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    Euclideon Unlimited Power Rendering

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    • A Offline
      Aerilius
      last edited by

      Live Demo:
      [flash=720,480:gma1nh9c]http://www.youtube.com/v/JVB1ayT6Fdc[/flash:gma1nh9c]

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      • mitcorbM Offline
        mitcorb
        last edited by

        Hmmm. Then there's hope.
        But this is a view of the game environment and it seems great. It was mentioned that models were done in some other app, maybe 3dsmax. If you submitted a Sketchup model does this mean you'd have to subdivide it to smithereens to get the resolution that Euclideon uses? Oh, and does the model have to be solid?

        I take the slow, deliberate approach in my aimless wandering.

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        • A Offline
          Aerilius
          last edited by

          I think since it does not use polygons at all, you don't have to subdivide it into smaller polygons (SubdivideSmooth etc.). Their converter converts faces into surfaces of points. I think they don't need points inside of objects, just on the surface, so the objects are probably not solid.

          In my opinion the technology is interesting, but in the demo they use lots of repetition. It has been calculated that without repetition, it would exceed all available memory.

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          • mitcorbM Offline
            mitcorb
            last edited by

            Hi, Aerilius:
            I do not fully understand your reference to repetition in this case. In the video I saw that instead of using redraw at various levels of detail/distance/zoom, the application somehow assigns chunks of view to only the available pixels in the screen?? He made a point of the fact that this is the application only and is not currently taking advantage of GPU at all?

            I take the slow, deliberate approach in my aimless wandering.

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            • A Offline
              Aerilius
              last edited by

              For the display rendering, they use the "intelligent search algorithm" that searches only as much points as your screen has pixels (therefore it scales well with model complexity).
              What I meant was that saving the model as trillions of points (or having all points in memory) requires a lot of memory (I read a blog were someone calculated that it would be several petabytes), except if you have repeated geometry like the palms and elephants.

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              • mitcorbM Offline
                mitcorb
                last edited by

                Ok, I get it now. Yes, that is a valid point. Repetitive/ identical elements would seem a method to hold down file size- and I guess for a game that would be ok until the marketplace reacts or demands more and better.

                Whatever the outcome, rational and justified pricing, and accessible user interface should be everyone's demand.

                I take the slow, deliberate approach in my aimless wandering.

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                • T Offline
                  tomasz
                  last edited by

                  If one can display LiDAR data, which is definitely not repeatable, on a laptop in real time then the technology is really impressive.
                  5-20% reduction in data size is interesting, but I guess one will still need a decent portion of a hard-drive to store it.

                  Copy of the temporary website

                  http://www.euclideon.com/

                  I am waiting patiently for a demo, that could be downloaded.

                  @unknownuser said:

                  Euclideon’s UD technology features a 3D search algorithm that can render unlimited quantities of point cloud data in real time. As the technology efficiently grabs only one point for every screen pixel, it can display models of previously unimaginable sizes at interactive frame-rates.

                  Using Geoverse™, data from any of the standard industry formats is converted by Euclideon’s Unlimited Detail technology, reducing the file to 5-20%of the original size. This data can be installed on a local computer for single use or anywhere on the network for multiple users to access. Load times for data sets of any size or location are less than a second.
                  UNLIMITED OPPORTUNITIES
                  • Render all of your point cloud data, all at once — no size limit.
                  • Reduce fi le size to 5-20% of the original with native data conversion.
                  • Store data centrally and stream over the network.
                  • Reduce load times to less than a second regardless of data size.
                  • Run it on entry level desktop computers and laptops.
                  • Accommodate stereoscopic display.

                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                  • T Offline
                    tomasz
                    last edited by

                    Lidar data images extracted from the brochure:


                    LidarData.jpg


                    LidarData2.jpg


                    LidarData3.jpg

                    Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                    • T Offline
                      tomasz
                      last edited by

                      The newest presentation of Geoverse !
                      Euclideon Geoverse 2013 - YouTube

                      [flash=640,480:1mkmbwvy]http://www.youtube.com/v/Irf-HJ4fBls[/flash:1mkmbwvy]
                      Impressive!
                      Well done Bruce & Euclideon!
                      I wonder how much their SDK is 😄

                      Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                      • T Offline
                        tomasz
                        last edited by

                        The most impressive is the way they access pointcloud data from USB or a HDD in realtime.

                        Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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                        • mitcorbM Offline
                          mitcorb
                          last edited by

                          I like how this has progressed. They have implemented their technology as a very useful tool outside of entertainment. But, the video was amazing.

                          I take the slow, deliberate approach in my aimless wandering.

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            Wow, that was impressing.

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                            • olisheaO Offline
                              olishea
                              last edited by

                              the voice is back!! 😆 not as strange this time though.

                              oli

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                              • S Offline
                                Starling75
                                last edited by

                                Nice ...
                                I want my own lidar 😄

                                http://www.starlingarch.cz

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                                • T Offline
                                  tomasz
                                  last edited by

                                  Here you can listen to specialists from Geo industry commenting on the Geoverse. You can also see a full scan of Vienna that fits on 3TB external HD.

                                  They have the SDK available. Trimble are you interested?

                                  Geoverse Interviews 2013 - YouTube

                                  [flash=640,360:20poeq20]http://www.youtube.com/v/csvmRgi0gZQ[/flash:20poeq20]

                                  Author of [Thea Render for SketchUp](http://www.thearender.com/sketchup)

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