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    [Plugin] QuadFaceTools

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    • thomthomT Offline
      thomthom
      last edited by

      @cmeed said:

      great to see a video and what amazing work you put into this forum. really well done.

      I'm trying this out for the first time and am having some trouble, the problem is that i can put a texture in but then cant change it to a new one

      Its basically only works once and you can't map anything else to that shape. or i've missed something. - I'm on a mac

      (suggestion - is there a roll over help pop up that can be used that when you leave the curser ove an icon a pop up help describes the function?)

      Try with version 0.4.1 - maybe your issues was related to the nil errors...

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        When using "Unwrap Picked Grid" it'd be nice if it used inferencing.

        Had a look at my code again - it does already use inferencing... But I'm changing it so you see the inference icons.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • thomthomT Offline
          thomthom
          last edited by

          @jorge2011 said:

          for example, how to apply texture to that?

          Select the material you want to use from the Material Browser. Then pick the U and V axis.
          I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • charly2008C Offline
            charly2008
            last edited by

            Thank You Thomas,

            In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

            Charly


            2011-10-09_191746.jpg


            2011-10-09_194414.jpg


            Untitled.skp

            He who makes no mistakes, makes nothing

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            • thomthomT Offline
              thomthom
              last edited by

              @charly2008 said:

              Thank You Thomas,

              In any case, this is a fantastic tool I've ever wanted for a long time, especially for the planking of ship hulls. But I have a small problem which I have not yet overcome.

              Charly

              How/where do you pick the U and V axis?

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • thomthomT Offline
                thomthom
                last edited by

                Looking at it, where you see the seam, that's where you set your axis, right? Your texture isn't seamless, so it's the two ends of the texture that meets at the axis.

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • Rich O BrienR Online
                  Rich O Brien Moderator
                  last edited by

                  Here's a big big ask...

                  The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                  Download the free D'oh Book for SketchUp 📖

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                  • charly2008C Offline
                    charly2008
                    last edited by

                    Thomas,

                    thanks for your advice. The texture was not seamless. Now, the planking is almost perfect.


                    2011-10-09_174125.jpg


                    Rendered Model

                    He who makes no mistakes, makes nothing

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                    • GaieusG Offline
                      Gaieus
                      last edited by

                      Cool hull! 😉

                      Gai...

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @unknownuser said:

                        The 'Show Grid' is a great option is it possible that this grid represents 'Compressing'[Red], 'Stretching'[Blue] and Normal[Green] of the UVs?

                        "Compressing" - as in distorted texture, no parallel lines in the UV mapping? "Stretching" - would that include skewed textures?

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • Rich O BrienR Online
                          Rich O Brien Moderator
                          last edited by

                          Compressing as in the UV has been scaled down in the UV space so that it doesn't appear 'normal'

                          Stretching as in the UV has been scaled up in the UV space so that it doesn't appear 'normal'

                          So, distortion/skewing is including in these suggestions above.

                          What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                          Download the free D'oh Book for SketchUp 📖

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @unknownuser said:

                            What would be incredible is that once unwrapped and the colors show problem areas you could then adjust verts to alleviate this distortion.

                            Can you elaborate on this one? Maybe some screens or illustrations.

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @pixero said:

                                What would be great is if the original and the unwrapped faces were "linked" so when manipulating vertices on the flat object you could directly see its effect on the original object.

                                How would this manipulation affect the original mesh?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                  WYSIWYG

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @pixero said:

                                    Not the mesh. The UVs. Kind of like when you edit texture in a component and all the rest gets updated in real time.
                                    WYSIWYG

                                    Interesting. However, I don't think I can hook into the native mapper.
                                    Did you mean that if you remapped the unwrapped grid with the UV Map tool it'd update?

                                    How about a context menu item "Update" which would update the source?

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      For example. If you have a object that have the UVs stretched from the default mapping with your tool.
                                      If you then edited the position of the vertices on the unwrapped object you should see how that effects the original objects mapping. Preferably in real time.

                                      stretching.jpg

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        Right, so a tool that let you move the vertices of the unwrapped grid - and simultaneously updates the source mesh.
                                        It's an interesting idea.

                                        Ideally I'd wish that the unwrapped mesh resembled more the original mesh, in terms of shape - but it's not a task I'm able to take on right now.

                                        (Though if anyone else got any ideas. then join in on BitBucket! 😉 )

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • J Offline
                                          jorge2011
                                          last edited by

                                          @thomthom said:

                                          @jorge2011 said:

                                          for example, how to apply texture to that?

                                          Select the material you want to use from the Material Browser. Then pick the U and V axis.
                                          I noticed that in the model you posted, no material was selected - I'm guessing this was your issue?

                                          ok

                                          the latest version works best.

                                          but very simple example.

                                          How do I apply texture to a cylinder?
                                          Material applies only to a portion of the cylinder.

                                          and on the other surface not apply.

                                          What am I doing wrong?


                                          05.skp

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            @jorge2011 said:

                                            How do I apply texture to a cylinder?
                                            Material applies only to a portion of the cylinder.

                                            Like any other mesh, pick a U and V axis.
                                            Did you have part of the cylinder selected? I had no problems mapping it.
                                            Maybe some screenshots of what you are doing? Or a video?

                                            @jorge2011 said:

                                            and on the other surface not apply.

                                            It is not a Quad mesh. All the edges on that surface is soft + smooth.

                                            Thomas Thomassen — SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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