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    Changing Command Icons of the Toolbar

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @anton_s said:

      Is there a way for that?

      oh.. in that case, i don't know.

      ask one of these guys ---> πŸ€“

      [fwiw, i've never seen the behavior before but who knows..]

      dotdotdot

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      • A Offline
        Anton_S
        last edited by

        Hay, thanks >>>>>>>>>>>>> I will!!!!!!!!!!!!!
        And by the way nice Pen tool, It's much more comfortible to use them!!!! Thanks!!!

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        • jeff hammondJ Offline
          jeff hammond
          last edited by

          @anton_s said:

          Hay, thanks >>>>>>>>>>>>> I will!!!!!!!!!!!!!

          well, hopefully, they'll come along and see the question..

          you might have a better chance of the right people seeing your question in the developer's forum instead of the newbies section.

          dotdotdot

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          • M Offline
            Mr.K.1
            last edited by

            Well I tested a couple of ideas on this and it doesn't seem to work, Ruby has very limited reach into SU tool/menu system so you can only really add things and not change them once that is done.

            You could do a little cheat by making two identical toolbars then hide the first and show the second, and vice versa.
            But again Ruby has no control over how the toolbars are positioned so it may end up being a silly jumping button.

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            • TIGT Offline
              TIG Moderator
              last edited by

              If you create your toolbar within the tools module/class and then refer to the definition of the command as class variable - e.g.
              @@cmdA=UI::Command.new("MyToolA"){Sketchup.active_model.select_tool(MyModule.MyToolA.new())} @@cmdA.small_icon=File.join(File.dirname(__FILE__),"MyImages","myToolA_Green.png")
              etc... then as circumstances change the image file that's used...
              @@cmdA.small_icon=File.join(File.dirname(__FILE__),"MyImages","myToolA_Red.png")
              etc...
              You can therefore have your various tool-commands permanently referenced as @@cmdA, @@cmdB etc and swap their icons, tooltips and so on, as circumstances change...
              πŸ€“

              TIG

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              • A Offline
                Anton_S
                last edited by

                Thanks TIG, but I already tried that way and it didn't work after the command was added to the toolbar, u can refer to the Mr.K post above.

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                • TIGT Offline
                  TIG Moderator
                  last edited by

                  @anton_s said:

                  Thanks TIG, but I already tried that way and it didn't work after the command was added to the toolbar, u can refer to the Mr.K post above.

                  It will change ToolTips etc so perhaps if you hide/show the toolbar ? πŸ˜•

                  TIG

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                  • M Offline
                    Mr.K.1
                    last edited by

                    Ya I tried this several ways, text does change but the icons never do(hide, show, remove toolbar and add it again nothing changes).
                    It seems SU only loads those images once and they can't be refresh through Ruby.

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      Yup. Seems that only the tooltip in the Command objects are actually linked to the toolbar objects it represent. The rest seem to be forgotten. 😞

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • TIGT Offline
                        TIG Moderator
                        last edited by

                        Bum! 😞
                        The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                        TIG

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @tig said:

                          Bum! 😞
                          The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                          Or for Play/Stop, just make the Play button pressed or not pressed - using MF_CHECKED and MF_UNCHECKED.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • A Offline
                            Anton_S
                            last edited by

                            @thomthom said:

                            @tig said:

                            Bum! 😞
                            The best you could do then for something like a 'Play' > 'Stop' button is to have two buttons side by side, with one disabled [grayed-out] if the other one is enabled - using a validation_proc...

                            Or for Play/Stop, just make the Play button pressed or not pressed - using MF_CHECKED and MF_UNCHECKED.

                            Yeah Thanks!...
                            This would not be a bad idea.
                            I think changing toolbar icons should be part of SU 9 wishes. πŸ˜„

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                            • M Offline
                              maricanis
                              last edited by

                              I've found this rather old topic, and have a question is it possible now to change toolbar icons.

                              I would like to change tool icon when some variable (@@active_extension) is changed.

                              [ruby]@@activateCmd.set_validation_proc(){
                                puts "Active #{@@active_extension}"
                                puts "before #{@@activateCmd.small_icon}"
                                if @@active_extension == 'ext1'
                                  @@activateCmd.small_icon = File.join(icons_dir,"ext1_16.png")
                                  @@activateCmd.large_icon = File.join(icons_dir,"ext1_24.png")
                                elseif @@active_extension == 'ext2'
                                  @@activateCmd.small_icon = File.join(icons_dir,"ext2_16.png")
                                  @@activateCmd.large_icon = File.join(icons_dir,"ext2_24.png")
                                end
                                puts "after #{@@activateCmd.small_icon}"
                                MF_ENABLED
                              }[/ruby]
                              

                              This part of code validates command and prints correct icon path (which is changed in accordance with @@active_extension variable), but tool image in toolbar is not updated.

                              I've also tried to put this change not in set_validation_proc(), but in code after variable is changed. Again correct values are printed, but image remains the same.

                              Thanks in advance,
                              Marija

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                              • A Offline
                                Anton_S
                                last edited by

                                Hi Marija, I just tested changing icons on SU2016, on Windows OS, and it still doesn't work.

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                                • M Offline
                                  maricanis
                                  last edited by

                                  Thanks Anton,
                                  I was thinking, that I'm doing something wrong, but it seems that this behaviour is not changed yet.

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