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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      [floatr:3lvkx0s1]
      https://bitbucket.org/thomthom/quadface-tools/wiki/Images/Toolbar_v0_7_0.png
      [/floatr:3lvkx0s1]
      Version 0.7.0

      New Features

      • Highlight Poles
      • Build Corners
      • Build Ends
      • Convert Wireframe to Quads
      • Loop to Region

      Fixed

      • Selection Tool now also selects entities that isn't quads.
      • Selection Tool allow triple-click to select all connected.
      • Cleaned up UI strings.
      • Cleaned up icons.
      • Connect Edges' HUD is now movable.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        Build Corners looks immense πŸ‘

        Download the free D'oh Book for SketchUp πŸ“–

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        • TIGT Offline
          TIG Moderator
          last edited by

          πŸ‘ Thanks, yet again...

          TIG

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          • N Offline
            nfmdias
            last edited by

            Hello!

            I need your help. I'm doing a bridge and I have a problem in texture.
            I wanted the texture is accompanied by the span of the bridge.

            Thanks,
            nfmdias


            texture_bend.jpg

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            • thomthomT Offline
              thomthom
              last edited by

              You must create quads for the span of the bridge - then you can use the UV tool to map it.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • N Offline
                nfmdias
                last edited by

                @nfmdias said:

                Hello!

                I need your help. I'm doing a bridge and I have a problem in texture.
                I wanted the texture is accompanied by the span of the bridge.

                Thanks,
                nfmdias

                well here is the work done ... not bad. I had to do more triangulations.
                Thanks for the tip.
                nfmdias


                bottom view of the bridge

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                • N Offline
                  nfmdias
                  last edited by

                  @thomthom said:

                  You must create quads for the span of the bridge - then you can use the UV tool to map it.

                  after some time and several attempts ... here is the work ... not bad. I had to do more "triangles".

                  thanks for the tip

                  nfmdias


                  texture_bend2.jpg

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    πŸ˜„ πŸ‘ πŸ‘

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • M Offline
                      mingjae
                      last edited by

                      hello,

                      i want to ask something if u mind,
                      does quadface works with curviloft-ed models?

                      http://img37.imageshack.us/img37/7431/73239079.jpg

                      coz i can't click any U or V axis to fix the map on a flag model 😞

                      I have post it here,:
                      http://forums.sketchucation.com/viewtopic.php?f=79&t=44024&p=393040#p393040

                      can somebody maybe, make a tutorial from my model?
                      sry, im a new start in SU..

                      ty

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @mingjae said:

                        i want to ask something if u mind,
                        does quadface works with curviloft-ed models?

                        You must tell CurviLoft to generate Quads.
                        CurviLoftQuadFace.png

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • M Offline
                          mingjae
                          last edited by

                          Curviloft can do that thing to? great!

                          but on my PC (SU7), there's no button like yours curviloft,
                          this is what i have:

                          http://img684.imageshack.us/img684/7990/64175044.jpg

                          how to show the button? thx πŸŽ‰

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                          • gillesG Offline
                            gilles
                            last edited by

                            Check if you have the last version.

                            " c'est curieux chez les marins ce besoin de faire des phrases "

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                            • R Offline
                              redlerred7
                              last edited by

                              may I give a suggestion?

                              a way to convert version 5 (4?) pseudo quads into version 6 (newest).

                              It's easier for me to use the eraser tool and hide the lines than selecting the lines I want and then changing the properties to make them a quad face

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @redlerred7 said:

                                a way to convert version 5 (4?) pseudo quads into version 6 (newest).

                                404 β€” Bitbucket

                                favicon

                                (bitbucket.org)

                                @unknownuser said:

                                In version 0.4.0 the definition of a QuadFace changed. In order to use meshes from older QuadFace versions, as well as meshes generated by Sandbox Tools, you have to convert the mesh via this utility first.

                                QuadFace.png

                                Not the most obvious - but I figured the early version where not adopted so widely that there would be that many needing it.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @redlerred7 said:

                                  version 6 (newest).

                                  Version 0.7 is the latest.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • R Offline
                                    redlerred7
                                    last edited by

                                    I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      @redlerred7 said:

                                      I forgot the "or" in "version 6(newest), and I didn't know that the sandbox2quad feature worked for version 5(4?) quads. Anyway, thanks for telling me that. I would never have found out otherwise

                                      I've been meaning to improve the documentations. Will probably do so when I release the next update.
                                      I merged the "Upgrade old QuadFace mesh" function with "Convert from Sandbox" because I wanted to reduce the number of buttons and menu items.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • T Offline
                                        tyinykilller5
                                        last edited by

                                        When i try to install manually it gives me this error:
                                        "Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
                                        no such file to load -- TT_Lib2/core.rbError Loading File tt_quadface.rb
                                        no such file to load -- TT_Lib2/core.rb"

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @tyinykilller5 said:

                                          When i try to install manually it gives me this error:
                                          "Error Loading File C:/Program Files (x86)/Google/Google SketchUp 8/Plugins/TT_QuadFaceTools/core.rb
                                          no such file to load -- TT_Lib2/core.rbError Loading File tt_quadface.rb
                                          no such file to load -- TT_Lib2/core.rb"

                                          requirement.png

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • I Offline
                                            ivreich
                                            last edited by

                                            UV Mapping onto Back Faces?

                                            Hi thomthom

                                            Is there a way to get the UV mapping tool within QuadFaceTools to map textures onto back faces as well? I tried using thrupaint from Fredo but the UI is a lot more complex than the UV tool native to quadfacetools. Also it seems to deal with tranformations differently so it's really hard to get the back faces to match the front faces.

                                            I'm thinking this will be useful for mapping textures with alpha channel, e.g. fencing, where you can actually see through to the back faces beyond. Have attached an image as an example.

                                            cheers

                                            joel


                                            Fencing texture applied to Quadface mesh...how to get the same texture mapped onto the back faces?

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