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    [Plugin] Drop Vertices

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    • TIGT Offline
      TIG Moderator
      last edited by

      Thanks Rich [he's now my official my publicist! πŸ˜‰ ]
      πŸ˜„
      That's also a nifty tool you have that's showing the Tools being used 'on-screen' - what is it?
      πŸ˜‰
      Hope this is a useful tool - feedback please...

      β˜€ Incidentally... when a mesh's 'corner' drops as a 'flat-square', whilst some other seemingly identical corners drop to a nice 'point' it's because the mesh's diagonal at that corner is 'across' the corner so it is the correct result. If you don't want that you can undo the 'drop' and then set "View > Hidden Geometry > ON" and use the 'Sandbox Tool' > 'Flip Edges' to swap the problem diagonal[s] to arrive at the 'apex' of the corner[s]; then just redo the 'Drop Vertices' to get all 'pointy' corners [OR of course do the reverse to avoid any 'pointy' corners at all πŸ˜’ ]... πŸ˜„

      TIG

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        This deserved a little video I thought. Especially for those inclined not to read your blurb.

        @unknownuser said:

        That's also a nifty tool you have that's showing the Tools being used 'on-screen'

        Something I cobbled together called 'Onscreen Rolling Reel' but it's very buggy at the moment and being unemployed I've no time to sort the code πŸ˜’

        You actually missed the other hidden gem I used in there....SplitUp πŸ˜‰ again a nifty tool that's buggy as bejaysus πŸ˜’

        Download the free D'oh Book for SketchUp πŸ“–

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        • TIGT Offline
          TIG Moderator
          last edited by

          images.jpg

          TIG

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          • mitcorbM Offline
            mitcorb
            last edited by

            @TIG:
            First of all, an excellent script. I applaud your generosity.

            Your " β˜€ Incidentally..." paragraph above refers to the end frame image in Rich's video, right hand corner of the model, am I correct?

            @Rich: Thank you for the excellent video tutorial.

            I take the slow, deliberate approach in my aimless wandering.

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            • TIGT Offline
              TIG Moderator
              last edited by

              These 'flat' corners are simply a result of the mesh's diagonals at its corners.
              My 'flip' tip was how to avoid it [or indeed ensure it]... and 'cut off the complainers at the pass...' πŸ˜‰ - because it's only doing what it's been told...

              TIG

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              • EarthMoverE Offline
                EarthMover
                last edited by

                Very nice TIG!!!! This is a much needed plugin! πŸ‘ πŸ‘ As soon as I get some paying work again, I'll definitely drop a ten spot in your paypal account!

                3D Artist at Clearstory 3D Imaging
                Guide Tool at Winning With Sketchup
                Content Creator at Skapeup

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                • J Offline
                  jorge2011
                  last edited by

                  Thanks for this new tool, Mr. tig, is very useful.

                  Mr. Rich O'Brien.
                  Where I can download the plugin split up?

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                  • Rich O BrienR Offline
                    Rich O Brien Moderator
                    last edited by

                    You can't

                    Download the free D'oh Book for SketchUp πŸ“–

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                    • J Offline
                      jorge2011
                      last edited by

                      Excuse me, but I do not understand.
                      Does not exist plugins? payment is a plugin?

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                      • Rich O BrienR Offline
                        Rich O Brien Moderator
                        last edited by

                        Sorry, but it's not available. Maybe in the future?

                        Download the free D'oh Book for SketchUp πŸ“–

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                        • R Offline
                          rv1974
                          last edited by

                          And practically, what one could model with this ruby?
                          What's the aim?

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                          • Bob JamesB Offline
                            Bob James
                            last edited by

                            @rv1974 said:

                            And practically, what one could model with this ruby?
                            What's the aim?

                            This:

                            http://forums.sketchucation.com/viewtopic.php?f=15&t=39224

                            i7-4930K 3.4Ghz, 2x GTX780 6GB, 32GB DDR3-1600 ECC, OCZ Vertex 4 500GB, WD Black 3TB, 32TB NAS, 4x 27" Monitors, SpaceMouse Pro, X-keys XK-60

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Here's v1.1 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                              Several additional features added - please read first post...

                              TIG

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                              • EarthMoverE Offline
                                EarthMover
                                last edited by

                                TIG, would it be possible to add an option which is drop verts to =Z /to intersect. Meaning if you had the subdivided plane above, let's say a smaller box, then all verts would drop to the specified Z, except where they intersected with the box. Perhaps adding a "Drape Verts" choice to the submenu. It would essentially do what drape Cpoints and triangulate does, but with a predefined mesh.

                                Thanks for your work on this again. The new features are great. πŸ‘

                                3D Artist at Clearstory 3D Imaging
                                Guide Tool at Winning With Sketchup
                                Content Creator at Skapeup

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  I'll look at adding 'To Nearest + Z = ?' too... It should be too difficult...

                                  TIG

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    Here's v1.2 http://forums.sketchucation.com/viewtopic.php?p=346754#p346754
                                    'To Nearest+Z=?' option added for 'draping' whole mesh over objects.

                                    TIG

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                                    • EarthMoverE Offline
                                      EarthMover
                                      last edited by

                                      Wow, that was fast! I'll give it whirl and let you know how it works.

                                      3D Artist at Clearstory 3D Imaging
                                      Guide Tool at Winning With Sketchup
                                      Content Creator at Skapeup

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                                      • EarthMoverE Offline
                                        EarthMover
                                        last edited by

                                        A quick play. Works great! Thanks again. πŸ‘ This will be great for retopology of high poly terrain data or terrains made with From Contours!

                                        [flash=800,600:3go1iq6p]http://www.youtube.com/v/cWgJeIonBhU[/flash:3go1iq6p]

                                        3D Artist at Clearstory 3D Imaging
                                        Guide Tool at Winning With Sketchup
                                        Content Creator at Skapeup

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                                        • JClementsJ Offline
                                          JClements
                                          last edited by

                                          Thanks, TIG! This should remedy some problem issues with the Smooth Tool in Sandbox where the boundary edges can't be anchored to their existing Z location.

                                          1- Wondering about having functions similar to DropVert that would need to be in a different script called, MoveVertsTo.

                                          After selecting edges, user would be asked to select a TARGET SURFACE and then choose "OK" to validate the target surface.

                                          2- Perhaps additional mode (chekbox) for DropVerts and MoveVerts would be "SHOW ME" where the average, %, lowest, Highest, Z-value, etc., would temporarily be displayed (as plane) before the vertices are moved; the user could then: a) cancel the choice and choose another option or b) execute the move.

                                          John | Illustrator | Beaverton, Oregon

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                                          • EarthMoverE Offline
                                            EarthMover
                                            last edited by

                                            Additionally I wonder if it would be possible to implement a Vert Memory option, where you could select all border edges and choose "Remember Vertex Positions", then once you are finished sculpting a terrain, you could "Restore Vertex Positions". This would essentially allow a user to freeze all border edges from being affected by manipulation. This way, if I had, say a flower bed on a hillside that I wanted to add undulation to, I could store the perimeter verts to memory, sculpt to my leisure, then restore the border perfectly. 😎 Just a thought.

                                            3D Artist at Clearstory 3D Imaging
                                            Guide Tool at Winning With Sketchup
                                            Content Creator at Skapeup

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