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    Euclideon Unlimited Power Rendering

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    • Rich O BrienR 離線
      Rich O Brien Moderator
      最後由 編輯

      Remember this from last year? Well this week they released this video to show where they are at with their 'Unlimited Detail' point cloud data engine.

      His voice is a bit naff 😒

      [flash=600,450:1ermjnzc]http://www.youtube.com/v/00gAbgBu8R4[/flash:1ermjnzc]

      Download the free D'oh Book for SketchUp 📖

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      • mitcorbM 離線
        mitcorb
        最後由 編輯

        Thanks for the update, Rich:
        Of course, I can't wait for final development of this approach to modeling. I bet it won't be cheap. But that is really where the "industry"(hardware,software,etc.) needs to go, no matter for gaming, architecture, engineering, GIS, product design, and so forth. Modeling and rendering on the fly- hmm- what an absurd idea. 💚

        I take the slow, deliberate approach in my aimless wandering.

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        • H 離線
          HFM
          最後由 編輯

          FYI

          http://notch.tumblr.com/post/8423008802/but-notch-its-not-a-scam

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          • mitcorbM 離線
            mitcorb
            最後由 編輯

            Ah, well, guess I will have to wait. Meantime, Cryengine.

            I take the slow, deliberate approach in my aimless wandering.

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            • Rich O BrienR 離線
              Rich O Brien Moderator
              最後由 編輯

              What's CryEngine?

              To be fair, I wasn't holding a candle on this revolutionary concept. It's just I read it on my iPad and felt obliged to share with my fellow members

              Download the free D'oh Book for SketchUp 📖

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              • mitcorbM 離線
                mitcorb
                最後由 編輯

                Hi, Rich:
                Well I am sure I misspelled it, (like I almost misspelled "misspelled") Crytek is a game company. The Cryengine has the modeling/ rendering portion of the several games they produce. I learned about it from someone posting in this forum a couple of years ago. Very impressive capabilities.
                I am pretty sure it is very cheap with a dirt simple user interface. 💚

                I take the slow, deliberate approach in my aimless wandering.

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                • A 離線
                  Aerilius
                  最後由 編輯

                  Live Demo:
                  [flash=720,480:gma1nh9c]http://www.youtube.com/v/JVB1ayT6Fdc[/flash:gma1nh9c]

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                  • mitcorbM 離線
                    mitcorb
                    最後由 編輯

                    Hmmm. Then there's hope.
                    But this is a view of the game environment and it seems great. It was mentioned that models were done in some other app, maybe 3dsmax. If you submitted a Sketchup model does this mean you'd have to subdivide it to smithereens to get the resolution that Euclideon uses? Oh, and does the model have to be solid?

                    I take the slow, deliberate approach in my aimless wandering.

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                    • A 離線
                      Aerilius
                      最後由 編輯

                      I think since it does not use polygons at all, you don't have to subdivide it into smaller polygons (SubdivideSmooth etc.). Their converter converts faces into surfaces of points. I think they don't need points inside of objects, just on the surface, so the objects are probably not solid.

                      In my opinion the technology is interesting, but in the demo they use lots of repetition. It has been calculated that without repetition, it would exceed all available memory.

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                      • mitcorbM 離線
                        mitcorb
                        最後由 編輯

                        Hi, Aerilius:
                        I do not fully understand your reference to repetition in this case. In the video I saw that instead of using redraw at various levels of detail/distance/zoom, the application somehow assigns chunks of view to only the available pixels in the screen?? He made a point of the fact that this is the application only and is not currently taking advantage of GPU at all?

                        I take the slow, deliberate approach in my aimless wandering.

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                        • A 離線
                          Aerilius
                          最後由 編輯

                          For the display rendering, they use the "intelligent search algorithm" that searches only as much points as your screen has pixels (therefore it scales well with model complexity).
                          What I meant was that saving the model as trillions of points (or having all points in memory) requires a lot of memory (I read a blog were someone calculated that it would be several petabytes), except if you have repeated geometry like the palms and elephants.

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                          • mitcorbM 離線
                            mitcorb
                            最後由 編輯

                            Ok, I get it now. Yes, that is a valid point. Repetitive/ identical elements would seem a method to hold down file size- and I guess for a game that would be ok until the marketplace reacts or demands more and better.

                            Whatever the outcome, rational and justified pricing, and accessible user interface should be everyone's demand.

                            I take the slow, deliberate approach in my aimless wandering.

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                            • T 離線
                              tomasz
                              最後由 編輯

                              If one can display LiDAR data, which is definitely not repeatable, on a laptop in real time then the technology is really impressive.
                              5-20% reduction in data size is interesting, but I guess one will still need a decent portion of a hard-drive to store it.

                              Copy of the temporary website

                              http://www.euclideon.com/

                              I am waiting patiently for a demo, that could be downloaded.

                              @unknownuser said:

                              Euclideon’s UD technology features a 3D search algorithm that can render unlimited quantities of point cloud data in real time. As the technology efficiently grabs only one point for every screen pixel, it can display models of previously unimaginable sizes at interactive frame-rates.

                              Using Geoverse™, data from any of the standard industry formats is converted by Euclideon’s Unlimited Detail technology, reducing the file to 5-20%of the original size. This data can be installed on a local computer for single use or anywhere on the network for multiple users to access. Load times for data sets of any size or location are less than a second.
                              UNLIMITED OPPORTUNITIES
                              • Render all of your point cloud data, all at once — no size limit.
                              • Reduce fi le size to 5-20% of the original with native data conversion.
                              • Store data centrally and stream over the network.
                              • Reduce load times to less than a second regardless of data size.
                              • Run it on entry level desktop computers and laptops.
                              • Accommodate stereoscopic display.

                              Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                              • T 離線
                                tomasz
                                最後由 編輯

                                Lidar data images extracted from the brochure:


                                LidarData.jpg


                                LidarData2.jpg


                                LidarData3.jpg

                                Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                • T 離線
                                  tomasz
                                  最後由 編輯

                                  The newest presentation of Geoverse !
                                  Euclideon Geoverse 2013 - YouTube

                                  [flash=640,480:1mkmbwvy]http://www.youtube.com/v/Irf-HJ4fBls[/flash:1mkmbwvy]
                                  Impressive!
                                  Well done Bruce & Euclideon!
                                  I wonder how much their SDK is 😄

                                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                  • T 離線
                                    tomasz
                                    最後由 編輯

                                    The most impressive is the way they access pointcloud data from USB or a HDD in realtime.

                                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                                    • mitcorbM 離線
                                      mitcorb
                                      最後由 編輯

                                      I like how this has progressed. They have implemented their technology as a very useful tool outside of entertainment. But, the video was amazing.

                                      I take the slow, deliberate approach in my aimless wandering.

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                                      • PixeroP 離線
                                        Pixero
                                        最後由 編輯

                                        Wow, that was impressing.

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                                        • olisheaO 離線
                                          olishea
                                          最後由 編輯

                                          the voice is back!! 😆 not as strange this time though.

                                          oli

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                                          • S 離線
                                            Starling75
                                            最後由 編輯

                                            Nice ...
                                            I want my own lidar 😄

                                            http://www.starlingarch.cz

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