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    Texturing problem

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    sketchup
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    • numbthumbN Offline
      numbthumb
      last edited by

      Hi, everyone
      I am probably missing something very obvious, and I apologize for being lazy to search the forums, but I am really getting stuck here and could use some help.
      I was trying to add some details on an old airplane model by projecting textures onto a particular section (like nose art).
      I used to think I am familiar with the workflow - I drew a face, painted it (0037 Sandy Brown) then Make Unique Texture, Edit Texture Image, etc.
      But why is it that every time after I save my work in PS, the RGB value changes as soon as it is updated and I cannot seem to change it back?
      It really looks odd compared to the rest of the modeltexture.jpg

      Thanks in advance!

      Comfortably numb...

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      • Dave RD Offline
        Dave R
        last edited by

        Could you post the SKP of your sample model?

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • numbthumbN Offline
          numbthumb
          last edited by

          Sorry, I don´t have it right now. But here is a part of that 88 with the same problem.


          cylinder.skp

          Comfortably numb...

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          • massimoM Offline
            massimo Moderator
            last edited by

            I'm not used to change the mats with PS so I don't know much about that, but an easy way to fix it is using the "match color on screen" feature: just select with the eyedropper the mat in which you want to change the color of the background, click the button and pick the new color.


            Cattura.JPG


            cylinder.skp

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            • GaieusG Offline
              Gaieus
              last edited by

              I think using a colour in SU has never yielded in the same "look" as an image material with that exact same RGB value as pure colour in it.

              Gai...

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              • numbthumbN Offline
                numbthumb
                last edited by

                Thanks for the info, guys.
                I gave it a quick shot with SimLab Composer, it shows up as two separate parts, but it doesn´t seem to affect the render that much.cylinder.jpg

                Comfortably numb...

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                • M Offline
                  mac1
                  last edited by

                  Are you possibly mis_applying projected texture? http://www.youtube.com/aidanchopra#p/c/ED1EE89D47DB7EE5/2/HHsRRLCAOm8

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                  • numbthumbN Offline
                    numbthumb
                    last edited by

                    No, I am afraid not.

                    Comfortably numb...

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                    • N Offline
                      nomeradona
                      last edited by

                      Well. very interesting. First time to see this. I want to look at this. My question now is how about in the rendering?

                      visit my blog: http://www.nomeradona.blogspot.com

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                      • numbthumbN Offline
                        numbthumb
                        last edited by

                        I have only tried SimLab Composer, as you can see above, and it shows up as two separate models with two different materials. The difference wasn´t that visible in a render, but I haven´t really spent too much time tweaking the settings.

                        Comfortably numb...

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