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    Changing Command Icons of the Toolbar

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    • A Offline
      Anton_S
      last edited by Anton_S

      In my 1st post I had a question about if it is posible to change icons after the command already had an icon set to it. I tried many differrent ways to write a script for that, but none of it worked. I've done many tests on that and figured out that once the icon is set for some command, it can not be changed. Here's one example that icon cannot be changed:

      toolbar=UI;;Toolbar.new("Test")
      cmd=UI;;Command.new("clear_selection") { Sketchup.active_model.selection.clear }
      cmd.small_icon = cmd.large_icon = "image01.png"
      toolbar.add_item(cmd)
      # Changing item icon after adding the item doesn't work.
      cmd.small_icon = cmd.large_icon = "image02.png"
      toolbar.show()
      
      

      After Command "clear_selection" was added to the toolbar, another code activated to change the icon of "clear_selection" command, but could not really change it.

      So, my question: Is there a way to change an icon even though i think there isn't?

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        replace the icon png with a different one

        dotdotdot

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        • Rich O BrienR Online
          Rich O Brien Moderator
          last edited by

          You can even edit toolbars that come with ridiculous number of icons like this one to have less icons.

          As for changing icons, you simply do as Jeff says, pick your desired new icon as same it in the same location with the same name and size (24px x 24px or 16px x 16px)

          Here's my custom Extrusion Toolset toolbar with less options and different icons...
          Icons.png

          Download the free D'oh Book for SketchUp πŸ“–

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          • A Offline
            Anton_S
            last edited by

            No u didn't get it, I want to toggle between two or more icon images in the same command button. Like toggling between play and pause icon images. Ex: Click play icon changes to pause image, then click again icon changes back to play image. Is there a way for that?

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @anton_s said:

              Is there a way for that?

              oh.. in that case, i don't know.

              ask one of these guys ---> πŸ€“

              [fwiw, i've never seen the behavior before but who knows..]

              dotdotdot

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              • A Offline
                Anton_S
                last edited by

                Hay, thanks >>>>>>>>>>>>> I will!!!!!!!!!!!!!
                And by the way nice Pen tool, It's much more comfortible to use them!!!! Thanks!!!

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @anton_s said:

                  Hay, thanks >>>>>>>>>>>>> I will!!!!!!!!!!!!!

                  well, hopefully, they'll come along and see the question..

                  you might have a better chance of the right people seeing your question in the developer's forum instead of the newbies section.

                  dotdotdot

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                  • M Offline
                    Mr.K.1
                    last edited by

                    Well I tested a couple of ideas on this and it doesn't seem to work, Ruby has very limited reach into SU tool/menu system so you can only really add things and not change them once that is done.

                    You could do a little cheat by making two identical toolbars then hide the first and show the second, and vice versa.
                    But again Ruby has no control over how the toolbars are positioned so it may end up being a silly jumping button.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      If you create your toolbar within the tools module/class and then refer to the definition of the command as class variable - e.g.
                      @@cmdA=UI::Command.new("MyToolA"){Sketchup.active_model.select_tool(MyModule.MyToolA.new())} @@cmdA.small_icon=File.join(File.dirname(__FILE__),"MyImages","myToolA_Green.png")
                      etc... then as circumstances change the image file that's used...
                      @@cmdA.small_icon=File.join(File.dirname(__FILE__),"MyImages","myToolA_Red.png")
                      etc...
                      You can therefore have your various tool-commands permanently referenced as @@cmdA, @@cmdB etc and swap their icons, tooltips and so on, as circumstances change...
                      πŸ€“

                      TIG

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                      • A Offline
                        Anton_S
                        last edited by

                        Thanks TIG, but I already tried that way and it didn't work after the command was added to the toolbar, u can refer to the Mr.K post above.

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          @anton_s said:

                          Thanks TIG, but I already tried that way and it didn't work after the command was added to the toolbar, u can refer to the Mr.K post above.

                          It will change ToolTips etc so perhaps if you hide/show the toolbar ? πŸ˜•

                          TIG

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                          • M Offline
                            Mr.K.1
                            last edited by

                            Ya I tried this several ways, text does change but the icons never do(hide, show, remove toolbar and add it again nothing changes).
                            It seems SU only loads those images once and they can't be refresh through Ruby.

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Yup. Seems that only the tooltip in the Command objects are actually linked to the toolbar objects it represent. The rest seem to be forgotten. 😞

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Bum! 😞
                                The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                                TIG

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @tig said:

                                  Bum! 😞
                                  The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                                  Or for Play/Stop, just make the Play button pressed or not pressed - using MF_CHECKED and MF_UNCHECKED.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    @thomthom said:

                                    @tig said:

                                    Bum! 😞
                                    The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                                    Or for Play/Stop, just make the Play button pressed or not pressed - using MF_CHECKED and MF_UNCHECKED.

                                    Yeah Thanks!...
                                    This would not be a bad idea.
                                    I think changing toolbar icons should be part of SU 9 wishes. πŸ˜„

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                                    • M Offline
                                      maricanis
                                      last edited by

                                      I've found this rather old topic, and have a question is it possible now to change toolbar icons.

                                      I would like to change tool icon when some variable (@@active_extension) is changed.

                                      [ruby]@@activateCmd.set_validation_proc(){
                                        puts "Active #{@@active_extension}"
                                        puts "before #{@@activateCmd.small_icon}"
                                        if @@active_extension == 'ext1'
                                          @@activateCmd.small_icon = File.join(icons_dir,"ext1_16.png")
                                          @@activateCmd.large_icon = File.join(icons_dir,"ext1_24.png")
                                        elseif @@active_extension == 'ext2'
                                          @@activateCmd.small_icon = File.join(icons_dir,"ext2_16.png")
                                          @@activateCmd.large_icon = File.join(icons_dir,"ext2_24.png")
                                        end
                                        puts "after #{@@activateCmd.small_icon}"
                                        MF_ENABLED
                                      }[/ruby]
                                      

                                      This part of code validates command and prints correct icon path (which is changed in accordance with @@active_extension variable), but tool image in toolbar is not updated.

                                      I've also tried to put this change not in set_validation_proc(), but in code after variable is changed. Again correct values are printed, but image remains the same.

                                      Thanks in advance,
                                      Marija

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Hi Marija, I just tested changing icons on SU2016, on Windows OS, and it still doesn't work.

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                                        • M Offline
                                          maricanis
                                          last edited by

                                          Thanks Anton,
                                          I was thinking, that I'm doing something wrong, but it seems that this behaviour is not changed yet.

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