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    Changing Command Icons of the Toolbar

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    • A Offline
      Anton_S
      last edited by

      Hay, thanks >>>>>>>>>>>>> I will!!!!!!!!!!!!!
      And by the way nice Pen tool, It's much more comfortible to use them!!!! Thanks!!!

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @anton_s said:

        Hay, thanks >>>>>>>>>>>>> I will!!!!!!!!!!!!!

        well, hopefully, they'll come along and see the question..

        you might have a better chance of the right people seeing your question in the developer's forum instead of the newbies section.

        dotdotdot

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        • M Offline
          Mr.K.1
          last edited by

          Well I tested a couple of ideas on this and it doesn't seem to work, Ruby has very limited reach into SU tool/menu system so you can only really add things and not change them once that is done.

          You could do a little cheat by making two identical toolbars then hide the first and show the second, and vice versa.
          But again Ruby has no control over how the toolbars are positioned so it may end up being a silly jumping button.

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          • TIGT Offline
            TIG Moderator
            last edited by

            If you create your toolbar within the tools module/class and then refer to the definition of the command as class variable - e.g.
            @@cmdA=UI::Command.new("MyToolA"){Sketchup.active_model.select_tool(MyModule.MyToolA.new())} @@cmdA.small_icon=File.join(File.dirname(__FILE__),"MyImages","myToolA_Green.png")
            etc... then as circumstances change the image file that's used...
            @@cmdA.small_icon=File.join(File.dirname(__FILE__),"MyImages","myToolA_Red.png")
            etc...
            You can therefore have your various tool-commands permanently referenced as @@cmdA, @@cmdB etc and swap their icons, tooltips and so on, as circumstances change...
            πŸ€“

            TIG

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            • A Offline
              Anton_S
              last edited by

              Thanks TIG, but I already tried that way and it didn't work after the command was added to the toolbar, u can refer to the Mr.K post above.

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              • TIGT Offline
                TIG Moderator
                last edited by

                @anton_s said:

                Thanks TIG, but I already tried that way and it didn't work after the command was added to the toolbar, u can refer to the Mr.K post above.

                It will change ToolTips etc so perhaps if you hide/show the toolbar ? πŸ˜•

                TIG

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                • M Offline
                  Mr.K.1
                  last edited by

                  Ya I tried this several ways, text does change but the icons never do(hide, show, remove toolbar and add it again nothing changes).
                  It seems SU only loads those images once and they can't be refresh through Ruby.

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Yup. Seems that only the tooltip in the Command objects are actually linked to the toolbar objects it represent. The rest seem to be forgotten. 😞

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Bum! 😞
                      The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                      TIG

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        @tig said:

                        Bum! 😞
                        The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                        Or for Play/Stop, just make the Play button pressed or not pressed - using MF_CHECKED and MF_UNCHECKED.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • A Offline
                          Anton_S
                          last edited by

                          @thomthom said:

                          @tig said:

                          Bum! 😞
                          The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                          Or for Play/Stop, just make the Play button pressed or not pressed - using MF_CHECKED and MF_UNCHECKED.

                          Yeah Thanks!...
                          This would not be a bad idea.
                          I think changing toolbar icons should be part of SU 9 wishes. πŸ˜„

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                          • M Offline
                            maricanis
                            last edited by

                            I've found this rather old topic, and have a question is it possible now to change toolbar icons.

                            I would like to change tool icon when some variable (@@active_extension) is changed.

                            [ruby]@@activateCmd.set_validation_proc(){
                              puts "Active #{@@active_extension}"
                              puts "before #{@@activateCmd.small_icon}"
                              if @@active_extension == 'ext1'
                                @@activateCmd.small_icon = File.join(icons_dir,"ext1_16.png")
                                @@activateCmd.large_icon = File.join(icons_dir,"ext1_24.png")
                              elseif @@active_extension == 'ext2'
                                @@activateCmd.small_icon = File.join(icons_dir,"ext2_16.png")
                                @@activateCmd.large_icon = File.join(icons_dir,"ext2_24.png")
                              end
                              puts "after #{@@activateCmd.small_icon}"
                              MF_ENABLED
                            }[/ruby]
                            

                            This part of code validates command and prints correct icon path (which is changed in accordance with @@active_extension variable), but tool image in toolbar is not updated.

                            I've also tried to put this change not in set_validation_proc(), but in code after variable is changed. Again correct values are printed, but image remains the same.

                            Thanks in advance,
                            Marija

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                            • A Offline
                              Anton_S
                              last edited by

                              Hi Marija, I just tested changing icons on SU2016, on Windows OS, and it still doesn't work.

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                              • M Offline
                                maricanis
                                last edited by

                                Thanks Anton,
                                I was thinking, that I'm doing something wrong, but it seems that this behaviour is not changed yet.

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