More help
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Ok, I am doing a floorplan layout, and I cannot get the walls to change from white to blue so i can push/pull them. the interior of the floorplan is blue, as is all the rooms and what not... just the walls that are set at 4.5in thick will not change. I am at my wits end (which isnt far to tell the truth) I have erased lines and redrawn them and all trying to get it to where I can make them push/pull... any suggestions?
Can take screenshots or just upload the whole file if need be.
Thanks -
Images or SKP would help a lot [i.e. completely!]...
Why do you want 'blue' faces ?
These are the backs of faces and you should always model so tat the fronts ['white'] show - it has little affect on Sketchup renders etc BUT will kill exported formats or most 3rd party renderers if you make everything 'inside-out'!
To flip a face you select it [highlight] and then right-click 'Reverse'...
IF the faces are constrained by non-perpendicular connected faces [e.g. they don't have parallel faces] you can't PushPull them = look at how they are made -
Well, this very much sounds like a reversed face issue (a bit messed up). If there are faces however, no matter they are blue (back) or white (front) faces, they should be PP'd so a file would be good to share. You can attach it below the text area you are posting.
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I think by Blue he means selected.
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Well, maybe. Let's see that model then!
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Ok, obviously I have no idea what I am doing.....
Some ow from deleting lines on the very exterior and redrawing I was able to get the walls to where they will push pull, but now half of the floor push/pulls with the walls.... I have redrawn every line and cannot get them to become separate areas.
as for reverse face, the blue is the bottom of the model and white is the top? well.... this was sent to me and I just copied the one on the right and started to modify the copy (the one on the left is the one I am modifying) to add the walls and what not... looking at it it is the way the house is being laid out, I cant flip it cause it would cause the floor plan to be reversed...
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The lines are not lying on the face of the floor (to see better turn on styles: line color by axis--also notice that many are "profiles"--thick lines, meaning that that they are not lying down--inside the face they should be thin line edges that cut the face).
I think you need this plugin: http://forums.sketchucation.com/viewtopic.php?p=281320#p281320 by TIG Make all the lines lie flat on the floor plane.
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@pbacot said:
The lines are not lying on the face of the floor (turn on styles: line color by axis--also notice that many are "profiles"--thick lines, meaning that that they are not lying down--inside the face they should be thin edges that cut the face).
That's what I thought, too, but the non-red/green lines had their endpoints at Z=0 as well.
Anyway, I even tried to drape the whole thing onto a flat face but still some edges did not merge (i.e. remained profiles). I deleted those and redrew (sometimes simply drawing over or intersecting selected is not enough).
See the attached file above. (Otherwise it1s rather messy)
@serpentine5 said:
as for reverse face, the blue is the bottom of the model and white is the top?
Not quite. The white is the outside and the blue is the inside - provided that you give some thickness to everything (i.e. only use "solids). A wall is thick therefore you should never see any blue on its surface.
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I suspect it's a CAD drawing with some unneeded vertices [fixed my Move], duplicated lines [fixed by Move], missing lines [fixed by Line] and so on... With a little adjusting with Line+Erase to get the various faces separated as required so that the wall zones and floors are not merging, and also the faces have all be flipped to look 'up' with context-menu 'Reverse'... then it extrudes OK with PushPull - ~5 minutes...
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Ok, tig, I am glad you were able to get it done in 5 minutes... but please keep in mind I am a noob.. no where near as skilled or experienced with this program as you are.... and I only understood one thing you said, and that was to right click to reverse the face.... and I actually didnt understand that, but I went through the menu items to find reverse and when I didnt find it I right clicked to see if it was there and it was.
please explain how you fixed the walls to separate the walls from the floor. -
If you look at the plan some wall lines show thick [profiles] as they aren't splitting edges.
If you activate the Move tool with nothing selected then you can move any individual vertex [shown by an end-point marker in your Style] move them so mid-point ones snap to ends, etc and try to other vertices so any tiny gaps at corners etc 'heal'. After doing that a few times I found that most of the walls were now separated from the floors. You can try drawing over lines to, to force edges to form. For example I found the large central rectangle [a chimney-stack?] was poorly made so I erased most of it and added a rectangle snapping to what was left and a face formed nicely, I then erased the join with the wall running into it so it was all one face to PushPull in one go. When you have the faces separated a PushPull to say 8' on one wall can be repeated by a double-click on any other until you are done. If something extrudes weirdly undo and then try remaking the affected area so it spits into the required areas for PP'ing... -
hi mike
i ran fredo's Remove Lonely Vertices plugin on your model
(available here:)
http://forums.sketchucation.com/viewtopic.php?t=37619.. and it reported 73 lonely vertices in there.. i chose to remove them via the plugin and all seems to be functioning properly after that.
i'm in a bit of a rush right now (+, i don't really know how to help install plugins on windows ) but maybe one of these other guys can test the plugin on your model to make sure it's providing the proper fix then helping you with the install..
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serpentine 5
Started with your model post , changed to SU7, quick check showed 78 broken lines , 39 stray lines. Flatten it to remove any question about planer. If you select various faces in the model you will see areas where they are selected and they should not based on wall etc. Some are caused by coplanar lines , duplicate faces etc. Where these errors came from? Probably as TIG stated but they can also be caused by you as you make the model. Make sure you spend some time on the video tuts so you under stand inferenceing use. Once you get to this model level it can get difficult to correct so slow down and hurry up is the best approach. There are plugins that can help you trouble shoot but best to under stand the SU basic capability first.
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