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    [Plugin] Hatchfaces (v1.8 beta) UPDATED 15-Dec-2012

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    • K Offline
      kyyu
      last edited by

      jolran,

      To get the spacing right; make the 3 changes in red:

      @unknownuser said:

        vp=ve.transform(tr)
        vp.length=di*2
      

      vs=face.normal.cross(vp) #spacing vector perpendicular to hatch line
      tot=0
      until tot>=di*2
      ps=pt.offset(vp)
      pe=pt.offset(vp.reverse)
      gents.add_line(ps,pe)
      pt.offset!(vs,spacing)
      ps=po.offset(vp)
      pe=po.offset(vp.reverse)
      gents.add_line(ps,pe)
      po.offset!(vs.reverse,spacing)
      tot=tot+spacing
      end#until

      I think you are also missing this line at the end:

      @unknownuser said:

      unless file_loaded?("Hatchfaces.rb")

      toolbar = UI::Toolbar.new("Hatchfaces")

      cmd0 = UI::Command.new("Hatchfaces") { self.hatchfaces }

      jol_icons = Sketchup.find_support_file "Plugins/Hatchfaces/hatchfaces_s.png"
      jol_iconl = Sketchup.find_support_file "Plugins/Hatchfaces/hatchfaces_l.png"

      cmd0.small_icon = jol_icons
      cmd0.large_icon = jol_iconl
      cmd0.tooltip = "hatched lines"
      cmd0.status_bar_text = "faces to hatch selection"
      cmd0.menu_text = "Hatching"
      toolbar.add_item cmd0
      toolbar.show

      end

      file_loaded("Hatchfaces.rb")

      end

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      • jolranJ Offline
        jolran
        last edited by

        Guys, I'm glad youre showing interrest in this plugin! I will try to do by best to improve it.
        About Autocad compability.. You have to realize, 2 months ago I had no programming experience att all and
        that feature sounds fairly complex. I think priority must be made to get spacing OK, and holes get filled.

        Now with the help of TIG and KYYU here things can go quite faster.
        TIG pm me about the "hole" issue, so his given me "homework" on that πŸ˜„

        KYYU! Really appricate your effort!
        I will try you fix!

        @unknownuser said:

        file_loaded("Hatchfaces.rb")

        Hmmm, thought I did not need that. It's not loading right for you?
        
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        • jolranJ Offline
          jolran
          last edited by

          Spacing should be working now! Ver 1.1 added(in first post)

          Thanks KYYU!

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          • jolranJ Offline
            jolran
            last edited by

            The thing about curved surfaces in Sketchup is.. They consist of a bunch of lines!
            Look at the half cylinder in revealed hidden lines, one see how the cylinder is made out
            of edges. When running the plugin, even if the lines are hidden they will get detected,
            with following result.

            For NOW! A temporary fix for faces with holes (until I have included TIG's solution)
            is to create a temporary edge across the face(before running the plugin). It will need to be deleted in both the hatches and on the face...

            Alignment is still a little problematic. When running 2 faces next to each other(2 separate times) one would expect the lines to get aligned to each other, where the vertices meet.
            In my original idea the grouped edges where copied FROM center outwards 1 time in each direction, so maybe try to implement that behavior in this version too if possible.


            Hatch_minitut2.jpg

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            • atelierpaarA Offline
              atelierpaar
              last edited by

              great plugin, that`s what we needed !
              While creating the hatching, the tool also creates an surrounding outline.
              Do you think, it would be possible to have a choice to hide or show this outline.
              thanks for the great work πŸ˜„
              Uli

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              • K Offline
                kyyu
                last edited by

                @jolran said:

                Guys, I'm glad youre showing interrest in this plugin! I will try to do by best to improve it.
                About Autocad compability.. You have to realize, 2 months ago I had no programming experience att all and
                that feature sounds fairly complex. I think priority must be made to get spacing OK, and holes get filled.

                You're doing good for 2 months. I started the same way, with no programming experience, about 1 & half years now. I still have alot to learn. Takes alot of time at our level, to do even simple stuff.

                @unknownuser said:

                @unknownuser said:

                file_loaded("Hatchfaces.rb")

                Hmmm, thought I did not need that. It's not loading right for you?
                

                Concerning this line of code. It put's your plugin in a list of loaded files. That's the list your are checking when you say "unless file_loaded?("Hatchfaces.rb")". So if you don't have the loaded line, then there is no reason to check if the file has been loaded in the 1st place.

                I thought Sketchup would give me a 2nd toolbar, if I loaded the plugin again. But it appears not. Maybe Sketchup won't let you have two toolbars with the same name? So I guess it didn't matter,after all, for your plugin. But, like I mentioned, then you could have left out the 1st line, also. Where it matters, is menu items. Sketchup will add a new menu item each time you reload a plugin, if you don't have those 2 lines.

                And as a fyi, these two methods are in the "sketchup.rb" file. That's probably why you have the line at the very beginning: "require 'sketchup.rb'"

                -Kwok

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                • jolranJ Offline
                  jolran
                  last edited by

                  Thanks KYYU πŸ˜„

                  And thank you for that explanation. You are most helpful!

