have a BugSplash.
        Both computers have 64 bits system (Win 7 and 8), french SU 2015 pro (v 15.3.331), no good openGL graphic card (old nVidia 9600 and Intel HD chip).
        BugSlash generate 4 files in the Temp directory. These files can help you ?

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        • thomthomT 離線
          thomthom
          最後由 編輯

          I think I have a fix for the crash - try this patched version of TT_Lib:
          https://bitbucket.org/thomthom/tt-library-2/downloads/TT_Lib2-2.10.2.rbz

          I think I might have a tweak for the font issue as well, but I don't have a patch right now for that one.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • thomthomT 離線
            thomthom
            最後由 編輯

            Thanks! The patch should go live soon to everyone. 😄 Thanks for testing.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • DareDevilD 離線
              DareDevil
              最後由 編輯

              @thomthom said:

              I think I have a fix for the crash - try this patched version of TT_Lib:
              https://bitbucket.org/thomthom/tt-library-2/downloads/TT_Lib2-2.10.2.rbz

              The OBJ export seems to work nice 👍 !!!
              I tried on my Window 7 64 computer and I will try with my Win 8 64 computer tomorrow.

              Thanks a lot Thomthom !!!

              [EDIT]
              It's OK on my Win 8 64 computer too 😉
              Thanks again !

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              • xiombargX 離線
                xiombarg
                最後由 編輯

                I'm working on the mesh below, most of which is from another application, but I'm hoping to do a portion of it in SU if I can import it and export it with sufficient correctness between programs. I'm wondering what is the best import format when working with relatively complicated meshes being brought into Quadface tools and into SU in general? My experience with .obj files brought into SU is that they look like a mess with missing faces and whatnot. What you see in my pic is a .dae collada file, which might work ok as long as it exports as a functional .obj in quads.

                So I guess I'm just wondering what tips anyone has for cleanly importing, what type of quad conversion different file types require, and hopefully export cleanly?


                http://i9.photobucket.com/albums/a51/xiombarg001/Capture_zpszycyxtqs.png

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                • thomthomT 離線
                  thomthom
                  最後由 編輯

                  I'm currently working on a OBJ importer that import QuadFace Tools quads. This would let you import and export quad based meshes to and from SketchUp.
                  I still got some testing to do before I release it. But if you send me some OBJ files I can run them through the current development build.

                  Thomas Thomassen — SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • jujuJ 離線
                    juju
                    最後由 編輯

                    also, there is this tool in development, I don't think it will integrate with SU though...

                    301 Moved Permanently

                    favicon

                    (www.topologica.org)

                    Save the Earth, it's the only planet with chocolate.

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                    • thomthomT 離線
                      thomthom
                      最後由 編輯

                      @juju said:

                      also, there is this tool in development, I don't think it will integrate with SU though...

                      301 Moved Permanently

                      favicon

                      (www.topologica.org)

                      Oh! Interesting link!
                      Well, if it export OBJs with quads then the importer should handle it.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • xiombargX 離線
                        xiombarg
                        最後由 編輯

                        That's great news Thom. I'll be seriously looking forward to it. For now I'll probably stick with building certain parts in SU and then exporting out to put together in Modo, but thanks for the offer.

                        Topologica looks interesting too. It would be nice to have an affordable option for reorganizing bad topology.

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                        • thomthomT 離線
                          thomthom
                          最後由 編輯

                          Version 0.9.0

                          • OBJ Importer (File > Import... > "OBJ Files - QuadFace Tools"

                          Note that I expect there will be issues with the importer as there are probably many variations of exporters I'd not accounted for. If you experience issues please keep your Ruby Console open and report back the errors and example model.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • xiombargX 離線
                            xiombarg
                            最後由 編輯

                            Appreciate the importer Thom!

                            One thing I've found as I've been experimenting with importing and exporting between various programs is that collada .dae files always import and export surprisingly cleanly between programs. I don't hear much talk about collada files being used, but almost every program supports them, and where obj files often create artifacts when dealing with bad geometry, collada files don't seem to have a problem with this.

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                            • ithilI 離線
                              ithil
                              最後由 編輯

                              Greetings thomthom
                              Thanks again for your scripts. It's just a bomb.
                              I'm happy as a kid 😃 ☀

                              There is another question.

                              I tried to export an OBJ file using your plugin.
                              The program UVLayout imported excellent correct poly mesh!
                              No need to deal with triangles and mapinga is a 3 times faster.

                              I save the finished OBJ file in UVLayout.
                              But it is imported in SketchUp without texture.
                              I thought QuadFaceTools did not know how to import textures. But another model from SketchUp saved opens with texture.

                              Maybe there is some kind of setup?
                              In UVLayout seen the name of the material - it is assigned by the model.

                              Before that, I used the plug-in SketchUV to communicate with SketchUp and UVLayout.
                              ExportUVs, ImportUVs. But it turns out OBJ broken into triangles. And it is very difficult to work in the program. UVLayout works with polygon mesh.
                              Do you plan to make an analog ExportUVs, ImportUVs but with your excellent polygons?

                              ps. I checked.
                              After mapping in 3D max OBJ file also imports without texture.

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                              • pilouP 離線
                                pilou
                                最後由 編輯

                                For Windows 8.1 and I suppose some all versions ? 🤓

                                If you want install QuadFace tool, Install first TT-LIb2 else you will obtain a very beautiful "Bug SPlatch" and of course no possibility to use Sketchup! 😉

                                I have started the French manual of it! 😉 Done! ☀
                                Other French Manual SUbD done 😉

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP 離線
                                  pilou
                                  最後由 編輯

                                  @unknownuser said:

                                  After mapping in 3D max OBJ file also imports without texture.

                                  Thats's true ? Seems incredible ! I suppose you have choice yes or no ? 😮

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • ithilI 離線
                                    ithil
                                    最後由 編輯

                                    I tested again and recorded video.
                                    From 3D MAX imported black material without texture.
                                    But with UVLayout happened.
                                    Apparently up to this program is not the path to texture. This is strange. I have 5 times the same thing done 😃
                                    I think. texture file must be in the same folder as an OBJ file.

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                                    • thomthomT 離線
                                      thomthom
                                      最後由 編輯

                                      Can you share the OBJ along with the MTL and textures? Zip them up please?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • panixiaP 線上
                                        panixia
                                        最後由 編輯

                                        thomas i rememember we had the same problems in beta.. the zbrush obj were running fine but the 3dsmax ones gave same problem.
                                        if i don't remember wrong, you said that was a matter of the texture-files path.. and also i remember you fixed those models in some way.. maybe reloading the texture from sketchp material editor from a new path? can't remember..

                                        also i remember there was something related to the upside-down flipping, but maybe that was from the zbrush models? not sure.. i'm trying to find those obj models to check the path of the textures..

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                                        • ithilI 離線
                                          ithil
                                          最後由 編輯

                                          Yes of course. Here are all these files

                                          obj.zip

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                                          • thomthomT 離線
                                            thomthom
                                            最後由 編輯

                                            @ithil said:

                                            Yes of course. Here are all these files

                                            [attachment=0:16xvwwwa]<!-- ia0 -->obj.zip<!-- ia0 -->[/attachment:16xvwwwa]

                                            Something in your export process hard code the full path to the textures - instead of relatives.

                                            
                                            # 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
                                            # File Created; 19.01.2016 12;57;08
                                            
                                            newmtl CHECKER_V1
                                            	Ns 30.0000
                                            	Ni 1.5000
                                            	d 1.0000
                                            	Tr 0.0000
                                            	Tf 1.0000 1.0000 1.0000 
                                            	illum 2
                                            	Ka 0.0000 0.0000 0.0000
                                            	Kd 0.3882 0.3922 0.3882
                                            	Ks 0.3300 0.3300 0.3300
                                            	Ke 0.0000 0.0000 0.0000
                                            	map_Ka C;\temp4\pod_1_sk\CHECKER_V1.jpg
                                            	map_Kd C;\temp4\pod_1_sk\CHECKER_V1.jpg
                                            
                                            

                                            However on your own machine you'd think it'd stil work...

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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