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    Plugin that restricts blue axis motion

    Scheduled Pinned Locked Moved Plugins
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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      I'd go with the "be more careful" route.

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • GaieusG Offline
        Gaieus
        last edited by

        Probably the most overlooked and least used inference is the "On Face" inference...

        After step 2 (locking "On Face"), you can even use any other geometry to snap to both when starting and when finishing the move operation - it will always stay on the same red/green plane.


        LockOnFace.png

        Gai...

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        • R Offline
          rock1
          last edited by

          well actually that is a good option but i need to have full control over the snaps, i.e. the base point, i don't want it to remain on plane. In this method that you're telling, my base point will remain on the purple face

          Signature removed by SCF Admin

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          • R Offline
            rv1974
            last edited by

            just work more carefully. period.

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            • GaieusG Offline
              Gaieus
              last edited by

              @rock1 said:

              i don't want it to remain on plane. In this method that you're telling, my base point will remain on the

              No, I am not telling that. That face - no matter how small it is - defines a whole, infinite plane so starting an inference from there, you will have the freedom to move anything around from anywhere to anywhere on the same x/y plane.

              Gai...

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              • broomstickB Offline
                broomstick
                last edited by

                Wow Gaieus, been using this program for three years now and I never thought of that!!

                Rock1 what you do is activate move command, hover on the horizontal plane (no clicking) until the "On Face" tip shows up.

                At that point press and keep pressed the shift key and move the object you need to move. They will stay on the xy plane no matter what πŸ˜„

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  @broomstick said:

                  Wow Gaieus, been using this program for three years now and I never thought of that!!

                  Well, it's my fourth year - maybe that's the reason. πŸ˜„

                  Glad it could help (to someone at lest) πŸ˜‰

                  Gai...

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    Great tip Gai! πŸ‘ New one to me as well. Rock, to add to what Broomstick said, once you get the on face inference you just have to hold shift and the inference is locked. You can then click and grab an endpoint, midpoint or edge and snap the geometry from there while still maintaining the initial Z height of the On Face inference.

                    Thats what I love about Sketchup....so many hidden little things to make life easier!

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Yea face inference lock is very useful. Just it all the time when I need to move things off axis.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Also note that the move here is not restricted to that xy plane - it is just used to lock it on the same Z-height.

                        Example: you have that face at Z=0 but a group at Z=1. You lock the move tool at Z=0 by hovering over that face but when you grab the group's endpoint at Z=1 and move it, it will keep moving it at Z=1 no matter what you do.

                        Gai...

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          To be exact this locks the move point and then snap point onto the face's plane so it the plane slopes the object moves along the slope - it's just easier to use when the face is 'flat'...

                          TIG

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            Yes, exactly, any plane (defined by the initial face). This is why I drew the face horizontally.

                            Face-lock is very useful when drawing extremely complex roofs for instance, too. Just adding details (or healing missing parts) you need not use a plugin or a complex intersection method.

                            Gai...

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