sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin] QuadFaceTools

    Scheduled Pinned Locked Moved Plugins
    673 Posts 116 Posters 499.2k Views 116 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • G Offline
      gamophyte
      last edited by

      @tig said:

      To fix reversed faces select the faces that are wrongly oriented [a dragged fence will make a multiple selection, hold Ctrl to add to a selection] - then use the context-menu 'Reverse', and the faces will flip over to be correctly arranged...

      It was just as you said. I guess it became that way when I did the fallowme tool to make my lamp from a cross section. I actually fixed it by selecting whole shade without worry of selecting certain faces.

      I'm golden now, thanks so much!
      EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

      1 Reply Last reply Reply Quote 0
      • G Offline
        gamophyte
        last edited by

        It looks like this method won't work for my game design. I thought the textures where placed not duplicated to make it work.

        http://i.imgur.com/xCh4Jjh.png

        If I made this lamp by straight applying and positioning materials on faces the export 3ds would only be four materials (four pngs to put in my game assets folder). Using this way, well.. the screenshot. I can't have hundreds of the same texture.

        Is there a way around this? Have texture alignment coordinates instead of multiple textures?

        1 Reply Last reply Reply Quote 0
        • tt_suT Offline
          tt_su
          last edited by

          @gamophyte said:

          I'm golden now, thanks so much!
          EDIT: is there a way to then do quadface on the other side? I want to do just have the diamond black frame of the texture on the back. Do I just reverse faces again?

          You can use my "UV Toolkit" extension to transfer UV mapping between front and back side of faces.

          1 Reply Last reply Reply Quote 0
          • Le Quoc HungL Offline
            Le Quoc Hung
            last edited by

            A question: Is there a way to chamfer quad faces? Look like that :

            302 Found

            favicon

            (www.mariussilaghi.com)

            1 Reply Last reply Reply Quote 0
            • thomthomT Offline
              thomthom
              last edited by

              Hmm... I wonder if Fredo's RoundCorner extensions support quads? I know a few of this extensions support quad faces like QuadFaceTools'.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

              1 Reply Last reply Reply Quote 0
              • K Offline
                Kristusea
                last edited by

                How would i go about texturing this? When i select the road part it only textures those 2 faces and when i select the sidewalk it doesn't work at all. Am i doing something wrong?


                Capture.JPG

                1 Reply Last reply Reply Quote 0
                • pbacotP Offline
                  pbacot
                  last edited by

                  Turn off hidden geometry to select whole surfaces.

                  MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                  1 Reply Last reply Reply Quote 0
                  • K Offline
                    Kristusea
                    last edited by

                    I did select the whole surface but that's all it paints.

                    1 Reply Last reply Reply Quote 0
                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      View > Hidden Geometry > OFF
                      THEN paint surface ?

                      TIG

                      1 Reply Last reply Reply Quote 0
                      • K Offline
                        Kristusea
                        last edited by

                        That's not the point! I know how to turn off hidden edges.
                        What i'm saying is when i select the UV Mapping Tool i can only select one axes.
                        The only part where i can select 2 axes is that part on the pic. Nothing else gets textured even when the whole thing is selected. I hope i made myself clear now.

                        1 Reply Last reply Reply Quote 0
                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Can you post the problem SKP, so we can look at it ?

                          TIG

                          1 Reply Last reply Reply Quote 0
                          • jo-keJ Offline
                            jo-ke
                            last edited by

                            I am using this plugin to texture a special curtain model.

                            I used SU7 with Quadfacetools and changed now to SU2015pro. and the UV mappingtool doesn't work anymore.

                            I've downloaded the latest version.

                            did I do something wrong?

                            http://www.zz7.de

                            1 Reply Last reply Reply Quote 0
                            • KrisidiousK Offline
                              Krisidious
                              last edited by

                              Works for me... Maybe you need TT's new library?

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

                              1 Reply Last reply Reply Quote 0
                              • jo-keJ Offline
                                jo-ke
                                last edited by

                                Is also installed the latest version with su2015. I'll post both files here....

                                http://www.zz7.de

                                1 Reply Last reply Reply Quote 0
                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  here is the comparison


                                  quad-su7.jpg


                                  quad-su2015.jpg

                                  http://www.zz7.de

                                  1 Reply Last reply Reply Quote 0
                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    here are the files

                                    su7 works
                                    su2015 doesn't work


                                    quad-su2015.skp


                                    quad-su7.zip

                                    http://www.zz7.de

                                    1 Reply Last reply Reply Quote 0
                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      If you open the Ruby Console while you try to use QuadFace Tools - do you see any error message?

                                      Also, can you describe the steps you perform in more detail?

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

                                      1 Reply Last reply Reply Quote 0
                                      • jo-keJ Offline
                                        jo-ke
                                        last edited by

                                        when I start the uv mapper in version 2015 it doesn't show the horizontal and the vertical line to set the direction of the texture. so I can't use it.

                                        http://www.zz7.de

                                        1 Reply Last reply Reply Quote 0
                                        • jo-keJ Offline
                                          jo-ke
                                          last edited by

                                          it seems to be that the model in version SU7 is quad face and when I import it to SU2015 it is a sandbox mesh.

                                          I converted it again to quadface and the UV texture mapper worked.

                                          everything fine!


                                          quad-su2015-2.jpg

                                          http://www.zz7.de

                                          1 Reply Last reply Reply Quote 0
                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Did you remember to convert the Sandbox Tool mesh into a QuadFace Tools compatible mesh first?


                                            uvmapping.png

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 20
                                            • 33
                                            • 34
                                            • 18 / 34
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement