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    How to do this ?

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    • thomthomT Offline
      thomthom
      last edited by

      Yea, I think that auto-update when the camera moves will in all likely hood cause too much of a performance hit. And there is no knowing if making changes to the model might interfere with other plugins or whatnot.
      But being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • TIGT Offline
        TIG Moderator
        last edited by

        Proximity does that [has done for years] - you set the distances and if any components have the matching 'proximity' types with the affix +/~/- [near/mid/distant] and they are within the specified distance ranges then they get swapped in that view to be the appropriate type...
        Thus any detailed trees are used near the camera in that view and simple ones further away...

        TIG

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        • B Offline
          Bertier
          last edited by

          thank you for your interest into this.

          I will try the poly reduction techniques this morning and test TIG's plugins

          still I go with ThomThom :
          *by thomthom on Tue Jul 05, 2011 11:24 pm

          What he's talking about is LOD ( Level Of Detail ). He want to use low poly mesh when the camera is far away and high poly when the camera is close. Automated.

          (...) being able to define a set of distance ranges and components - which would be adjusted on the click on a button, that would be interesting for staging scenes for rendering from various angles.*

          this is exactly the issue, i am into film making these days... with lots of statues / artifacts / buildings.
          very large set.

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          • thomthomT Offline
            thomthom
            last edited by

            So it is related to animation making you want this LOD feature?
            Flythrough, or do you use an animation plugin?

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • B Offline
              Bertier
              last edited by

              it will be fly through

              no animation involved

              yet we need motion blur, but it'll be post prod I imagine

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              • TIGT Offline
                TIG Moderator
                last edited by

                You could envisage a version of Proximity linked to a Scene-Observer so as a scene changed the components would get swapped around but it will be sloooooow... Perhaps making it as image frames rather than a movie would be best ?

                TIG

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                • B Offline
                  Bertier
                  last edited by

                  well that is the idea

                  image frames : 25 fps

                  render with ???? not decided yet

                  processed in Adobe Premiere or equivalent

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                  • pilouP Offline
                    pilou
                    last edited by

                    Why not try OpenSpace 3D ?
                    It's in French made by Frenchy people 😉
                    I have made a little video for Sketchup to OpenSpace3D 😉

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • B Offline
                      Bertier
                      last edited by

                      c'est ta voix sur la video Pilou ?
                      le commentaire est hilarant !

                      je ne crois pas que ça fasse le match pour nous.

                      en fait on va faire des mouvements de caméra dans un modèle et des rendus plan par plan dans un moteur à déterminer

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                      • B Offline
                        Bertier
                        last edited by

                        we are aiming at producing about 3 movies of 3 mn each

                        4500 frames per movie

                        13500 frames total

                        we are looking for an engine that could run a render farm any idea ?

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          Normally I recommend V-Ray for SketchUp, but the current version has a bug in their distributed render engine so it is currently unpredictable.

                          Thea support render nodes - another one I have tried. And I think you can place proxies in Thea, so you can place low poly components in SU and replace them with high poly in Thea. (If I'm not mistaken. I've not gotten around to play around with Thea that much yet.) Other members here can confirm or ridicule me.

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • pilouP Offline
                            pilou
                            last edited by

                            @Bertier
                            Oui, on ne se refait pas, s'il l'on n'est pas un imitateur de premier ordre! 💚

                            Oui effectivement c'est peut-être pas le logiciel le plus approprié 😉
                            Il est plutôt fait pour de la balade interactive ou d'exploration quitte à faire des enregistrements
                            vidéos de l'écran 🤓

                            Par contre pour de la vidéo à fond les manettes il y a Lumion,
                            mais pour de la sculpture je ne sais pas ce que cela donne! 🤓

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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