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    Plugin that restricts blue axis motion

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    • R Offline
      rock1
      last edited by

      @unknownuser said:

      [a]Change to top view

      [b]Use arrows left/right to lock the inference

      @unknownuser said:

      i accidentally move them downwards

      [c]be more careful

      i need to do the restricted motion in perspective view 😐

      Signature removed by SCF Admin

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      • EarthMoverE Offline
        EarthMover
        last edited by

        Try this - http://forums.sketchucation.com/viewtopic.php?t=1530

        3D Artist at Clearstory 3D Imaging
        Guide Tool at Winning With Sketchup
        Content Creator at Skapeup

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        • R Offline
          rock1
          last edited by

          @earthmover said:

          Try this - http://forums.sketchucation.com/viewtopic.php?t=1530

          😄 I already have this plugin, what i'm looking for is free motion restricted to xy plane.

          Signature removed by SCF Admin

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          • EarthMoverE Offline
            EarthMover
            last edited by

            Gotcha. I can't think of one. A simple move tool that restricts whatever it is moving to two axis. It would interesting if this tool also used shift or ctrl to lock ortho and polar with an option to set the polar degree increments as a preference setting. And perhaps another keyboard toggle to switch it from XY move to Z move. This would give the user the type of precision moving done with a gizmo, but still be "sketchup intuitive".

            3D Artist at Clearstory 3D Imaging
            Guide Tool at Winning With Sketchup
            Content Creator at Skapeup

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            • mitcorbM Offline
              mitcorb
              last edited by

              if the object is a component or group, can you not Glue them to their current xy plane?

              I take the slow, deliberate approach in my aimless wandering.

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              • Chris FullmerC Offline
                Chris Fullmer
                last edited by

                I'd go with the "be more careful" route.

                Lately you've been tan, suspicious for the winter.
                All my Plugins I've written

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                • GaieusG Offline
                  Gaieus
                  last edited by

                  Probably the most overlooked and least used inference is the "On Face" inference...

                  After step 2 (locking "On Face"), you can even use any other geometry to snap to both when starting and when finishing the move operation - it will always stay on the same red/green plane.


                  LockOnFace.png

                  Gai...

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                  • R Offline
                    rock1
                    last edited by

                    well actually that is a good option but i need to have full control over the snaps, i.e. the base point, i don't want it to remain on plane. In this method that you're telling, my base point will remain on the purple face

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                    • R Offline
                      rv1974
                      last edited by

                      just work more carefully. period.

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        @rock1 said:

                        i don't want it to remain on plane. In this method that you're telling, my base point will remain on the

                        No, I am not telling that. That face - no matter how small it is - defines a whole, infinite plane so starting an inference from there, you will have the freedom to move anything around from anywhere to anywhere on the same x/y plane.

                        Gai...

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                        • broomstickB Offline
                          broomstick
                          last edited by

                          Wow Gaieus, been using this program for three years now and I never thought of that!!

                          Rock1 what you do is activate move command, hover on the horizontal plane (no clicking) until the "On Face" tip shows up.

                          At that point press and keep pressed the shift key and move the object you need to move. They will stay on the xy plane no matter what 😄

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            @broomstick said:

                            Wow Gaieus, been using this program for three years now and I never thought of that!!

                            Well, it's my fourth year - maybe that's the reason. 😄

                            Glad it could help (to someone at lest) 😉

                            Gai...

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                            • EarthMoverE Offline
                              EarthMover
                              last edited by

                              Great tip Gai! 👍 New one to me as well. Rock, to add to what Broomstick said, once you get the on face inference you just have to hold shift and the inference is locked. You can then click and grab an endpoint, midpoint or edge and snap the geometry from there while still maintaining the initial Z height of the On Face inference.

                              Thats what I love about Sketchup....so many hidden little things to make life easier!

                              3D Artist at Clearstory 3D Imaging
                              Guide Tool at Winning With Sketchup
                              Content Creator at Skapeup

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Yea face inference lock is very useful. Just it all the time when I need to move things off axis.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • GaieusG Offline
                                  Gaieus
                                  last edited by

                                  Also note that the move here is not restricted to that xy plane - it is just used to lock it on the same Z-height.

                                  Example: you have that face at Z=0 but a group at Z=1. You lock the move tool at Z=0 by hovering over that face but when you grab the group's endpoint at Z=1 and move it, it will keep moving it at Z=1 no matter what you do.

                                  Gai...

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                                  • TIGT Offline
                                    TIG Moderator
                                    last edited by

                                    To be exact this locks the move point and then snap point onto the face's plane so it the plane slopes the object moves along the slope - it's just easier to use when the face is 'flat'...

                                    TIG

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                                    • GaieusG Offline
                                      Gaieus
                                      last edited by

                                      Yes, exactly, any plane (defined by the initial face). This is why I drew the face horizontally.

                                      Face-lock is very useful when drawing extremely complex roofs for instance, too. Just adding details (or healing missing parts) you need not use a plugin or a complex intersection method.

                                      Gai...

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