3d Warehouse downloads
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@tig said:
You haven't mentioned your model's 'size'.
Please use the Tapemeasure tool and pick two points across the front of the garage, then report the dimension here that is shown in the Measurement pane [also known as the VCB and usually located bottom right]... A single-garage should typically be about 2.5/3.5m wide?
Is yours?
On the positive side, your model seems to be oriented correctly relative to the origin/axes.
Your model is quite orthogonal, so you should be able to rotate a [correctly sized] car in plan either by eye or by typing in the required angle so it faces the way you want...I'm puzzled by your difficulties, which as I said earlier might stem from you not modeling to full-size ??
Thanx again Tig,
attached is a jpeg of the house with some sizes.
Hope this helps to solve my query.
Thank you
Hans
@tig said:You haven't mentioned your model's 'size'.
Please use the Tapemeasure tool and pick two points across the front of the garage, then report the dimension here that is shown in the Measurement pane [also known as the VCB and usually located bottom right]... A single-garage should typically be about 2.5/3.5m wide?
Is yours?
On the positive side, your model seems to be oriented correctly relative to the origin/axes.
Your model is quite orthogonal, so you should be able to rotate a [correctly sized] car in plan either by eye or by typing in the required angle so it faces the way you want...I'm puzzled by your difficulties, which as I said earlier might stem from you not modeling to full-size ??
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So the garage is within the size range that we'd expect...
Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports... -
@tig said:
So the garage is within the size range that we'd expect...
Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports...THANK YOU TIG,
HAVING ANOTHER GO -
@ecohomes said:
@tig said:
So the garage is within the size range that we'd expect...
Looks like you have been unfortunate in your choice of cars you downloaded - some are not properly sized and the earlier guidance on 'rescaling' the contents of a group/component by using the tapemeasure tool and picking two points a known distance apart and then typing in the value you know it ought to be, is the way you need to fix these errant imports...THANK YOU TIG,
HAVING ANOTHER GOHi Tig,
Finally, in an attempt to understand my battle with the warehouse down load I attach 2 pics I notice that the car measures 2m 9approx) and the garage 6m - yet the proportion of car to garage seems right - is this an optical illusion or is this a result of faulty down load?
In the 2nd pic, using the side view my car takes to the air - how can I keep the car in place sothat as I rotate the model looking at various views, the car stays in place please? See the front view and the car psition.
Thank you again,
Hans
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Well, you haven't put the car on the ground plane. You need to use the Move tool to move it down and over onto the driveway. Then it will stay.
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Delete the car.
Open the 'Component' dialog box from Window > Components menu.
Click the 'Home' icon to display components in your model.
Select the car (even though deleted it remains in your library).
Now place it in your scene making sure it's touching the ground.
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Watch this....
and then this....
[flash=800,600:3hahjgl4]http://www.youtube.com/v/2e095bSztLs[/flash:3hahjgl4]
and eventually all these
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First off the car does seem a little 'short' - you need to scale it up, or get a better model.
Next when you place a component like a car into the model you can use Move and pick a point on the car [e.g. bottom of a tyre] and then snap to something on the surface you want to place it onto - like the 'driveway' - and it then on that 'plane'. Subsequent moves can be constrained in any of the three axes using shift or arrow keys.
When you've placed the car you have done it in an obscure way, positioning it so that it looks right in that view but of course when you change camera positions it's wrong - in fact 'flying'! You are not taking cardboard cutouts of things an making a montage, rather these should be proper sized objects that are placed relative to each other in the right relationships.BUT let's skip the car for a moment...
So you understand this try this experiment...
Hold you hand out at arm's-length in front of you, palm away from your face.
Move it around until it obscures about half of something in the room - say the TV.
Now slowly move your hand nearer to your face so it obscures more and more of the TV.
When you hand is near your face you can't see the TV or other parts of the room near it.
That's what you did with the exceptionally small car, by moving it nearer the camera you hid more drive-way until it looked the right size BUT it wasn't changing its size just its location. You accept that your hand's location affects how much it obscures from your view AND it doesn't physically change the actual size of your hand!
I suggest that you edit the car component [double-click to go into edit mode] and use the Tapemeasure tool and pick the centres of two of the wheels' hub-caps on the same side and type in what the wheelbase is likely to be - for that kind of car perhaps '2.5m' ? This will rescale the car to be the right size. Exit the edit-mode.
axis when you only wanted to move it 100mm is easily fixed by typing 100mm after the ~1m move but before you pick any other tool...
When rotating an object the rotate-gizmo appears locked to the plane its on [or lock it by holding shift] and you pick two points to do the rotation by eye - the VCB shows the actual value OR as with Move you can type an actual angle so if you want the car rotating 5 degrees type in 5... -
@unknownuser said:
Delete the car.
Open the 'Component' dialog box from Window > Components menu.
Click the 'Home' icon to display components in your model.
Select the car (even though deleted it remains in your library).
Now place it in your scene making sure it's touching the ground.
Hi Rich,
Thank you very much for the lesson - wow what a program - the videos are awsome - did you use camstudio to make the "Car movie"? I get so involved with it that last night I even forgot to finish my Scotch!
Thanx again
Hans -
No problem Hans. You shouldn't drink and drive
I used screenr.com to record. It's a free java based site. It'll even upload to YouTube.
Happy modeling
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@tig said:
First off the car does seem a little 'short' - you need to scale it up, or get a better model.
Next when you place a component like a car into the model you can use Move and pick a point on the car [e.g. bottom of a tyre] and then snap to something on the surface you want to place it onto - like the 'driveway' - and it then on that 'plane'. Subsequent moves can be constrained in any of the three axes using shift or arrow keys.
When you've placed the car you have done it in an obscure way, positioning it so that it looks right in that view but of course when you change camera positions it's wrong - in fact 'flying'! You are not taking cardboard cutouts of things an making a montage, rather these should be proper sized objects that are placed relative to each other in the right relationships.BUT let's skip the car for a moment...
So you understand this try this experiment...
Hold you hand out at arm's-length in front of you, palm away from your face.
Move it around until it obscures about half of something in the room - say the TV.
Now slowly move your hand nearer to your face so it obscures more and more of the TV.
When you hand is near your face you can't see the TV or other parts of the room near it.
That's what you did with the exceptionally small car, by moving it nearer the camera you hid more drive-way until it looked the right size BUT it wasn't changing its size just its location. You accept that your hand's location affects how much it obscures from your view AND it doesn't physically change the actual size of your hand!
I suggest that you edit the car component [double-click to go into edit mode] and use the Tapemeasure tool and pick the centres of two of the wheels' hub-caps on the same side and type in what the wheelbase is likely to be - for that kind of car perhaps '2.5m' ? This will rescale the car to be the right size. Exit the edit-mode.
axis when you only wanted to move it 100mm is easily fixed by typing 100mm after the ~1m move but before you pick any other tool...
When rotating an object the rotate-gizmo appears locked to the plane its on [or lock it by holding shift] and you pick two points to do the rotation by eye - the VCB shows the actual value OR as with Move you can type an actual angle so if you want the car rotating 5 degrees type in 5...Hi Tig,
thank you very much for all your time in helping me- I'm geting there.
thank you
Hans
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