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    [Plugin] QuadFaceTools

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    • charly2008C Offline
      charly2008
      last edited by

      Thomas,

      thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


      2011-10-09_174125.jpg


      Rendered Model

      He who makes no mistakes, makes nothing

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      • GaieusG Offline
        Gaieus
        last edited by

        Cool hull! ๐Ÿ˜‰

        Gai...

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        • thomthomT Offline
          thomthom
          last edited by

          @unknownuser said:

          The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

          "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • Rich O BrienR Online
            Rich O Brien Moderator
            last edited by

            Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

            Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

            So, distortion/skewing is including in these suggestions above.

            What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

            Download the free D'oh Book for SketchUp ๐Ÿ“–

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            • thomthomT Offline
              thomthom
              last edited by

              @unknownuser said:

              What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

              Can you elaborate on this one? Maybe some screens or illustrations.

              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • PixeroP Offline
                Pixero
                last edited by

                What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @pixero said:

                  What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                  How would this manipulation affect the original mesh?

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                    WYSIWYG

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @pixero said:

                      Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                      WYSIWYG

                      Interesting. However, I don't think I can hook into the native mapper.
                      Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                      How about a context menu item "Update" which would update the source?

                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        For example. If you have a object that have the UVs stretched from the default mapping with your tool.
                        If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

                        stretching.jpg

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                          It's an interesting idea.

                          Ideally I'd wish that the unwrapped mesh resembled more the original mesh, in terms of shape - but it's not a task I'm able to take on right now.

                          (Though if anyone else got any ideas. then join in on BitBucket! ๐Ÿ˜‰ )

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            jorge2011
                            last edited by

                            @thomthom said:

                            @jorge2011 said:

                            for example, how to apply texture to that?

                            Select the material you want to use from the Material Browser. Then pick the U and V axis.
                            I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                            ok

                            the latest version works best.

                            but very simple example.

                            How do I apply texture to a cylinder?
                            Material applies only to a portion of the cylinder.

                            and on the other surface not apply.

                            What am I doing wrong?


                            05.skp

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              @jorge2011 said:

                              How do I apply texture to a cylinder?
                              Material applies only to a portion of the cylinder.

                              Like any other mesh, pick a U and V axis.
                              Did you have part of the cylinder selected? I had no problems mapping it.
                              Maybe some screenshots of what you are doing? Or a video?

                              @jorge2011 said:

                              and on the other surface not apply.

                              It is not a Quad mesh. All the edges on that surface is soft + smooth.

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                @thomthom said:

                                Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                                It's an interesting idea.

                                Maybe a tool that for "onMouseMove" updates UVs while moving vertices?
                                Or "onLButtonUp" for semi live update?

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                                • J Offline
                                  jorge2011
                                  last edited by

                                  is odd, thom. When I apply a material to the cylinder not working properly.
                                  the problem is with the "continuous mapping"
                                  Am I doing something wrong?

                                  Untitled02.gif

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    That is odd. I can't reproduce that at all. Can you post that sample model you used in that video? So I can see what might be the difference between it and my test model.

                                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I see in the video that the origin of the V axis (indicated by the green X) isn't where it should be. Though I do not understand why. I can't make that happen on my test models...

                                      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • J Offline
                                        jorge2011
                                        last edited by

                                        this is the model

                                        http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=120#p359462

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                                        • J Offline
                                          jorge2011
                                          last edited by

                                          @thomthom said:

                                          I see in the video that the origin of the V axis (indicated by the green X) isn't where it should be. Though I do not understand why. I can't make that happen on my test models...

                                          can you explain a little more?

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                                          • dereiD Offline
                                            derei
                                            last edited by

                                            Hello thomthom, do you have any answer related to the error I mentioned here http://forums.sketchucation.com/viewtopic.php?f=323&t=39442&start=75#p358895 ? Now it happens every time I start SU. I don't know why at first happened only on second instance.

                                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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