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                  • sadyoS Offline
                    sadyo
                    last edited by

                    Thanks Jolran, it's really awesome plugin
                    Then... AutoCAD would be far away now

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                    • jolranJ Offline
                      jolran
                      last edited by

                      Hi Atelerpaar!

                      I did not think of that until you mentioned it now. Good suggestion πŸ‘ That would be the behaivior one would expect. Also files would get smaller. I will try my best πŸ˜„

                      I have an new idea for getting different patterns. 2d DCs with intersection. Don't know if it is possible, have to do some research. But then a library of concrete and such could be made with a webdialog and thumbnails. Needles to say, quite a project..

                      Any interest in that? Or are textures already sufficient as they are for that purpose?

                      (my personal feeling is that textures get ugly in Layout unless perfectly scaled, Richards masking-method works ok, but is not 100% flexible)

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                      • jolranJ Offline
                        jolran
                        last edited by

                        Been at it all morning. Seems not that easy to erase surrounding edges as I thought.
                        Outer edges are most possible, but I suspect you just want the hatched (eg45 deg or so) lines remained? Probably missing something in my code..

                        @unknownuser said:

                        Takes alot of time at our level, to do even simple stuff.

                        Damn right about that 😠 πŸ˜„

                        But you are far ahead of me in Ruby-knowledge 😳

                        Cheers Sadyo

                        I guess this thread is supposed to be about updates and wishes? So won't discuss too much code in here.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Do you mean erase the surround edges to the hatching ?

                          To do that you need to examine the hatching group's geometry before your code to finally erase all faces.
                          Make an empty array
                          edges2go=[]
                          then iterate the geometry
                          group.entities.each{|e|edges2go << if e.class==Sketchup::Edge and not e.faces[1]}
                          i.e. 'edges2go' is now a list of all edges in the hatching group that are on the 'perimeter' - i.e. they have only one face. We will now erase them - this will destroy their faces too so you probably never need to erase the group's faces as there won't be any left!
                          group.entities.erase_entities(edges2go)
                          All perimeter edges are erased en mass. πŸ˜„
                          How are you getting on with the 'holes' issue ❓

                          TIG

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                          • jolranJ Offline
                            jolran
                            last edited by

                            He he! I can't make this work. I wish it was as simple for me as it is for you 😳

                            @unknownuser said:

                            before your code to finally erase all faces.

                            By that you mean after the intersection and before the erasing?

                            The "hole" issue is putting a hole in my brain.

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              The two relevant lines in the code
                              gents.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup::Edge and e.faces.length==0} gents.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup::Face}
                              The first line removes any unfaced edges.
                              The second removes all faces.
                              What you need to do between them is add these lines
                              edges2go=[] gents.each{|e|edges2go << if e.class==Sketchup::Edge and not e.faces[1]} gents.erase_entities(edges2go)
                              This will remove perimeter edges and thereby all faces anyway... So after a test you should find the original second line to erase all faces is no longer needed...
                              πŸ€“

                              TIG

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                              • jolranJ Offline
                                jolran
                                last edited by

                                Ver 1.2 zip added at first post.

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                                • jolranJ Offline
                                  jolran
                                  last edited by

                                  Yeeyy!!! It works now!

                                  I had to think a little bit πŸ˜„ Where some typos(I hope I did not destroy anything ❓ )

                                  Anyway it works. Will post update soon..

                                  gents.to_a.each{|e|e.erase! if e.valid? and e.class==Sketchup;;Edge and e.faces.length==0}
                                        edges2go=[]
                                        gents.each{|e|edges2go << e if e.class==Sketchup;;Edge and not e.faces[1]}
                                        gents.erase_entities(edges2go)
                                  

                                  Thanks to TIG this plugin gets updated once more πŸ˜„

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                                  • S Offline
                                    sergey2402
                                    last edited by

                                    Well done! You are doing greatly desired work!
                                    I really, really like it.

                                    1 Reply Last reply Reply Quote 0
                                    • jolranJ Offline
                                      jolran
                                      last edited by

                                      Why thank you 😳 But I really think you should thank TIG and Kyuu.

                                      Feel free to ask for ways to improve! Or even come up with ideas πŸ‘

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                                      • kenK Offline
                                        ken
                                        last edited by

                                        Well, this is starting to look good. My suggested improvement

                                        1. If you do two hatches of the same face, is it possible to get both hatches in the same group.

                                        Thank you for your work

                                        Ken

                                        Fight like your the third monkey on Noah's Ark gangway.

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                                        • S Offline
                                          sergey2402
                                          last edited by

                                          Maybe hatches should be on its own layer?

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                                          • jolranJ Offline
                                            jolran
                                            last edited by

                                            Thank you for your input guys!! Good points!

                                            I will answer more profound tomorrow. I'm a bit in a hurry! For Now, here is a minitut or tips, as a compensation that the hole "issue" isent fixed yet. πŸ˜‰


                                            Hatchtut2-1.jpg

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