sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Plugin that restricts blue axis motion

    Scheduled Pinned Locked Moved Plugins
    19 Posts 10 Posters 899 Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • EarthMoverE Offline
      EarthMover
      last edited by

      Gotcha. I can't think of one. A simple move tool that restricts whatever it is moving to two axis. It would interesting if this tool also used shift or ctrl to lock ortho and polar with an option to set the polar degree increments as a preference setting. And perhaps another keyboard toggle to switch it from XY move to Z move. This would give the user the type of precision moving done with a gizmo, but still be "sketchup intuitive".

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

      1 Reply Last reply Reply Quote 0
      • mitcorbM Offline
        mitcorb
        last edited by

        if the object is a component or group, can you not Glue them to their current xy plane?

        I take the slow, deliberate approach in my aimless wandering.

        1 Reply Last reply Reply Quote 0
        • Chris FullmerC Offline
          Chris Fullmer
          last edited by

          I'd go with the "be more careful" route.

          Lately you've been tan, suspicious for the winter.
          All my Plugins I've written

          1 Reply Last reply Reply Quote 0
          • GaieusG Offline
            Gaieus
            last edited by

            Probably the most overlooked and least used inference is the "On Face" inference...

            After step 2 (locking "On Face"), you can even use any other geometry to snap to both when starting and when finishing the move operation - it will always stay on the same red/green plane.


            LockOnFace.png

            Gai...

            1 Reply Last reply Reply Quote 0
            • R Offline
              rock1
              last edited by

              well actually that is a good option but i need to have full control over the snaps, i.e. the base point, i don't want it to remain on plane. In this method that you're telling, my base point will remain on the purple face

              Signature removed by SCF Admin

              1 Reply Last reply Reply Quote 0
              • R Offline
                rv1974
                last edited by

                just work more carefully. period.

                1 Reply Last reply Reply Quote 0
                • GaieusG Offline
                  Gaieus
                  last edited by

                  @rock1 said:

                  i don't want it to remain on plane. In this method that you're telling, my base point will remain on the

                  No, I am not telling that. That face - no matter how small it is - defines a whole, infinite plane so starting an inference from there, you will have the freedom to move anything around from anywhere to anywhere on the same x/y plane.

                  Gai...

                  1 Reply Last reply Reply Quote 0
                  • broomstickB Offline
                    broomstick
                    last edited by

                    Wow Gaieus, been using this program for three years now and I never thought of that!!

                    Rock1 what you do is activate move command, hover on the horizontal plane (no clicking) until the "On Face" tip shows up.

                    At that point press and keep pressed the shift key and move the object you need to move. They will stay on the xy plane no matter what 😄

                    1 Reply Last reply Reply Quote 0
                    • GaieusG Offline
                      Gaieus
                      last edited by

                      @broomstick said:

                      Wow Gaieus, been using this program for three years now and I never thought of that!!

                      Well, it's my fourth year - maybe that's the reason. 😄

                      Glad it could help (to someone at lest) 😉

                      Gai...

                      1 Reply Last reply Reply Quote 0
                      • EarthMoverE Offline
                        EarthMover
                        last edited by

                        Great tip Gai! 👍 New one to me as well. Rock, to add to what Broomstick said, once you get the on face inference you just have to hold shift and the inference is locked. You can then click and grab an endpoint, midpoint or edge and snap the geometry from there while still maintaining the initial Z height of the On Face inference.

                        Thats what I love about Sketchup....so many hidden little things to make life easier!

                        3D Artist at Clearstory 3D Imaging
                        Guide Tool at Winning With Sketchup
                        Content Creator at Skapeup

                        1 Reply Last reply Reply Quote 0
                        • thomthomT Offline
                          thomthom
                          last edited by

                          Yea face inference lock is very useful. Just it all the time when I need to move things off axis.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

                          1 Reply Last reply Reply Quote 0
                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Also note that the move here is not restricted to that xy plane - it is just used to lock it on the same Z-height.

                            Example: you have that face at Z=0 but a group at Z=1. You lock the move tool at Z=0 by hovering over that face but when you grab the group's endpoint at Z=1 and move it, it will keep moving it at Z=1 no matter what you do.

                            Gai...

                            1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              To be exact this locks the move point and then snap point onto the face's plane so it the plane slopes the object moves along the slope - it's just easier to use when the face is 'flat'...

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • GaieusG Offline
                                Gaieus
                                last edited by

                                Yes, exactly, any plane (defined by the initial face). This is why I drew the face horizontally.

                                Face-lock is very useful when drawing extremely complex roofs for instance, too. Just adding details (or healing missing parts) you need not use a plugin or a complex intersection method.

                                Gai...

                                1 Reply Last reply Reply Quote 0
                                • 1 / 1
                                • First post
                                  Last post
                                Buy SketchPlus
                                Buy SUbD
                                Buy WrapR
                                Buy eBook
                                Buy Modelur
                                Buy Vertex Tools
                                Buy SketchCuisine
                                Buy FormFonts

                                Advertisement